WorkshopFramework:Library:ObjectRefs:ProductionRecord

Discussion in 'Workshop Framework Bug Reports Archive' started by Cranky Cat, Dec 20, 2018.

  1. Cranky Cat

    Cranky Cat Active Member Patreon Supporter Community Rockstar

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    My save is getting larger and larger so I took a look and found 39,000+ instances of WorkshopFramework:Library:ObjectRefs:ProductionRecord. Is this expected? It only accounts for 3MB or so of my save but it's half of the script instances in my save.
     
  2. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    Good find - have this resolved for next patch.
     
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  3. Cranky Cat

    Cranky Cat Active Member Patreon Supporter Community Rockstar

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    Hurrah! I'm useful! haha
     
  4. blueraga

    blueraga New Member

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    I have a character that's level 200 and has done several mods' worth of content - but now that I have over 5 days' real time on this save, even my decent rig is getting FPS stutters related to script overload.

    How bad is the script overload? Well...my i7-8750H with an NVIDIA GTX 1060 and 16GB DDR4 RAM can handle Ultra so I was wondering why my char was having screen stutterring all of a sudden. I remembered how script load can cause FPS lag/stutter so I checked the status of this save. Turns out, the save I'm on is at over 73 megabytes with over 162,000 instances of this exact script...it's dying a slow death due to bloating like a Glowing One.

    I'd like to ask for an ETA on a fix this because it seems that as time goes on the worse this bug gets - to the point that it can potentially be a save killer. If not that, I'd like to know what I can do in Fallrim Tools to get this save back to a playable state so I can finish up some other mods' content while I wait for my settlements to upgrade.
     
  5. blueraga

    blueraga New Member

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    Ooh, yeah, this also causes a multitude of ObjectReference Script Instances linked to this script (according to Fallrim Tools, anyway) that's around the same magnitude...
     
  6. blueraga

    blueraga New Member

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    I'm wondering which instances of this script and the ObjectReferences (which are apparently the SortingContainers) that are generated are safe to clean since I don't want to lose this save.
     

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