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quest progression

  1. A

    [BUG] Post "If I Had A Hammer" Quest

    I completed the "If I Had A Hammer" quest, then went to the two settlers arguing about making a commercial plot. After dialogue, I travel to Concord to speak with the Stranger. In the middle of dialogue, raiders spawn in Concord, so that cuts the conversation off. Killed the raiders, and now I...
  2. K

    Casting a line hostage situation broke

    Im playing on survival difficulty with a few mods and playing through SS2 storyline when i got the quest to deal with a hostage situation with some raiders. I went there to deal with them but even with Jake, Codsworth and Dogmeat(unlimited companions framework) i got my butt kicked by the...
  3. Psyche

    New Plots on the Block problems

    Version 1.0.0f I've elected to allow Jake to show me the new plot types & built a military, rec, and commercial (in that order) plot, but once the commercial plot was completed, the quest does not progress. Jake and Old Paul just follow the sole survivor around the settlement, but nothing...
  4. Kefke_Wren

    Hub of the Problem? More like Basement of Confusion!

    I honestly reloaded my save more times than I care to admit because I thought that something had broken in the Vault-Tec basement. It's very clever what you have to do, but if you just happen not to look at the right part of the room and see that a normally non-interactable object has a prompt...
  5. B

    Primary Bug Report New Plots on the Block - Jake and Old Paul become non-interactable after building plots and quest fails to continue

    So, I am a bit disappointed. I was quite excited with the release, but I am stuck in Sanctuary. Look, I know there have always been issues with the Sanctuary quest and SS, but this has just ceased being fun. I have built the requiresite plots for old Pauly, but noone is building them. I have...
  6. ACExtravaganza

    Primary Bug Report If I Had a Hammer - Quest fails to update after completing quest objectives

    If I had a hammer has its first two component parts completed, but I didn't receive another stage and the quest didn't complete. There is a bug, but is it that the quest should have finished or is it that a new stage should have started?
  7. RayBo

    Getting Started with SS2 "Spoiler" Video

    If this does ok and helps folks I may do a few more. If folks have screenshots and such of unlocks post them below. They may help other folks and we all love your screenshots :declare
  8. ArtificialCactus

    Question No Quarter For the Wicked not starting

    title pretty much says it all. I dont know if theres some sort of prerequisite for it to begin but things we going pretty well story wise up until I finished collecting doggies for maul, that was about a week and a half ago real time. is there some place I have to go or something I have to do to...
  9. T

    Question Crashes when upgrading ROTC Outpost Zimonja (Main Story Spoilers)

    My Outpost Zimonja is using the basic ROTC plan. It is currently at level 1, attempting to upgrade to level 2. Every time it makes this attempt, my game crashes to desktop. This happens whether or not I am there (as in if I go to the other side of the Commonwealth, it still happens). I believe...
  10. Sinuous

    Solved Quest stage went from 175 > 300, normal? Because then got stuck.

    Is it normal for the kgConq_RaiderGang quest to go from stage 175 > 300? If not I think this is why the quest stopped working for me. If you know how the quest is suppose to progress please tell me so I know if I should start over. ( I'm level 27 so don't want to if I can help it.
  11. Muteki_Inagaki

    Suggestion Conquer... raiders?

    Disclaimer: I was primarily an Xbox user but have since made the decision to switch to PC and will hopefully have one built by December/January, so I have not played Conqueror yet outside of watching videos/reading posts, etc. So as far as I know, Jammer gives you some quests to take some...
  12. M

    Question Sim Conqueror (WallBustings): Ophelia won't recognize any walls as being placed.

    Can't get past "Build a wall piece for Ophelia", tried setstage and completequest commands, but after a while sqt just stopped working and refused to bring up any more quest IDs. Really enjoying the mod so far, would hate to have my experience cut short by such a minor issue. I've tried...
  13. M

    Question Raucous Reconnoitering bug

    I was playing through the questline and on the Raucous Reconnoitering quest, Jammer and Ophelia never begin walking around Diamond City once the dialogue outside Hangman's Alley concludes. I notice in third person that my character is head tracked onto Jammer as though his dialogue never...
  14. Knine

    Solved mechanized makeover missing quest item

    I just got this guest and went off to get the Nanny robot, after I sent it home and got a shopping list I wnet off to find the items. But at General Atomics factory the quest maker ends at the door. When I enter the building it tells me to go outside. Inside the factory I can't find any...
  15. S

    No Response Jammer

    Jammer went to an outpost and made himself a leader. It's not an outpost I captured so is that suppose to happen? Trying to move him to slog because I captured it first. When you open the dialog with him doesn't give you an option for any of the bases I've captured.
  16. Kefke_Wren

    Caravan Plots

    I just made this post in another thread, but it really felt like a bit of a departure from the thread topic. So, I kept thinking about it, and fleshing it out more. I think what I have now is pretty close to a complete idea. What I propose is a new plot type; Caravan These plots would be...
  17. January

    Abernathy Farms' Asset in Colonial Taphouse

    Hey ya'll, So this is a weird one. As the title suggests, when I loaded into the Colonial Taphouse (during the "Diamond City Blues" quest) which, initiates a short scene between Henry Cooke (bar owner) & Nelson Latimer (estranged associate) an asset from Abernathy Farms loads in with it. It...
  18. B

    ROTC: Auto-Generate Prebuilt Foundations?Allow quest related upgrades?

    My idea is a little complex, and may conflict with the way Sim Settlements is implemented in its current form, so I will try to simplify my idea to the best of my ability. Would it be possible... to make it so that settlement locations in the game world would already have a foundation level...
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