I absolutely love the idea of the logistics stations. Ideally, I think they should be combined with kinggath's salvage beacon mod, and the salvager dispatch stations from Mytigio's add-on pack to create a sort of logistics and communication hub for the settlement. Guiding prospective new settlers to the settlement, organizing supply routes, and coordinating the settlement's scavengers and salvage teams.
In gameplay terms, it'd all for a very easy settlement start-up; just drop a single plot and you get recruitment, supply lines, etc. all working in one go, without the need to lug around the stuff necessary to build a generator, radio tower, etc.
That said, I encountered a really nasty bug where resources kept disappearing. As in "I should have a couple hundred units of rubber distributed across my settlement network from all the tires and whatnot I scrapped, so why does it show that I have only five?", or "Where'd all that radroach meat, bloatfly meat, etc. I've been gathering since crawling out of my freezer go?"
Food disappearing might've been part of the new resource-distribution system from Sim Settlements/RotC, meaning my settlers simply ate it, but for the other resources, the only potential culprit I can think of is the IDEK mod, since it's the only that interacted with them.
Can anyone support or disprove my experience? I was using Sim Settlements 3.1.2 and the latest IDEK logistics station mod at the time, but the version of my main game is somewhat out of date (1.9.4), so I'm wondering if that might've caused any problems.