You are seriously contradicting yourself. "We don't owe you anything" against "Please update it so I don't waste hours of time". Nothing stopped you from asking these questions before you started if it was that important to you. This is not the end of the world. I have spent 2000+ hours in FO4 and I keep starting over. I am on probably my 18th mod build because I play the game and like new things. You also seem to miss the point that SS2 is episodic and some of the stuff you mention might change again in future. Your continued post about this really comes across in the complete wrong light. You lost your point already. Your interpretation of better was different. SS2 has core features from SS1. It also has changed. This is to be expected in major version jumps. You also have a choice.
I suspect a lot of the members of the team wish they could say they spent 40 hours on the game to find this out rather then spending 4000 hours building it.
Coming up on 2600h played in F4 myself, most of that using SS. I don't like having to play through the same quests over and over, which is why I alter between taking breaks to keep things fresh, and then fanatically spending hundreds of hours on single playthroughs. But lets just be clear, I have played a considerably number of playthroughs.
But that does not mean I enjoy needlessly having my time wasted, be it 1h or 40h, by something that could easily be avoided by just communicating a simple little list of major design changes between the versions. Instead it promises to be what SS1 was. I don't know about you, but I remember SS1 from the very start being a mod about building better settlements, including a better scrap collection system. And IR only built upon that. SS2 is at this stage definitely not that...
And how the $¤#& was I supposed to know that I had to trawl the unfinished wiki, come here for deeper explanation of stuff before starting to use the mod, to figure out that the main mod description is downright misleading? Heck, it took me 40h of playing the mod to even discover hints that the in-game descriptions and gameplay didn't match up. Heck, reread my initial post here, I came here for something totally unrelated. Had I not, I would have spend considerably longer in-game trying to get the industrial plots to work as advertised by the mod descriptions AND in-game tooltips.
Nothing you do now can really help my situation or frustration. But if you really do not care one bit about helping others avoid wasting their time, and you would rather be rude to me for trying to... Then... wow...
I guess we'll add "you're meant to just KNOW the line 'Everything you love about the original mod' on the Nexus page means 'we took out the thing you loved' you idiot" to the list then. Between all of this "you aren't even allowed to say you might not like it" nonsense, and today's patch making my own still-in-progress Addon Pack no longer work (and be a net negative if it did), I'm edging back towards giving up on SS2 myself.
And that attitude right there is why I am this close to giving up on the mod and these forums.
Wow, yeah what the heck happened to this community in the months since I was last playing F4? Used to be so helpful and kind. This was the first place I chose to look up when I started thinking about doing another playthrough of F4. I was just a lurker for most of the time, but used to love how people were open and welcoming towards discussions and helping others out. To this day I still use a little mini esp fix mod that someone helpful whipped up for me when I had an issue with the game and asked here about it. And trying to figure out tech trees and various secrets was such a fun collaboration.
Now we are not even allowed to ask questions about confusing and misleading game mechanics, raise legit critique about the mod, nor try to help improve the communication of key mod features, without getting pounced upon like this? Angry emote reactions, downvotes of legit posts, rude comments... WTF?
Yeah, I think I am done with this place too. At least if this kind of attitudes are the new norm...