Question [ver.4.2.3] settler pathing problems

Discussion in 'SS Help (Mod Questions Here)' started by okamiamateru, Feb 23, 2020.

  1. MrCJohn

    MrCJohn Well-Known Member Community Rockstar

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    And if you want to build in Sanctuary, spend time watching the NPC's and how they path. They are good at going on their routes - building not in their way will be more rewarding.

    John
     
  2. Flux

    Flux New Member

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    Okay I wish I didn't visit this thread because now I've become more aware of the problem. I just didn't think of the "standing settlers" as a problem before

    I'm on 4.2.2a and this happens to me on default city plans of Hangman's Alley, Red Rocket Station, and Oberland Station (All on level 1, if not 2)

    So like another user has mentioned, this is not solely a Sanctuary problem.

    very interesting if true
     
    Last edited: Feb 26, 2020
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  3. okamiamateru

    okamiamateru New Member

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    @RayBo no in the vid was right after i spent 2 hours real life in vault 111 , i did that 1 time before just to test for myself the vid was to show that the problem still presist and can be somewhat fixed , and i do know about the santuary navmesh issue , but i have tested ( clean game , only sim , 2 hours real life time wait period ) at vault 88 too and it's still a problem .
    To clarify what i'm saying is i'm aware of the sanctuary nacmesh issue , i only use sanctuary as a test bed with clean game to find the issue , after that i test at vault 88 and the pathing bug is still present with all fix suggestion apply ( wait in real time , not use any mod , and have FO4Edit clean my game )
     
    Last edited: Feb 26, 2020
  4. MrCJohn

    MrCJohn Well-Known Member Community Rockstar

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    What do you mean clean in xEdit? You mean the autoclean function or do you mean clean the save with ReSaver?
     
  5. jugato

    jugato Member

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    Since I have too much time on my hands, here is my attempt at showing that this is an issue with compacted city plans. I recorded 2 videos, both at Oberland Station using the same city plan, except that 1 was done with v1.0.13a of the mod that has compacted plans and the other is done with v1.0.12 that doesn't.

    In the compacted version, my companion can't get into the settlement at all and goes all the way around it to get to the other side.


    In the city plan that is not compacted, my companion follows me right through the middle of the settlement on the railroad tracks without any issue.


    These are on v4.2.2a of SS since I have the problem unpacking the city planner's desk in v.4.2.3 that I posted the other day.
     
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  6. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar Support Team Vault Librarian

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    Understood and we do appreciate the great videos and assessment. They were very helpful.

    Folks think it is something like an object is "flagged as Obstacles."

    Honestly, they will not be able to figure this out without significant additional resources. "people and time" anytime soon.

    Suggest trying the complex CP, the uncompacted, or just a different one.
     
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  7. jugato

    jugato Member

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    I'm glad the videos were helpful. This bug didn't bother me too much, and I can work around it now anyway. More, I spent the time because the software engineer in me wanted to know for sure what was happening. If I can help more, let me know.
     
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  8. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar Support Team Vault Librarian

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    Thank you for understanding! :friends

    There are a lot of priorities. This is a good thread where folks are contributing helpful insights.

    This is a community forum of very smart folks, and I am not a fan of BS. As you said, folks will have to find ways to work around this that work for them for now.
     
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  9. okamiamateru

    okamiamateru New Member

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    i mean the autoclean function
     
  10. okamiamateru

    okamiamateru New Member

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    wait i'm i being an idiot this whole time ? so just don't use the default city plan and get the optional file of this mod ?
     
  11. MrCJohn

    MrCJohn Well-Known Member Community Rockstar

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    Autoclean just does the mod . It doesnt clean your save. You have to use Resaver. But if you are doing that to clean unattached scripts, the game is close to toast anyway.

    It is a good tool to see if your active scripts are out of control. Just as a benchmar . I run 400+ mods and have about 4 to 6 active and 1 to 2 unattached.

    My current game had 19 when I was outside vault111 but it was for bird critters which I believe it is for all the spying crows flying around.

    John
     
  12. jugato

    jugato Member

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    You're not being an idiot. There are reasons to use the compacted plans - mostly better performance. For the time being, if you have a PC that can handle the not-compacted plans performance-wise, and you want better pathing of settlers and companions, you can use plans from the "RotC - Complex City Plans" Optional Files download from the main Sim Settlements page or v1.0.12 version of the City Plan Pack.

    There are probably other user-created, not-compacted city plans on the Nexus, but I'm not going to track them all down.
     
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