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Upcoming Hotfix

Gave the live update a go today and with it I seem to get endless error warnings. I'm guessing it doesn't like my save file anymore. I will try with a new save and see how things progress.

warning: Property PrimaryWorkshopResourceProvided on script simsettlements:simbuildingplan attached to (08006203) cannot be initialized because the script no longer contains that property
 
Those warnings may actually be debug outputs checking for various stationkeeping things inside the plots, at least that's what it looked like to me when I reviewed my own.
 
It's weird how everyone has issues but for me it works perfectly. All my settlements have been upgraded.
 
Those warnings may actually be debug outputs checking for various stationkeeping things inside the plots, at least that's what it looked like to me when I reviewed my own.

Possibly, but also get a bunch of "aborted function callstack"s which doesn't sound good. and it hasn't checked if any of my 6 settlements can be upgraded in about 30 mins real time of gameplay, just spits out endless warnings. Additionally, when trying to refresh a city, it goes into the cinematic and some of the LODs flicker, but it does nothing at all to the sim settlement placed objects.

So I think its safe to assume something is majorly wrong so will be good to see if its persists into a clean save file.
 
Well, I reinstalled the SS mods, and for completeness uninstalled all my other mods.
Waited 24 hours, refreshed the city, waited another 24 hours.
Still level 0, Construction complete and Scrapping complete.

Part of the log: https://pastebin.com/nutvMUkQ
It was a bit big to entirely upload.
My steam folder is not on C:

I started this current file for SS, but I don't want to start another one for RotCW
 
Checks are done once per day, if you're running 3.0.1 and you slept for 24 hours in one of your plan settlements, you'd very very likely get checks like the following:

[01/03/2018 - 02:48:48AM] Checking settlement 16 [workshopscript < (0009B1A5)>] to see if it is eligible to upgrade...
[01/03/2018 - 02:48:48AM] [workshopscript < (0009B1A5)>]City Upgrade Ineligible Reason: Not enough plots built or upgraded, levels required: 14, levels found: 27.
 
Well, I reinstalled the SS mods, and for completeness uninstalled all my other mods.
Waited 24 hours, refreshed the city, waited another 24 hours.
Still level 0, Construction complete and Scrapping complete.

Part of the log: https://pastebin.com/nutvMUkQ
It was a bit big to entirely upload.
My steam folder is not on C:

I started this current file for SS, but I don't want to start another one for RotCW

I've gotta punt on this one, @kinggath do you have any ideas what's happening here? Everything has been reinstalled.
 
Yeah, it is checking, but still saying not enough time has passed. I spent about a week ingame and while some new plots got built, still nothing regarding upgrading the city itself. RR did get to level 2 though.
 
I think the timer starts when you finally hit enough resources so you may hit a longer than expected wait.
 
I think the timer starts when you finally hit enough resources so you may hit a longer than expected wait.

We should probably get clarification on this, starting the timer after resources gathering isn't how kinggath did the other systems (like stockpiling in IR), so we should probably know for sure if that's a break from earlier design patterns by kinggath
 
Experiencing random crashes tied directly to settlement upgrades. The first crash I ran into was at Greentop. As soon as I would arrive the game crashes, tried several times. I think it has something to do with the double workbench from previous version. The second crash I’m experiencing is at Abernathy farm. I notice first item to add to level one upgrade was a second city planner desk. As soon as I try to delete one of the desk, not shure which one, it crashes. I also have a turret I added and during the cinematic it autofired at a bloatfly and then “crash”, so I went back and tried to delete said turret and “crash”. Trying to upgrade Abernathy again. Crashes started after hotfix.

Update
After several game days I cannot even get close to Abernathy farm without crashing, not shure what’s going on there.

Update,
Abernathy seemed to have fixed itself after about 8 hrs of real game time. I was also able to go back and delete the shack bridges that where crashing the game. I managed to stick around and watch each settlement lvl up to 1, which is pretty cool, but I guess Abernathy wasn’t finished when I left causing all kinds of problems trying to get back. As far as the shack bridges causing crashes when I would scrap them turns out several items would crash the game when I would scrap them. Maybe had something to do with the way the scrapped items where being stored? Being able to donate to the planners desk possibly causing a hiccup with scrapping to the workbench? Let the smart people figure that one out. Even at times saving my progress would crash the game. Everything seems to be running well now. What an amazing mod!
 
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Waited 48hrs game time and returned to Greentop without crashing. Recycling lvl 0 build. See what happens.

Recycle worked, second bench gone no crashes
 
Will the hotfix be on Xbox


Will the hotfix be on Xbox tomorrow to?
@kinggath I'm assuming you know about the Taking Point bug that got into SS with the RotC patch. Is a fix for that on the Hot Patch honey-do list? I'm sure I'm not the only console peasant who's dying to try out RotC but really can't until that bug is gone - actually, because the bug's in base SS (I think?), I can't even play with SS in my game right now, which is very sad. It's truly awesome.
 
@kinggath I'm assuming you know about the Taking Point bug that got into SS with the RotC patch. Is a fix for that on the Hot Patch honey-do list? I'm sure I'm not the only console peasant who's dying to try out RotC but really can't until that bug is gone - actually, because the bug's in base SS (I think?), I can't even play with SS in my game right now, which is very sad. It's truly awesome.

Just to clarify, the bug only stops you from completing that one quest. It's still possible to use the mod and the rest of the features and simply wait to turn in that quest, yes? Or is it causing some other larger issue?
 
Just to clarify, the bug only stops you from completing that one quest. It's still possible to use the mod and the rest of the features and simply wait to turn in that quest, yes? Or is it causing some other larger issue?

For me it's just that one quest so far on Xbox but I've only done 1 other for sunshine tidings, I'll post if another issue like that comes up
 
deleting shack bridge installed at Sanctuary before lvl upgrade causing crash. Shack bridge was used for turret support. I could delete turret and power ok, but as soon as I would delete bridge it would crash. I could move the bridge without incident.
 
According to the patch notes, building a city at the castle would be okay before starting the old guns quest because passageways would no longer be blocked, but after resetting the city twice the passages were still blocked. I was able to get trough the quest durring the reset, since the passages were being unblocked durring city construction, but the the artillery schematics and box of flares were gone
 
We should probably get clarification on this, starting the timer after resources gathering isn't how kinggath did the other systems (like stockpiling in IR), so we should probably know for sure if that's a break from earlier design patterns by kinggath

I would argue this is a place where @kinggath 's stance on surprises and things for players to discover for themselves, despite its good intentions, becomes a hindrance. Without a detailed breakdown of how things are supposed to work, discovering and investigating bugs becomes a much more difficult process. It is hard to pinpoint where something is wrong when you only have a very basic understanding of what right is supposed to look like.
 
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