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Hello community,
I previously made another forum post for Fallout 4 - Mods: essential & optional - but have since started playing Fallout London, so I am putting together another modlist for that. I have a Fallout install through Steam for normal Fallout, and a Fallout install through GOG for...
Greetings everyone. Continuing from the title, I noticed this problem in 6 settlers in vault 88, my main base. I haven't noticed settlers with a similar issue in other settlements. Settlers with this problem doesn't have that R option to cure them, placing a cure in their inventory makes the...
Would anyone have any possible idea why communication plots arent increasing my settler cap? Been looking for a solution for hours at this point and am right about to just uninstall everything and reinstall fully.
(this is all in sanctuary btw)I've tried messing with all the options in the...
Hi
I got Tom Sanford but he doesn't move. I assigned him to a settlement when I first met him and he just stood around in Mystic Pines. When I tried to talk to him he would just call me a dummy over and over lol. Anyway so I did the command moveto player and got him to Abernathy Farm. He is now...
I have scoured through post and post in this forum , reddit , youtube.. i guess there is just no solution for the incredibly terrible pathing of the settlers? It completely removes the point of even using Sim Settlements 2 in the first place. Settlers just standing or running into walls...
I saw multiple ways to implement this as assigning roles like guard or such within the holotape menu system, but no way to actually set the uniform.
My problem is I am not using normal settlers called forth by radio beacons but instead synths of myself (they still use settler code).
I have...
The normal build limit is reached although nothing is build. Once I crank the limit to 300% I can build again. Is there possibly something wrongly / hidden saved which slows everthing down and cant be deleted?
When activating a city plan the settlers arent doing anything. Scraping the settlement...
I searched the forums and I found one other thread with this question, but they specifically has problems with the mod's starting quest so people gave them advice on that instead.
I've made Croup Manor into my personal base and a power producer. I'm staffing all the power stations with robots...
Hello there,
I am sadly unable to fast travel with my ss2 caravans. I have multiple level 2 Caravans. But no caravaner has any dialog options to travel with them. Nor does the "vanialla" Fast travel via Map work :(
I am kinda at a loss here. Any help is appreciated <3
Cheers Leo
I have all but 1 of my residential plots as interiors in a single warehouse building. I cannot find any spare beds. I did not build any beds not in a plot. If I build more residential plots my population will go to 29 with the comm plot setting max settlers to bed count. As a stop-gap I...
I keep running into a bug that causes the game to crash when doing simple things like pulling out a weapon or sitting. It all started after I started How To HQ. It occurs anywhere on the map. I can't complete How To HQ because I keep running out of space for settlers. I know that getting better...
I recall seeing somewhere that you can make a settlement maximum amount of settlers equal the amount of beds in the settlement, but I can't seem to find it? Am I crazy and it doesn't exist or does it and can someone lead me to it? Thank you!
I generally use the Vitomatic by equipping it but not "drawing" it, then walking up to a settler and pressing R. Thing is, at first nothing happens. I haven't timed it but I would say it generally takes 30sec to 2min before the vitomatic screen actually pops up. Which means that in order to make...
I have been building at sanctuary and Abernathy Farm for the past 2 days irl and 8 days in-game and these people just stand around and DONT use their plots and it’s driving me insane.
Let’s talk about Abernathy, Connie and what’shisname were automatically assigned to an industrial plot that...
On XBOX, mod list below!
Two possibly related issues:
1) When using Wasteland Workshop cages and beta wave emitters, pacified creatures attack Sim Settlement unique settlers (at least pre-recruitment). Example: the pet radscorpions at Finch Farm keep stinging the bejeezus out of Carne Asada as...
I originally posted this under a different mod but thought it would best fit workshop framework.
I love building settlements but hate seeing settlers trying to walk through walls or crowd in a corner instead of following a clear path in front of them. If there could be a way to reset a...
I love building settlements but hate seeing settlers trying to walk through walls or crowd in a corner instead of following a clear path in front of them. If there could be a way to reset a settlement’s navmesh or something to make the settlers recalculate their movements and take into account...
Okay so theres ofc the recreational plots, but idk how long it takes to raise them beyond taking a longish time, can i give them chems or armor to boost their stats? Is it possible to use console commands to raise them, either with setav or modav (which one is best)?