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pathing

  1. A

    Frozen or not moving Settlers/NPC's

    Hello, it’s my first time using this mod. I had been playing without any problems before, but after installing I had some issues. I restarted my game from scratch, meaning I created a new file to ensure that there were no leftover problems from the previous game. However, the problem persists...
  2. A

    Reset NPC Destination?

    I am having an issue with a couple of settlers I recruited for HQ and Theresa, they don't want to stay IN the HQ, I teleport them to me and they immediately run off to a settlement. 2 of the HQ settlers run back to Sanctuary and stand on the settler/Raider spawn thing, whereas Theresa runs to...
  3. S

    How to resolve settlers spawning under foundations/floors

    Hello Peeps I would love some advice regarding the issue with settlers spawning under foundations / floors Whenever I enter one of my settlements (Or turn around whilst in one) I notice that the settles sometimes end up stuck under the foundations/floor. I enjoy using SimSettlements2, but as...
  4. S

    Settler Settlement Spawn Locations

    Heya, Is there a way to control where Settlers spawn in my settlements? When i go to visit my settlements I often find them either outside the walled in parts of my settlement, or stuck under foundation. I understand I can use the gavel to force spawn them when I'm there, but I would prefer not...
  5. D

    Question Settlers in Hangman's Alley not moving at all

    I have a problem that began when I converted the settlement with the city planner's desk and put Ada in-charge of it. Coming back a game in-game days later I found that I had around 5 settlers there now but all of them were gathered roughly in front of the desk next to the ramp and none of them...
  6. O

    Question [ver.4.2.3] settler pathing problems

    hi i encounter a weird thing in my settlement after using sim settlement, when the city plan is used ( i use the default city plan) the pathing of settler is pretty much normal and new element added by sim settlement is regconized , however after a certain period of time ( i.e mostly 3 days...
  7. Lancars

    Separate Ladders.

    Since the excavation pit has a working ladder. Take that ladder and attach it to a small tile. The small 1/4 sized one. So you can snap it to things and use the ladder to crawl up since you've made real working ladders!
  8. Lancars

    Circuitry Lab terminal pathing.

    The pathing in it bugs out and you get stuck. TCL does not help. Loading from a save prior was the only thing i could do.
  9. Zonary

    Weird pathing issues with settlers. Vanilla behaviour?

    Hi everyone, First of all, I apologize for the long text. I started playing FO4 again very recently after a one year hiatus, and this time using Sim Settlements (never used before). So I rescued Preston and the gang, recruited some settlers, and started to discover how Sim Settlements works...
  10. Cranky Cat

    How do designers test settler pathing?

    Hi all, I noticed the placement of navigation aids by city plan creators but how do you effectively test settler pathing? Do you pick a settler and tell them to go somewhere and see if they stop? Even if I use some of the manual in-game navigation path objects available in other mods I often...
  11. Aki

    Npc's not self-assigning

    I'm not sure this is a bug, or if I just don't understand RoTC well enough. In Sanctuary, there are trader stalls, but no npcs assign to them. Am I supposed to do that? Thank you!
  12. IanT.

    Is there enough room to walk if the front of a plot snaps to the back of another?

    One thing I like to do in large areas like Sanctuary is put plots face to face, as this saves room and there is plenty of space for the settlers to walk freely. i.e. --><-- --><-- --><-- --><-- --><-- (etc...) In very large areas like Starlight Drive-In I will have two (or more) sets of these...
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