rhn
Active Member
- Messages
- 162
I love building settlements, and for that reason I really love SS1. It helps me build fully decorated buildings and rooms with the plots, while it also allow me to produce materials so I can build more/better settlements around the plots. And all in a very satisfying package and gameplay, with tech trees and plot interactions etc.
After having sunk ~40h into a new SS2 playthrough, I now realize with the help of people on this forum that the industrial plots(or most of them, this is really confusing...) doesn't actually produce regular scrap any more. They produce "virtual scrap" that goes into the Virtual Storage, only accessible by SS2 plots. No longer does the industrial side of the mod help actually produce materials to build cool settlements around the plots.
From what I can gather, this change was made because it was deemed unrealistic that the settlers just gave all their produce to the player. I don't understand this though. Do people actually believe that the player just instantly builds large objects in settlements them selves? It has always seemed obvious to me that the player just gave directions and the settlers then build it. And if it was a gameplay balancing decision, then whenever SS1 started actually producing a profit of scrap(after initial costs of building and upgrading settlement), I was always well beyond caring about materials for gear and weapons... Or was the fear that the player would take all the scrap and sell it for caps? What on earth would we do with more caps than the game already give us, other than buying more scrap for building settlements?
Is there any way we could have an option to have the mod work more like SS1? Either use the workshop inventories again for materials, or somehow allow us to use the Virtual Storage in workshop mode to build stuff(and make it more transparent/easy to manage the VS)? (Please make it the first option, this whole Virtual Storage is just confusing and unnecessary IMO...)
PS: I must admit I am really disappointed that the IMO core feature of SS1 is no longer a part of SS2. Seems like it turned into a "Sims" game of loading up prebuilt settlement plans and then just micromanaging settlers, rather than the "SimCity" game that SS1 excelled at. But I am even more disappointed that this was in no way communicated anywhere. Everything I could find indicated SS2 was a sequel to SS1 with equivalents of IR and RotC included, just with better performance and a kickass story. I loved the new quests. They are among the best quality story in the game, including vanilla. But had I known this, then I would just have rushed through them to experience them, and then reinstalled SS1 again for a proper playthrough.
After having sunk ~40h into a new SS2 playthrough, I now realize with the help of people on this forum that the industrial plots(or most of them, this is really confusing...) doesn't actually produce regular scrap any more. They produce "virtual scrap" that goes into the Virtual Storage, only accessible by SS2 plots. No longer does the industrial side of the mod help actually produce materials to build cool settlements around the plots.
From what I can gather, this change was made because it was deemed unrealistic that the settlers just gave all their produce to the player. I don't understand this though. Do people actually believe that the player just instantly builds large objects in settlements them selves? It has always seemed obvious to me that the player just gave directions and the settlers then build it. And if it was a gameplay balancing decision, then whenever SS1 started actually producing a profit of scrap(after initial costs of building and upgrading settlement), I was always well beyond caring about materials for gear and weapons... Or was the fear that the player would take all the scrap and sell it for caps? What on earth would we do with more caps than the game already give us, other than buying more scrap for building settlements?
Is there any way we could have an option to have the mod work more like SS1? Either use the workshop inventories again for materials, or somehow allow us to use the Virtual Storage in workshop mode to build stuff(and make it more transparent/easy to manage the VS)? (Please make it the first option, this whole Virtual Storage is just confusing and unnecessary IMO...)
PS: I must admit I am really disappointed that the IMO core feature of SS1 is no longer a part of SS2. Seems like it turned into a "Sims" game of loading up prebuilt settlement plans and then just micromanaging settlers, rather than the "SimCity" game that SS1 excelled at. But I am even more disappointed that this was in no way communicated anywhere. Everything I could find indicated SS2 was a sequel to SS1 with equivalents of IR and RotC included, just with better performance and a kickass story. I loved the new quests. They are among the best quality story in the game, including vanilla. But had I known this, then I would just have rushed through them to experience them, and then reinstalled SS1 again for a proper playthrough.