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Tesla Power Plot - VictoriaKS01

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@victoriaks01 - moving the conversation here because I don't want to derail the other thread any more than I already have.

Some answers for you about the Tesla Power plot:

* the radius of the Tesla Power plot is pretty big already, at L1. Here are some pictures to illustrate.

This light is at the very edge of the L1 range - about one "foot" to the left and it is unpowered:
20181212203653_1 (Large).jpg
This image shows the distance from the Tesla Power plot - it's over 1/4 of the way across Starlight Drive-In:
20181212203738_1 (Large).jpg
The power is also available up the top of most of the movie screen. This is at L1. At L3, the range is twice this - which means that it will pretty-much cover the entire buildable area of Starlight. If located more centrally it will definitely cover the entire buildable area. Including building ^^^UP^^^ for those height-freaks out there!

So there is no need to boost that tile radius. Two of these should cover Sanctuary easily.

That said, I will be putting together an Advanced Industrial version with 2x the radius of effect. That should cover Sanctuary by itself. Two of them should come very close to covering Spectacle Island.

* No "receivers" are required. If an object (or interior plot) runs on radiant power, it will be powered while within the area. Items that require wiring must still be wired. There is no mechanism in FO4 to pick up and "re-radiate" power, so we're out of luck there.

Now this assumes that the Tesla Power plot has enough energy wired into it. It only produces a maximum of 20 power by itself, though it will re-radiate the energy of whatever other generators or power-plots are wired into it via the pylon. In the pictures above you can see that there is 78 total power in the system - 5 of that is from this L1 plot.

There are other plots out there (*cough*Diamond Power by Uituit*cough*) that produce 75 power once they are at full L3 stage. Add that to one of these at L3 and you have a total of 95 power available to run everything you want in your settlement - wired or wireless.

When I disconnect the wiring from the rest of the grid, several of the interior plots in the building to the top-left of the Tesla Power plot become unpowered. Reconnect and they're all happy once more. So yeah, it takes whatever is fed it and radiates it with no troubles. (None known, anyway. Still a WIP.)

* I asked Kinggath and he said that interior plots which radiate power will not re-radiate any power that they are in the area of. So an interior Tesla Power plot cannot be used as a relay for other interior or exterior plots, to extend the range. They can only radiate the power that they themselves create, over the area that they affect. That said, an interior L3 in a dormitory or business area should power 5-6 other L3 plots, whether residential/commercial/martial/other.

How these might work in a City Plan, I have no idea. Something to test. Right now I'm still coding the thing, it's maybe 10-20% done at best.
 
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@victoriaks01 - moving the conversation here because I don't want to derail the other thread any more than I already have.

Some answers for you about the Tesla Power plot:

* the radius of the Tesla Power plot is pretty big already, at L1. Here are some pictures to illustrate.

This light is at the very edge of the L1 range - about one "foot" to the left and it is unpowered:
View attachment 3637
This image shows the distance from the Tesla Power plot - it's over 1/4 of the way across Starlight Drive-In:
View attachment 3638
The power is also available up the top of most of the movie screen. This is at L1. At L3, the range is twice this - which means that it will pretty-much cover the entire buildable area of Starlight. If located more centrally it will definitely cover the entire buildable area. Including building ^^^UP^^^ for those height-freaks out there!

So there is no need to boost that tile radius. Two of these should cover Sanctuary easily.

That said, I will be putting together an Advanced Industrial version with 2x the radius of effect. That should cover Sanctuary by itself. Two of them should come very close to covering Spectacle Island.

* No "receivers" are required. If an object (or interior plot) runs on radiant power, it will be powered while within the area. Items that require wiring must still be wired. There is no mechanism in FO4 to pick up and "re-radiate" power, so we're out of luck there.

Now this assumes that the Tesla Power plot has enough energy wired into it. It only produces a maximum of 20 power by itself, though it will re-radiate the energy of whatever other generators or power-plots are wired into it via the pylon. In the pictures above you can see that there is 78 total power in the system - 5 of that is from this L1 plot.

