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I am trying to do a raider playthrough and i have done every quest leading up to the first hq defense against the gunners. I know for a fact that jammer is supposed to celebrate defending the hq and then tell me to just do business as usual (doing raids and taking settlements). But instead...
Hi all, should I stay on Workshop Framework 2.4.9 (and SS2 3.5.0b) if I'm still on 1.10.984.0 (FO4 NG) and haven't updated to the AU version yet?
I wasn't clear on that from the release notes and don't want to mess up the game or be forced to update to AU without some of my mods working. The...
So, I wanted to check my assumptions about something. workshopnpcscript.bIsGuard should be true if I select an NPC in the console and just put in sv with no parameters and look for workshopnpcscript and isGuard. id.sv should also work and is always false. My expectation is that this should be...
So, I have a before and after layout export with the after having duplicates removed. They are definitely not in the "after" export.
However, I tried using these in a layout for a scrap profile and creating a differential as well and discovered some objects were include and others were not. The...
Talked him down, looked at the stats of these guys and wanted them in my main settlement of starlight drive in (I had been building it up w walls and a main structure)
Picked old Paul to lead because he’s awesome, and when it asked me to ‘tear down everything’ I said no.
Assigned stodges to...
I was wondering how the AI packages controlling settlers are used, or altered, by Sim Settlements 2.
I can see new SS2 packages for plot specific npcs (cows, chickens, etc) to stay on their plot, a bunch of HQ specific packages, and many quest related packages, but what about the basic settler...
When they first got captured I didn't think anything of it and went to kill all the gunners, now that I'm in state of war, I can't capture them. If I use the binoculars it says invalid target since it's apart of my empire. On the map the settlements have the gunner logos, I can use the workshops...
So I'm at the point in the SS2 storyline where I can recruit factions to help fight the Gunners, but for most I would only qualify for the minimum amount of support. As a completionist, I want to max out as much support as possible, but can't complete missions without recruiting them at lower...
I see lots of posts about people getting unwanted delays but I have never finished the main FO4 quest line before nor any of the DLCs. So, I'd like to focus on the main FO4 story first.
Is there any way to avoid starting the quests from chapter 2 and 3? I'm using a collection so it had them...
All right so I did try looking this up but it looks like the last post was like 2023 so if my knowledge is correct that was before chapter 3 released,
But I was wondering if any compatibility issues would pop up if I were to download that and ss2 since the only reason I want the mod is to get...
As the title says. Is there any way I can refresh the settlement needs {the one on the bottom left) when you open workshop mode? having a problem with the settlement egres tours marina needs seem to be not going up or down or appear at this point (housing, work and recreations)
I apologize in advance, I am writing through a translator.
Can someone please explain to me how the building limit works, what are the consequences of increasing the building limit and will it help optimize auto-building?
Because I turned on auto-building, it smashed up a three-story house with...
Now before i ask my question, yes i know i can skip the main quests if i don't wanna do it, but my question is can i skip the main quest line without getting XP for " completing quests " im doing a survival playthrough with some cool city plans, but i don't wanna get free levels and perks by...
Just started a playthrough, and noticed that base SS2+chapters doesn't come with a lot of building plans (unless you find more as you progress?), so I wanted get some more plans with addons. I see that those addon mods rely on .esp files though, which is generally not safe to add onto your game...
It’s been a while since Chapter 3’s release and with it came this feature that would be implemented “soon.” So I was wondering what the progress was on pre-populated/built settlements and when should I hope to see it released. Any information would be appreciated!
Is there a armor crafting station in Strong Swanson's RotC Hangman's Alley? I've upgraded it to L3 and I just can't find it anywhere.
EDIT: followup question, there's really cool looking stores like Dead Man Shoppin, Triggerman Threads, and Judge and Jury, but they don't appear to be actual...