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So I'm sure the questions/issues I'm having have been answered here somewhere but for the sake of simplicity I'm just gonna put it all here and maybe it'll help the next person as well.
I'm trying to set up a fairly simple load order that includes sim settlements chapters 1-3 as well as a lot...
I've been running into an issue where the stranger isn't showing up despite having the recruitment beacon set up properly and the holotape not being where it should be (the MCM button to give it doesn't work either). The load order arrangement for the mod (all chapters) and its requirements are...
As per the title: at least one of the 'doors' in the SS2 Concord settlement appear in in the doorway of a BTI building. This doesn't cause a crash or break the game in any way, but it looks wrong. As far as I can tell, only one 'door' - near the Southeast settlement gate - actually does this...
As soon as I reach the quest marker to start the mandatory attack on Egret Tours Marina, my troops turn hostile on me and Salvador.
Also, for some reason there's six settlers here, despite me only drafting five?
I don't know which plot this is but I have the ROTC city plan at Starlight Drive in but it has a Deathclaw plot which is hostile to FCOM companions. The FCOM squad always attacks the Deathclaw, shoots settlers in the process, and ends up in combat with the settlers.
I am getting a repeatable issue where when Jake congratulates the player on job well done it enters a dialogue sequence.
The game takes away control from the player and also moves the camera away from the pip-boy so that I can't talk to the "source" making your character frozen. I attempted...
hi so does anyone know if the following mods Subway Runner (https://www.nexusmods.com/fallout4/mods/18639) or Subways of the Commonwealth (SotC) - Standalone (https://www.nexusmods.com/fallout4/mods/21527) work with SS2?
Nightingale Quest "New Connections" takes place in a location [Eagle Hill clinic] changed by Tales of the Commonwealth [changed to Robot Clinic].
I'm going to try moving Tales of the Commonwealth up in my load order, before Chapter Two, so that Chapter Two overwrites it. If that doesn't work, I...
Hi! I asked on reddit so I'll ask it here. I downloaded mods from a mod list I found that said these mods were working with SS2, it was a pretty popular thread. But my only complaint is that it doesn't allow me to use city plans. It does the cinematic and then cuts out and no city plans appear...
I'm about to start a brand new playthrough with The Midnight Ride mods, Sim Settlements 2, and Tales from the Commonwealth (If anyone thinks this would be too script heavy and cause damage, please let me know!) I've recently learned about conflict resolution in xEdit. While looking in xEdit...
During one of the later quests that involves searching for Gunner activity, I'm pretty sure the mod See Through Scopes had a weird interaction with some of the dialog camera stuff attempted where it appears that the player is forced to Aim Down Sights at someone during a confrontation. I was...
I have completed the Chapter and only have 2 SS2 settlements. (I have a couple locations unlocked but I have not done anything in them.) My 2 Settlements are Sanctuary with 23 Settlers (left Preston and the others in the Museum after killing the Deathclaw) and 100% Happiness with maxed build...
Quest: Speak with the Powell Family about relocating.
Location Grid: F, 1
This spot shares a location with a raider encampment placed by More Xplore making the quest objective unreachable
hi i encounter a weird thing in my settlement after using sim settlement, when the city plan is used ( i use the default city plan) the pathing of settler is pretty much normal and new element added by sim settlement is regconized , however after a certain period of time ( i.e mostly 3 days...
Just thought I’d let you and anyone else who uses this fantastic mod that it is currently incompatible with the mod - the collector: bobbleheads. I imagine it’s something to do with this mod utilising old script (?) as that seems to be the problem with other mods that salvage beacons doesn’t...
Been trying to get a raider themed conqueror play through going after not touching the game in years but I'm running into more CTDs than I've ever experienced before, I've been modding the game since day 1 and never had this much trouble before.
I've trimmed a few mods from my load order down to...
Hello everyone, it's been a long time and a lot has changed for me. I've gone from a lonely hermit to being married with a daughter and a bouncing baby boy. Now that things aren't as hectic (wedding planning, pregnant wife & getting my little girl into preschool) I've had time to relax and...
Hi everyone ! : D
So as the title says , i already got the 3-1 dowloanded trough Nexus , but since i signed in on this page , i found so many mods you guys made as add - ons that i might download 10-15 :p
Wanted to know if there is a way to make a pack (all in one ) of the mods i would want...
Architects of the Commonwealth,
As @uituit 's chief deputy / assistant / vice City Plan Tester I have had to setup a solid load order / mod list / Vortex Profile to test all of the wonderful city plans that come in for the competition.
We thought it would be a good resource to share and...
Does anyone have a list of mods that play nice with Sim Settlements? I've been thinking about playing with Conquerer, but I wanted to add a bunch of changes to graphics, clothes and weapons to leveled lists, as well as custom UI, but I'm worried about compatibility, especially since I like to...