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  1. M

    **bug report** failed startup of sim settlements 2

    thought: would it be problematic to run the game up to the point where i get jakes quests started and THEN install the addon packs? just to see if it breaks down at that point?
  2. M

    **bug report** failed startup of sim settlements 2

    update: immediately got "failed startup of sim settlements 2" warning and "save file resurrection" message after installing pra's random addon 2. tried attaching save file for reference but forums wont accept file extension.
  3. M

    **bug report** failed startup of sim settlements 2

    update: removed/uninstalled ALL addon packs. only starting up with core and suggested mods, and didnt get "failed startup of sim settlements 2" warning. will install one addon pack at a time and see where the breakdowns start
  4. M

    **bug report** failed startup of sim settlements 2

    this all started as i decided to restart fo4 with more of an eye towards not overloading sanctuary with settlers and crashing my game with too many unique and interesting settlers in one place. upon startup i got the dreaded "failed startup of sim settlements 2" followed by the save file...
  5. M

    Do I ever/how do I benefit from my settlements?

    i was wondering about the tax collector thing myself. jake mentions it briefly during one of the plot demonstration quests but i havent seen anything about it yet
  6. M

    A little advice on settlement size and population.

    im thinking i can probably manage about 20 settlers at sanctuary without any risk. that will be my target for this next restart. having 41 settlers all having their cult meeting behind the workshop house in sanctuary and firing off their chatter simultaneously was also becoming a bit of a...
  7. M

    A little advice on settlement size and population.

    Ok. Just a heads up for the community. I have a pretty decent rig. I had myself convinced I could put allllll the special name settlers from SS2 as well as Settlers of the commonwealth in Sanctuary so all the fun dialogue would be there and available. After maxing the build limit, expanding...
  8. M

    Let Sleeping Dogs Lie

    i was able to complete the quest, and i can give old paul food for cola, but the dog doesnt move from her spot anymore
  9. M

    Unique Settlers dont act as shops

    i put him as my doctor also. i can buy stuff from him but he will not function as a doctor for healing purposes
  10. M

    Can't choose my building plans anymore

    im experiencing some issues in certain settlements where not all building plans are available, such as industrial. with residential plots its only giving me the random option. specifically starlight drive in
  11. M

    [bug] "holotape name"

    i dont -think- its vital. its just like radiant quests right?
  12. M

    [bug] "holotape name"

    took the quest to find information for 'the ron'. tracked down the location, found the container with the holotape. holotape was labelled as "holotape name." picking up item didnt result in quest progression. playing holotape produced no information or further results. quest appears to be...
  13. M

    Cola stuck in place (spoilers)

    was able to complete the quest to get cola to old paul, but now cola just stays in one place, and its way outside sanctuary's normal boundaries. cant interact or get her to move. she doesnt follow paul at all or move at all. anyone else experiencing this?
  14. M

    Not a bug where's the magazine?[SOLVED]

    I found it at the workshop in sanctuary
  15. M

    Solved Is it hard to set a power source not to break at current deficit??

    Would this method work with other types of generators? I'd really like to find a way to make the water wheels from woodys wasteland stuff not cost maintenance. If so where can I find a detailed tutorial?
  16. M

    Closed Choosing a Building plan - not building selected plan

    I'm finding that when choosing a building plan for a plot the wrong plot is often built instead of the one selected. I've discovered sometimes that selecting the plot above of below the one i want SOMETIMES results in the desired plot, but not always.
  17. M

    Ideks logistic station

    well it falls under the industrial category... so i guess we'll just watch and see :) on a related note... if i donate supplies in the form of food or water to, say, my primary settlement, sanctuary, will the logistics shack redirect those donations to other settlements that could use it?
  18. M

    Ideks logistic station

    can anyone confirm whether or not the logistics shack counts as an indutrial plot for purposes of martial plot upgrade requirements?
  19. M

    Lazy settlers... Sandbox mod safe/compatible with SS?

    the clean and simple series does flatten the terrain quite a bit. this makes it awesome for plot planning using sim settlements but probably not so compatible with city plans. the good part though is with the completed all in one mod you can choose which settlements to install and which to...
  20. M

    Lazy settlers... Sandbox mod safe/compatible with SS?

    on the subject of settler sandboxing. i used the settler sandbox expansion, and it seemed to have the unintended side effect of having a lot of my settlers not manning their posts. specifically martial plots. every once in awhile i would catch them at their station, but the expanded radius...
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