the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Old Post Twenty SS addons = 20 instances of GetAddonRegistrationLock

Cranky Cat

Active Member
Patreon Supporter
Community Rockstar
Messages
291
So, I frequently see 20+ active scripts running and notice that each Sim Settlement addon has an instance of the following frequently repeating:

SimSettlements:AddOnScript (06bd98b6) 4 frames (zero attached 0000000000000000)
  • SimSettlements:AddOnScript.OnTimer()
  • SimSettlements.AddOnScript.AddToDefaultLists()
  • simsettlements:simparentscript.GetAddonRegistrationLock()
  • utility.Wait()
I believe these run whenever you load a saved game. In my case they don't run instantly so may not even all be finished after a minute. Moving far while they aren't finished yet seems to potentially cause CTDs. This means if you get a ctd, reload, and try to move again you'll just keep getting CTDs. I've found waiting a few minutes after a reload before doing anything helps.

Why wouldn't these run instantly if all they do is update form lists for the addons? Do the testers play with all of the available SS addons or at least most of them?

Thanks!
 

Cranky Cat

Active Member
Patreon Supporter
Community Rockstar
Messages
291
As an experiment I reloaded my problem game and disabled all of the Sim Settlement addon packs. It was just SS 3-in-one, WS, and WF. The CTDs when loading or unloading cells aren't a problem anymore and formerly no-go spots have no issues. I changed a performance setting to force all of the now-invalid plots to rebuild. I wouldn't like cutting out some of my favorite plots though!

My game did go from 104MB down to 97MB though so maybe it'll start crashing if it grows again if the save size is an issue.

So does anyone play with most if not all of the addons for SS especially when testing?
 
Top