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Where has the time gone?

Superjesse64

Member
Messages
35
Been a while, hasn't it?
Lately I've started having shots of nostalgia, thinking back to how far Sim Settlements as a whole has come. Just as a reminder to everyone, Sim Settlements was originally:
  • No new characters outside of the Conquest addon's raider questline.
  • No quests.
  • ASAMs were just little boxes on a stake.
  • No lore beyond a pre-war Concord person getting angry at RobCo over a shipment problem or something.
  • The original mod only came with junk gathering; the industrial expansions, like conversion and production buildings, were separate mods.
  • No new factions outside of the Conquest addon's raider questline.
  • No involvement from the Gunners.
  • No new worldspaces.
  • No disease system.
  • Everything was available right out the box once you used the City Manager holotape.
  • No tutorial questline.
  • No Workshop Framework requirement.
  • Expanded industry, city plans/leaders, and settlement conquest were all separate mods.

In short, we've come a long way since Kinggath dropped the original SS1 back in 2017, and I suspect he still has more in store (whether he wants to share with us his SS2 roadmap or not is his call).
 
Heck yeah. I remember when Kinggath first released Salvage Beacons. Still have it in my must haves load order.
 
ASAMs were just little boxes on a stake.
We will remember them.
this is upstairs in the shop "Museum of Oddities" from "pra's Random Addon" once it's leveled up
ScreenShot79.png

Unrelated to that specifically, though; I've been keeping a mental checklist of the "dream" features kinggath had mentioned in passing in his Lets Play of the mod and the like; we're still missing a few fairly major ones, although "Conqueror 2" is still in the distance and that's where some of those would instinctively fit. If "Conqueror 2" is even half the upgrade that SS2 was over SS1, it'll be b a n a n a s.
 
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It was during my third longest played character, Kesler, that Transfer Blueprints came out - then a week later, Sim Settlements. I played that character to hell and back. My first Dust Bowl experience (0.3). My first Fusion City and Outcasts playthrough. I still have those feels, and my own basic mods for deserts always come from those feels.
 
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