Update 6.0.0 Wasteland Venturers with 7+2 new buildings

Discussion in 'Discussion' started by Tinuvia, Jun 12, 2019.

  1. Tinuvia

    Tinuvia Wasteland Venturers Staff Member Moderator Support Team Verified Builder

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    2 new plans in WV1 and 7 in WV2 for a total of 103 building plans in the All-In-One!

    Update 6.0.0 (WW2 and AIO):
    • Four new exterior plans: Snuggle up in the Station House home, keep your settlers clean with a Soap Factory, pimp the Chosen One’s car in the new recreational plot and scare off superstitious fools with the Deer Hunter Martial plot.
    • Adds three interior versions of the Mess Hall (recreational), Armory (martial) and Field Hospital (martial). These are new building types for Conqueror (if you don’t play with Conqueror they work as regular martial and recreational plots). Read more about their special bonuses here.
    • Two new flags, pirate and revolver themed.
    Update 7.4.2 (WV1 and AIO):
    • Adds a police themed martial interior plan, Copland.
    • Adds a second heavy agricultural (3x3) plot – Farmer’s Glue. Has the appropriate plants and adds Vegetable Starch to your workshop at later levels. With the ASAM-sensor on the plot pole you can customize the plot and choose an empty loft to place an interior plot. It is powered through the farm, though you need Place Everywhere to fit the interior plot.
    • Bodhi moves in to the Warchild Weapon’s Commercial level 3 and can be a city leader, traits: Truthseeker (no synth infiltrators), Party Animal (increases happiness) and Rebel (reduces taxes). Refresh the plot if you already have it at level 3.
    • The doctor’s experiments in the Thrifty Surgeon finally bear fruit at level 3, refresh it if you already have it at the final level.
    • Fixes the 3x3 Coffee farm skin so you can choose an empty loft and place an interior plot. Refresh the Coffee farm if you already have built it for the skin to function.
    • Fixes the Rocking Chair from the furniture store so that it doesn’t bounce around.
    Get the mods here:
    PC Nexus WV1
    PC Nexus WV2 and All-In-One
    XBOX WV1
    XBOX WV2
    PC Bethnet WV1
    PC Bethnet WV2

    ChosenPromo.jpg
    Messhall.jpg
    FarmersGlue.jpg
    WarchildsBodhi.jpg
     
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  2. slink_v_0000

    slink_v_0000 New Member

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    Copland seems to be treated as a Commercial plot. It builds with a Martial ASAM plot but when you look at it under reports it is listed as Commercial. Also, if you try to assign a settler to it early on the game says there are too few residences for commercial to be built.
     
  3. Tinuvia

    Tinuvia Wasteland Venturers Staff Member Moderator Support Team Verified Builder

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    @slink_v_0000 It's set up correctly under Martial and builds as martial for me - maybe try with another interior martial (from SS or another addon pack) and try in another settlement as well? Does it happen on a new save also? If it only happens for Copland, try re-downloading the mod, preferably manually. Hope it works out!
     
  4. slink_v_0000

    slink_v_0000 New Member

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    It only happens for Copland. I have six other interior martial plots and they all appear in the City Builder Desk Local Plot Report as Martial plots. I only get one settler per day so I know what plot is built each day. What does the City Builder Desk say it is for you? That is where it appears as a Commercial plot for me.

    1. Downloaded another copy of the zip file, manually. I always download manually, by the way.
    2. Copied the three files from the zip file into the mod directory, manually. I usually let MO2 do that part.
    3. Found a suitable save at 1d 19h, located at Covenant with no settlers except the robotic provisioner, and with a City Builders Desk.
    4. Built an interior Martial plot in the middle of the grass. It rolled up kingaths Security Office, or some such name.
    5. Checked the Local Plot report on the City Builders Desk. It reported one Martial plot, with one Unbuilt.
    6. Changed the plot to Copland, using the ASAM function.
    7. Checked the Local Plot report on the City Builders Desk. It initially displayed one Martial plot, but when I clicked on that to see how many were built, it changed to one Commercial plot and zero Martial plots. The Commercial plot was Unbuilt.
    8. The color of the plot display was still Martial color, and it still said it was a Martial plot, only SS did not think it was a Martial plot after all. It thought it was a Commercial plot.
     
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  5. NDCowdy

    NDCowdy Well-Known Member Patreon Supporter

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    I've just checked a settlement where I have a Copland plot built and I'm seeing the same thing. It's a perfectly functioning martial plot but for some reason is being reported as a commercial, weird.
     
    RayBo likes this.
  6. Tinuvia

    Tinuvia Wasteland Venturers Staff Member Moderator Support Team Verified Builder

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    I found out why Copland does this - I had accidentally added a plotTypeOverride property for a weapon store on the martial building plan for Copland, probably lazy copying on my part. Fixed for the next update (but it might be a little while before we get it uploaded on Nexus, I'll try and comb for any other bugs as well first). @slink_v_0000 @NDCowdy Thanks for reporting!
     
    RayBo, NDCowdy and slink_v_0000 like this.
  7. Tinuvia

    Tinuvia Wasteland Venturers Staff Member Moderator Support Team Verified Builder

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    I've uploaded a new version (6.0.0a for the All-In-One and 7.4.2a for WV1) that fixes the wrong record for Copland interior martial so the City Planner Desk report now correctly notes it as a martial plot. If you have the separate WV2 that one doesn't need to be updated. Thanks again for notifying!
     
    slink_v_0000 likes this.

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