the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

scripting

  1. R

    Spectacle Island Mirelurk Signal Script

    Hi, I'm new here, I read the rules. But I don't seem to be able to find the correct section for this question. So if this is the wrong please and there's a right place, please let me know. I'm working on a rework to spectacle island. (No it's just not "flat") It's by far the worse and best...
  2. S

    Made a mistake. I have ss1+2 and its been fine for weeks... now I'm not sure

    Recently got back into trying my best to learn how to properly mod. So far i have well over 200 mods running pretty well, although im sure my load orders horrible. The meat and cheese is, im missing things like the munincipal power line and switch, dont have the blueprint. I am begining to think...
  3. H

    How to Check Script Conflicts?

    Hello, Background: This is more of a question of how/if I can check for script conflicts. This is because Settlement Themes do not generate for me and I am left with a blank trade window. I’ve gutted my mod list to see if anything was preventing it and unfortunately found no luck (only graphics...
  4. HyperLordBender

    Question Making a patch mod for Active Effects, need help scripting

    Link: Active Effects So I am making a scripted mod to add to this mods explosives lists. But I am having issues doing that. So I need some help. Im not able to get this thing to work. Ive tried a bunch of different things, but nothing seems to work. So I know I am missing something, somewhere.
  5. Alonia Bloodsteel

    Question Insert recipes and remove items through scripting?

    Hello all! I'm working on overhauling Fallout's late game, and am slowly wading into the script side... Is there a way to remove an item from a LL after a certain level? For instance, if I had Raiders start to get better stuff than X Mod + Raider armor through script injection into their armor...
  6. J

    Question Just need some simple script help

    So I am really new to modding and I was just wondering if I could get some help with my mod. I am making a mod that uses an elevator master and I have buttons linked to the elevator master to activate the elevator, but I now want to make the elevator automatic, that is, when you enter the...
  7. Lizardo

    Question Cannot recruit even with soldier needs disabled + over 100 active SS scripts

    Soldier needs are definitely disabled and I have donated I ton of resources. There's more than enough beds. There is a recruitment center plot in my base. War planner desk reports I have 9 possible recruits but even after sleeping 24 hours several times I'm still stuck with just 7 people, ie...
  8. Cranky Cat

    Question Auto Change Layer with just the default layer = very bad

    I wasn't actually doing anything with layers and was just trying out some building kits and my active scripts grew to over 1000. What I was doing was working with just the default layer and with the "Auto Change Layers" option set to on "On". I selected a group of 200+ objects and the game then...
  9. Cranky Cat

    Old Post Twenty SS addons = 20 instances of GetAddonRegistrationLock

    So, I frequently see 20+ active scripts running and notice that each Sim Settlement addon has an instance of the following frequently repeating: SimSettlements:AddOnScript (06bd98b6) 4 frames (zero attached 0000000000000000) SimSettlements:AddOnScript.OnTimer()...
  10. Cranky Cat

    Questions about cell change/load/unload scripting and save size

    This is really long so hardly anyone would read it so to sum it up at the start: 1. Why is my game growing so quickly just from building settlements? 40MB with no SS, 60MB right after install about 5 weeks ago, to 100MB on 17 out of 18 settlements implementing SS plots. 2. What does SS do on...
  11. Cranky Cat

    WorkshopFramework:Library:ObjectRefs:ProductionRecord

    My save is getting larger and larger so I took a look and found 39,000+ instances of WorkshopFramework:Library:ObjectRefs:ProductionRecord. Is this expected? It only accounts for 3MB or so of my save but it's half of the script instances in my save.
  12. mimaef

    Tutorial Resource and Tutorial Links

    Here you will find links for resources and tutorials you may find useful for modding. Please check here first before putting up a thread, you may find the answer you're looking for! 3D Modeling with 3Ds max Resources Tutorials Nifskope and Outfit Studio Resources Tutorials Textures...
Top