There are other plots out there (*cough*Diamond Power by Uituit*cough*) that produce 75 power once they are at full L3 stage. Add that to one of these at L3 and you have a total of 95 power available to run everything you want in your settlement - wired or wireless.

When I disconnect the wiring from the rest of the grid, several of the interior plots in the building to the top-left of the Tesla Power plot become unpowered. Reconnect and they're all happy once more. So yeah, it takes whatever is fed it and radiates it with no troubles. (None known, anyway. Still a WIP.)

* I asked Kinggath and he said that interior plots which radiate power will not re-radiate any power that they are in the area of. So an interior Tesla Power plot cannot be used as a relay for other interior or exterior plots, to extend the range. They can only radiate the power that they themselves create, over the area that they affect. That said, an interior L3 in a dormitory or business area should power 5-6 other L3 plots, whether residential/commercial/martial/other.

How these might work in a City Plan, I have no idea. Something to test. Right now I'm still coding the thing, it's maybe 10-20% done at best.

TESLA POWER?? This sounds good!! I can't wait to try it out once you are all done with it! I love a clean looking settlement sans wires!
This already in existence plot by @uituit you speak of, where can I find it?
Is it in the plot choices already included in ROTC? If so, I've clearly missed it.
 
@victoriaks01 - moving the conversation here because I don't want to derail the other thread any more than I already have.

Some answers for you about the Tesla Power plot:

* the radius of the Tesla Power plot is pretty big already, at L1. Here are some pictures to illustrate.

This light is at the very edge of the L1 range - about one "foot" to the left and it is unpowered:
View attachment 3637
This image shows the distance from the Tesla Power plot - it's over 1/4 of the way across Starlight Drive-In:
View attachment 3638
The power is also available up the top of most of the movie screen. This is at L1. At L3, the range is twice this - which means that it will pretty-much cover the entire buildable area of Starlight. If located more centrally it will definitely cover the entire buildable area. Including building ^^^UP^^^ for those height-freaks out there!

So there is no need to boost that tile radius. Two of these should cover Sanctuary easily.

That said, I will be putting together an Advanced Industrial version with 2x the radius of effect. That should cover Sanctuary by itself. Two of them should come very close to covering Spectacle Island.

* No "receivers" are required. If an object (or interior plot) runs on radiant power, it will be powered while within the area. Items that require wiring must still be wired. There is no mechanism in FO4 to pick up and "re-radiate" power, so we're out of luck there.

Now this assumes that the Tesla Power plot has enough energy wired into it. It only produces a maximum of 20 power by itself, though it will re-radiate the energy of whatever other generators or power-plots are wired into it via the pylon. In the pictures above you can see that there is 78 total power in the system - 5 of that is from this L1 plot.

There are other plots out there (*cough*Diamond Power by Uituit*cough*) that produce 75 power once they are at full L3 stage. Add that to one of these at L3 and you have a total of 95 power available to run everything you want in your settlement - wired or wireless.

When I disconnect the wiring from the rest of the grid, several of the interior plots in the building to the top-left of the Tesla Power plot become unpowered. Reconnect and they're all happy once more. So yeah, it takes whatever is fed it and radiates it with no troubles. (None known, anyway. Still a WIP.)

* I asked Kinggath and he said that interior plots which radiate power will not re-radiate any power that they are in the area of. So an interior Tesla Power plot cannot be used as a relay for other interior or exterior plots, to extend the range. They can only radiate the power that they themselves create, over the area that they affect. That said, an interior L3 in a dormitory or business area should power 5-6 other L3 plots, whether residential/commercial/martial/other.

How these might work in a City Plan, I have no idea. Something to test. Right now I'm still coding the thing, it's maybe 10-20% done at best.

One wonders how the radiation system works in the vault ? might give you more ideas and possible headaches :P

Looks like your creating a miracle that apparently will be quite amazing, I thank you for your abilities !!!!
 
