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SS2 has a record flag called "Unknown 11, Partial Form" that gets overwritten by other mods. Should I try to fix this?

Nyla Smokeyface

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I'm about to start a brand new playthrough with The Midnight Ride mods, Sim Settlements 2, and Tales from the Commonwealth (If anyone thinks this would be too script heavy and cause damage, please let me know!) I've recently learned about conflict resolution in xEdit. While looking in xEdit, I've noticed that there was a conflict in the record "[0F] 3DNPC_FO4Settler.esp (F4365F74) \ Location \ 00002CEF <DiamondCityLocation>" When I went to that record, I've noticed that SS2 made changes to the location's record flags and had "Unknown 11, Partial Form." However, both 3DNPC_FO4.esp and 3DNPC_FO4Settler.esp override this and just have "Unknown 11." Is this something that I should be concerned about? Should I create a new patch and drag and drop "Unknown 11, Partial Form" into it?
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Edit: From what I understand, the empty columns won't override anything. So the "Partial Form" in SS2.esm (below Unknown 11, Partial Form) will be unaffected by anything because the other columns are empty. Is that correct?

Also for those of you who have seen my previous threads, I not deleting my old save file. I was already planning on creating a new character anyway. So if you want to reply to that thread with anything, feel free to do so!
 
The "Partial Form" record flag just tells the game and CK that the Form is only present in the plugin for the tree structure of the plugin itself and the record is not an override. That is, to add a new object to the game world (such as placing a bush on the ground), the bush "Object Reference" needs to be in a "Cell" record and "Cell" records can further be in a "Worldspace" record. So, in the file the worldspace and cell records aren't actual overrides but are there just to indicate where the new bush object reference is and they are marked as "Partial Forms".
 
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