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Hi, I'm new here, I read the rules. But I don't seem to be able to find the correct section for this question. So if this is the wrong please and there's a right place, please let me know.
I'm working on a rework to spectacle island. (No it's just not "flat") It's by far the worse and best...
Howdy!
So, as part of getting up to speed on using the Creation Kit, I'm trying to imitate how Bethesda made the two T-60 Soldiers outside of Vault 111 appear with Military paint. Instead of just making whole new copies of the T-60 set with mods applied, it seems they used a keyword argument...
How do I fix the damned "darkgray.dds" shader missing error that pops up with hundreds of instances in Creation Kit Warnings window? I hear creation kit throws a multitude of errors that are mostly safe to ignore but this one is particularly irritating and a bit ominous.
Can I just seek out...
Hey everyone. So I'm trying to follow site's tutorial on first building model. And after I put in a ID for the SCOL and press ok, a busy spinning circle pops up and creation kit crashes. I installed it and have tried it many times with different items.
Any idea on what is going on?
Here's one for the folks with newer systems... Just got a new laptop with an NVIDIA RTX 2070 Super GPU. The screen also has a high refresh rate of 330Hz. When I launch Creation Kit, the render window is just a blank white window, as are any of the render windows for characters or items. If I...
Working my way through Tutorial 02 - Your First Addon and got stuck on Step 25 of Basic Skin Form Creation: "Open the script properties by double-clicking the SimSettlementsV2:... entry in the Scripts section." I see the following in the Warnings window and the Script Properties dialog refuses...
I am posting this video not to so much promote Creation Club changes but to let Juicehead explain changes to mods created with the CK going forward. Please see his explanation starting at about 17:30 timestamp in the video attached below.
The bottom line as I understand it:
Mods that are...
Hello People,
Actually Learning all i need to create my own City plans (Transfer Settlement toolkit guide, SS Builder toolkit), i really begin to have a better idea of all the possibilities SS can bring to new playthough, adding more life to settlements. The PDF/YouTube guides are really well...
Hello People,
Actually Learning all i need to create my own City plans (Transfer Settlement toolkit guide, SS Builder toolkit), i really begin to have a better idea of all the possibilities SS can bring to new playthough, adding more life to settlements. The PDF/YouTube guides are really well...
I was wondering if your new framework could help fix issues regarding assign settlers, and such. I have been plagued with an unknown variable that keeps my C.I.T. mod from working correctly. Pulled every trick in the book, and still get the "hidden ws in pipboy", "no option to assign companion...
I recently started using the Builder's TK to create a structure and noticed the the alignment helper doesn't quite line up with the plot on the 2x2 Defense plot even though both were at coordinates 0,0,0. I moved it over using the good old Mark I eyeball before I started building, and my early...
Hi All,
Please assist, i'm trying to create my first mod. When I follow the guide it says once the .nif file has been generated to move the file from meshes/SCOL... to your own directory inside of meshes.
When i do this the creation kit stops reading my static object. How do i get the creation...
I've downloaded and run the creation kit so I can make addons for Sim Settlements, but there is no creationkit.ini file. I am a complete novice at this, and it is extremely frustrating to be thwarted so early.
I am trying to create a using the contraption work shop but keep getting can't load multiple mater files. I tried to look up online but what they told me to do is not working can someone please give me a step by step.