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@victoriaks01 - moving the conversation here because I don't want to derail the other thread any more than I already have.
Some answers for you about the Tesla Power plot:
* the radius of the Tesla Power plot is pretty big already, at L1. Here are some pictures to illustrate.
This light is at the very edge of the L1 range - about one "foot" to the left and it is unpowered:
This image shows the distance from the Tesla Power plot - it's over 1/4 of the way across Starlight Drive-In:
The power is also available up the top of most of the movie screen. This is at L1. At L3, the range is twice this - which means that it will pretty-much cover the entire buildable area of Starlight. If located more centrally it will definitely cover the entire buildable area. Including building ^^^UP^^^ for those height-freaks out there!
So there is no need to boost that tile radius. Two of these should cover Sanctuary easily.
That said, I will be putting together an Advanced Industrial version with 2x the radius of effect. That should cover Sanctuary by itself. Two of them should come very close to covering Spectacle Island.
* No "receivers" are required. If an object (or interior plot) runs on radiant power, it will be powered while within the area. Items that require wiring must still be wired. There is no mechanism in FO4 to pick up and "re-radiate" power, so we're out of luck there.
Now this assumes that the Tesla Power plot has enough energy wired into it. It only produces a maximum of 20 power by itself, though it will re-radiate the energy of whatever other generators or power-plots are wired into it via the pylon. In the pictures above you can see that there is 78 total power in the system - 5 of that is from this L1 plot.
There are other plots out there (*cough*Diamond Power by Uituit*cough*) that produce 75 power once they are at full L3 stage. Add that to one of these at L3 and you have a total of 95 power available to run everything you want in your settlement - wired or wireless.
When I disconnect the wiring from the rest of the grid, several of the interior plots in the building to the top-left of the Tesla Power plot become unpowered. Reconnect and they're all happy once more. So yeah, it takes whatever is fed it and radiates it with no troubles. (None known, anyway. Still a WIP.)
* I asked Kinggath and he said that interior plots which radiate power will not re-radiate any power that they are in the area of. So an interior Tesla Power plot cannot be used as a relay for other interior or exterior plots, to extend the range. They can only radiate the power that they themselves create, over the area that they affect. That said, an interior L3 in a dormitory or business area should power 5-6 other L3 plots, whether residential/commercial/martial/other.
How these might work in a City Plan, I have no idea. Something to test. Right now I'm still coding the thing, it's maybe 10-20% done at best.
Some answers for you about the Tesla Power plot:
* the radius of the Tesla Power plot is pretty big already, at L1. Here are some pictures to illustrate.
This light is at the very edge of the L1 range - about one "foot" to the left and it is unpowered:
This image shows the distance from the Tesla Power plot - it's over 1/4 of the way across Starlight Drive-In:
The power is also available up the top of most of the movie screen. This is at L1. At L3, the range is twice this - which means that it will pretty-much cover the entire buildable area of Starlight. If located more centrally it will definitely cover the entire buildable area. Including building ^^^UP^^^ for those height-freaks out there!
So there is no need to boost that tile radius. Two of these should cover Sanctuary easily.
That said, I will be putting together an Advanced Industrial version with 2x the radius of effect. That should cover Sanctuary by itself. Two of them should come very close to covering Spectacle Island.
* No "receivers" are required. If an object (or interior plot) runs on radiant power, it will be powered while within the area. Items that require wiring must still be wired. There is no mechanism in FO4 to pick up and "re-radiate" power, so we're out of luck there.
Now this assumes that the Tesla Power plot has enough energy wired into it. It only produces a maximum of 20 power by itself, though it will re-radiate the energy of whatever other generators or power-plots are wired into it via the pylon. In the pictures above you can see that there is 78 total power in the system - 5 of that is from this L1 plot.
There are other plots out there (*cough*Diamond Power by Uituit*cough*) that produce 75 power once they are at full L3 stage. Add that to one of these at L3 and you have a total of 95 power available to run everything you want in your settlement - wired or wireless.
When I disconnect the wiring from the rest of the grid, several of the interior plots in the building to the top-left of the Tesla Power plot become unpowered. Reconnect and they're all happy once more. So yeah, it takes whatever is fed it and radiates it with no troubles. (None known, anyway. Still a WIP.)
* I asked Kinggath and he said that interior plots which radiate power will not re-radiate any power that they are in the area of. So an interior Tesla Power plot cannot be used as a relay for other interior or exterior plots, to extend the range. They can only radiate the power that they themselves create, over the area that they affect. That said, an interior L3 in a dormitory or business area should power 5-6 other L3 plots, whether residential/commercial/martial/other.
How these might work in a City Plan, I have no idea. Something to test. Right now I'm still coding the thing, it's maybe 10-20% done at best.
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