From what I can tell the Vault conduits are similar to normal power connectors, with a 3-square range rather than a 2-square range. Plus they also conduct power. They have higher tech so that makes sense to me. I might dig into the DLC and see what else it gives in the way of options.

Given the general theme of wireless power, it helps to have wired powered items converted to wireless power. I have a few of those already put together in another mod that I worked on last night. (Vanilla workshop items - construction light, computer terminal, powered turrets.)

Yes, I know that’s been done already. Many times. To death. :grin This is my personal variation, with the addition of +1 each of copper/glass to build the extra wireless bits needed. (I’m tempted to add +1 power consumption as well, an “extra tax” on the player for the convenience. Not sure about how justified that might be.)

The wireless computer terminal won’t be any good for controlling things - that’s a wired thing - so I’m only adding it as a minor convenience. Those who have complicated traps and lightboxes and all will need a regular terminal to control them.

Still only 10-20% done on the Tesla Power plots. Need to wrap my head around the Settlement Menu Manager for the wireless powered items.
 
Diamond power is in here ;) https://www.nexusmods.com/fallout4/mods/26107
it use the same model as the power plant/noodle stand in diamond city so u know its a little over sized ;):crazy

OK gotcha. I already have that in my arsenal. I HAD no idea it was there. Another example of previews being an awesome possibility of SS. Ill be implementing it in some settlements or a newly built one TONIGHT!
 
you know the TESLA tower could be created using the teleport device top portion, it has the look and would say make it tall like a water tower so it could be seen rising above the buildings. . . . would be such a sight !!
 
you know the TESLA tower could be created using the teleport device top portion, it has the look and would say make it tall like a water tower so it could be seen rising above the buildings. . . . would be such a sight !!
At Kinggath's suggestion, it already uses the electricity effects from that. ;)
 
looking good, if I knew how to set it up to test the "Whisper Arc of Wonder aka Tesla Lollypop of power" soon available in your neighborhood. would be flowing on my screen.
 
“Masterpiece” :rofl

Damn thing is accursed LOL

so far built one powered it up and built a IDEK/LS next to it, no power so I refreshed then rebuilt the LS still no power. you do not need to wire it up right ? no idea why it didn't put out power, perhaps in time or perhaps my PC is cursed forever wanting but never getting. . . will continue to check it out
 
The IDEK/LS is an internal plot?

If not, you must wire it up. The wireless power affects only items that run on wireless power.
 
I’m glad it was that simple. I had visions of a 3am stuff-up going up on Nexus LOL
 
I’m glad it was that simple. I had visions of a 3am stuff-up going up on Nexus LOL

is there any way your "invention" could become truly wireless not only for the inside builds but external buildings as well ? that is why I was referring to the "receivers" to make all S/S builds wireless. But the buildings do work once wired up just fine, you need to put that on the nexus site that it powers internal builds but external builds still need to be wired. your thoughts ? perhaps you could look at the vault power modules that extend the range of the reactor. . . of course you will also have to look into how the vault pieces allow the flow of energy I bet. If the components of the vault build do effect the ability of power flow perhaps incorporating a power wall with the receiver for building so no wire needed
 
I've not dug into the Vault stuff at all - haven't even played that part of the game. However, adding a "power wall" (whatever that is) would force the player to have the vault DLC installed. That's pretty-much against the tenets of Sim Settlements, they don't want dependencies on any other mods or DLC because not everyone will have them (or be playing them in a particular run-through).

It would be possible to make external buildings wireless-powered. However:

1/ the tesla plot would no longer radiate any extra power fed into it (because so far as I know you can't have both "wire it up" and "power it via wireless" in the same item)

2/ it's a big change to the internal mechanics of SS (for starters, every City Plan would have to be rebuilt to deal with all plots being wireless, etc - there will be a lot of internal changes that I know nada about)

So I don't forsee that happening any time soon. ;)
 
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