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  1. rhn

    Setting up a settlement plan. What happens to the scrap from all the stuff it removes?

    Coming up on 2600h played in F4 myself, most of that using SS. I don't like having to play through the same quests over and over, which is why I alter between taking breaks to keep things fresh, and then fanatically spending hundreds of hours on single playthroughs. But lets just be clear, I...
  2. rhn

    Setting up a settlement plan. What happens to the scrap from all the stuff it removes?

    But if you decide to change a fundamental concept of the mod, for whatever reason, why not explain that? As I have said several times now, I am/was not expecting detailed wikis etc. at launch. I would just liked to have known that the mod had abandoned what I enjoyed most about SS1 for a...
  3. rhn

    Setting up a settlement plan. What happens to the scrap from all the stuff it removes?

    That makes total sense. And it would have been fine had there just been a way to extract scrap from this storage for use in settlement building. That or just communicate that SS2 is not meant to be played the same way as SS1.
  4. rhn

    Setting up a settlement plan. What happens to the scrap from all the stuff it removes?

    Lets for arguments sake say that I did not also play SS1 at launch. Lets say that I was not also trying to figure out the tech trees and cross plot interactions at launch. Lets say I didn't spend countless hours trying to figure out the hidden secrets in IR, before Kinggath finally found out...
  5. rhn

    Gameplay option for using the Workshop inventory and not "Virtual storage" for scrap?

    If SS2 is intentionally meant to be a departure of core gameplay features of SS1, then I would like to make another suggestion: Communicate that... Everything official I can find is saying that SS2 is a sequel of SS1(not an alternate reality reboot) and: "Everything you love about the original...
  6. rhn

    Setting up a settlement plan. What happens to the scrap from all the stuff it removes?

    I am EXTREMELY grateful to everyone involved in making so much quality content for me over the years. And they are indeed fully free to do with as they wish. If they really intentionally want to change the mod away from what SS1 was, then that's their choice. If they want to make it a Sim City...
  7. rhn

    Setting up a settlement plan. What happens to the scrap from all the stuff it removes?

    Also really confused about what happens if/when it fills up the Virtual Storage? If you have an overproduction one one thing(which you always will), will it just fill up the entire storage with that, not allowing other needed materials in? With the regular workshop you could at least always get...
  8. rhn

    Setting up a settlement plan. What happens to the scrap from all the stuff it removes?

    As far as I can tell WRK pulls from the workshop inventory. And I find that its material costs are extremely unrealistic(1 wood for everything? WTF?) But not used it much yet, so not entirely sure if that can be changed. I would also find it extremely limiting to only be able to use WRK. or...
  9. rhn

    Gameplay option for using the Workshop inventory and not "Virtual storage" for scrap?

    I love building settlements, and for that reason I really love SS1. It helps me build fully decorated buildings and rooms with the plots, while it also allow me to produce materials so I can build more/better settlements around the plots. And all in a very satisfying package and gameplay, with...
  10. rhn

    Setting up a settlement plan. What happens to the scrap from all the stuff it removes?

    Ughh. Wish I had know that ahead of time. And I honestly don't understand that viewpoint... I would literally use the materials the settlers gather to improve their settlements, improve their quality of life and protect them. Is the worry that you would "steal" all the materials and what? Sell...
  11. rhn

    Setting up a settlement plan. What happens to the scrap from all the stuff it removes?

    Again, that is really confusing. Ingame makes no mention of this. Not even this whole hidden "Virtual Storage". That dedicated producers produce more of that product is understandable. SS1 worked that way too. What I cannot fathom is why the materials go into an inaccessible separate pool. What...
  12. rhn

    Setting up a settlement plan. What happens to the scrap from all the stuff it removes?

    Not sure if you are being sarcastic or not. Is that really all there is? I like dogs, but not really bothered with small "passive" pets in settlements. I loved playing SS1 with Industrial revolution, because the time and materials I invested into the production lines rewarded me with...
  13. rhn

    Setting up a settlement plan. What happens to the scrap from all the stuff it removes?

    Wow, this is confusing. So the building plans marked [Junk Gathering] produce actual real scrap for the workshop inventory, but all the others dont? I thought the categories were just part of some tech tree upgrade structure, each producing different groups of scrap. Each category specifically...
  14. rhn

    Setting up a settlement plan. What happens to the scrap from all the stuff it removes?

    So, what are the actual rewards of it all? You have to sink materials into ASAMs, building and upgrading settlements and plots. You have to play a lot of tedious min-maxing with settler stats, assignment to right work plots, set up training plots and individually assign settlers to relevant ones...
  15. rhn

    Setting up a settlement plan. What happens to the scrap from all the stuff it removes?

    Just found the wiki on the "Virtual storage", and I am kinda more confused now. Does that mean that the scrap goes into the VS when you set up city plans? Does this mean that industrial plots wont actually produce any real scrap, but just "virtual scrap" going into this inaccessible storage that...
  16. rhn

    Setting up a settlement plan. What happens to the scrap from all the stuff it removes?

    Just getting started using the settlement plans/leaders in SS2. When you set up the settlement plan and leader, and it clears the area and builds the initial town layout, what happens to the scrap from everything it removes? Set up Starlight Drive as my first settlement plan(through the quest)...
  17. rhn

    Back to Fallout 4 for another playthrough. Any mod recommendations to spice it up?

    So far I am really loving the mod combos. Depravity and SS2 really helps tie the regions and the vanilla quests together. Level 21 and barely even left the north-west quadrant of the map. Love how the quests sets you up to pick up vanilla quests on the way and ties them together in story/lore...
  18. rhn

    Back to Fallout 4 for another playthrough. Any mod recommendations to spice it up?

    Cool, will have a look at it. Already installed NPCs Travel. And I also installed Pack Attack, which can be configged to send out patrols too. Waiting to activate that setting until I see how many NPCs Travel spawn. But I did also reenable fast travel with Survival Options, but trying to use it...
  19. rhn

    Back to Fallout 4 for another playthrough. Any mod recommendations to spice it up?

    Thank you for the replies. A few of them looks promising. A few I had already added ;) So far I have added: Outcasts and Remnants, Fusion City Rising, Project Valkyrie and Depravity. 50 Ways to Die at Dr. Nicks. Father Companion. Settler and Companion Dialogue Overhaul. Fallout Brotherhood: A...
  20. rhn

    Back to Fallout 4 for another playthrough. Any mod recommendations to spice it up?

    Been away from the game for a while, but when I saw that SS2 had come out, I had to come back for another playthrough. However, in my last playthrough I ended up quitting early due to it all being the same as the gazillion previous playthroughs(despite loving SS as always). So this time I...
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