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workshop

  1. K

    Suggestion Settlement navmesh reset/settlement AI reset

    I originally posted this under a different mod but thought it would best fit workshop framework. I love building settlements but hate seeing settlers trying to walk through walls or crowd in a corner instead of following a clear path in front of them. If there could be a way to reset a...
  2. G

    Question After a litte while some workshop mod breaks navmeshing for my game interiors.

    When it comes to melee enemies, npcs in general and companions. When I'm in interiors in general doesn't matter which one melee npcs/companions will get to certain points turn around and book it to try to find a way to me even if the interior doesn't loop around. Usually happens in certain areas...
  3. ChuckDwhereareyou

    Adapted Fallout 76 Bloodied Build and Flying in Workshop don't mix well together...

    So a Bloodied Build from Fallout 76 basically means get enough Rads in your body that your health is permanently (well until RadAway'ed) around 20% (or enough for Nerd Rage to kick in for higher dmg and dmg resist). Plus you want to wear as many Unyielding legendary armor pieces as you can get...
  4. Yudie

    Workshop Stuck on Search

    All workshops show only the search option after the initial search to open up the settlement. (In Sanctuary aswell)
  5. Koma

    Built randomly when from almost nothing to completely maxd out

    Does anyone have any kind of idea why Id randomly go from having nearly no building limit used to my building limit being maxed and unable to build anything. I understand ss2 like normally turns built limit off but why is mine now maxed out.
  6. SlavDoomer

    Issue after using city plan

    Hello, guys. I have a big truble with builng. Look, I use city plan plan as well, all is good. But after that I try to enter to building mode by pressing the button and it just chane the view from 1st person to 3rd. Okay, I try it by the click at workshop and it it works! ... For five seconds...
  7. L

    Non-SS Bug Workshop HUD disappearing outside of Workshop mode

    Hey, I'm having a little problem with my workshop HUD disappearing after about one second whenever I exit workshop mode. It doesn't appear when I enter a settlement either. It's completely fine during workshop mode. I'm currently using Horizon which implements a custom version of Def_UI and I've...
  8. Khtugg

    Question No settler migration and heavy framerate drops

    Greetings all, 2 things are worrying me: 1: In my current and in the previous playthrough I have experienced heavy framerate drops or stuttering when I approach a built up Rise of the Commonwealth/Conqueror settlement, for about 3-5 seconds when entering the cell. It used to be a slight hiccup...
  9. BG-100

    Question Upgraded to 4.2.1, now removing in Red Rocket = crash?

    Hey all, Loving SS. Got the All in One. Building Sanctuary and Red Rocket up. Upgraded to 4.2.1 and now any time I store, move or recycle a workshop object in Red Rocket I get a hard crash to desktop. Only happens in Red Rocket. Sanctuary is fine. Tried removing/ re-adding with Vortex, didn't...
  10. RayBo

    Showcase No Question, Just Enjoyment and pictures!

    This here is one cool and functional plot. A great alternative to the desk solution that makes Coot's mod so essential. Highest compliments to both authors. Thank you. Everyone loves it! I love the fact that this is a plot that the player can have such a high level of interactivity with...
  11. I

    Suggestion Commonwealth's Overseer

    Would simply like to be able to switch out the workbench Workshop with the Vault-Tec DLC Workshop, or something smaller like a diagnostics cart or '76 CAMP So it can fit in with your build/location/theme. I love Vault 111 Redux but the Workshop isn't consistent with the ones found in '88. This...
  12. Psyche

    No Response Workshop not unlocking after completing assault quest

    First off -- thanks to the devs, and in particular KingGath, for making the amazing Sim Settlement mods. I've installed Conqueror, but am running it with the Minuteman faction quest addon mod. I also recently installed recruitable settlers and recruitable settlers leader pack. I launched an...
  13. J

    Old Post A mod only the sim Settlemnt team could probably do.

    I had this idea about a mod that gives us players the ability to completely redo or partially redo navmeshes in settlements. In workshop mode, there would be this menu or special option that will highlight all of the navmesh in the current settlement. That way we can see where there could be...
  14. Cranky Cat

    WorkshopFramework:Library:ObjectRefs:ProductionRecord

    My save is getting larger and larger so I took a look and found 39,000+ instances of WorkshopFramework:Library:ObjectRefs:ProductionRecord. Is this expected? It only accounts for 3MB or so of my save but it's half of the script instances in my save.
  15. RayBo

    Floating Rats WP_1.0.1a

    Oh, some folks may call it a bug so I'll post it. Note: Fly in workshop mode was off. Started a new game. Picked up dogmeat and killed the rats at the Red-Rocket. Adjusted WP to test out the new freeze time. :) pictures are self-explanatory. On a side note "I absolutely loved this Gravity...
  16. Sigge

    Workshop shortcuts

    Hey! Not sure if possible, but a suggestion :) I have been trying to make shortcuts in the build menu, using all different kind of programs and stuff but with no success. This is definitely one of the most time consuming build things, scrolling back and forth. So.. Is it possible that when u...
  17. daroule1982

    Mod Author feature question. (Regarding Bugs in CK)

    I was wondering if your new framework could help fix issues regarding assign settlers, and such. I have been plagued with an unknown variable that keeps my C.I.T. mod from working correctly. Pulled every trick in the book, and still get the "hidden ws in pipboy", "no option to assign companion...
  18. R

    RoTC Cityplan Level 1 where does the scrap/items go?

    Hello, I am wondering what happens to all the items and the scrap from the objects that get removed when you start a new city plan? Are they "consumed" as compensation for all the things that are built? Are they going to the workshop inventory? Also is it worth to scrap everytihng ba hand...
  19. H

    Closed Building/Scraping causing CTD only in Sanctuary

    Originally when I installed this mod, it works completely fine however it got to the point where Fast-Travelling or walking on foot over to Sanctuary caused a CTD so I followed the Uninstall method and removed the mod. I used the self destruct sequence and removed all placed items. Now however...
  20. A

    Closed Odd workshop issues with several locations-3.1.1

    I just noticed this. Outpost Zimonja was cleared as Mercer Safehouse. There are no settlers, no beacon, and I did very little clearing; however, the workshop has quite a bit of scrap that really should not be there (actually looks closer to Sanctuary since it has so many scrap plots). Caps are...
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