seems to be a problem with lots of outdoor individual builds I have noticed, no biggieI had the infamous double-door also.
Plot refresh fixed it
Where is this plot located, is it in Indust. Rev. as a advanced plot?@victoriaks01 - moving the conversation here because I don't want to derail the other thread any more than I already have.
Some answers for you about the Tesla Power plot:
* the radius of the Tesla Power plot is pretty big already, at L1. Here are some pictures to illustrate.
This light is at the very edge of the L1 range - about one "foot" to the left and it is unpowered:
View attachment 3637
This image shows the distance from the Tesla Power plot - it's over 1/4 of the way across Starlight Drive-In:
View attachment 3638
The power is also available up the top of most of the movie screen. This is at L1. At L3, the range is twice this - which means that it will pretty-much cover the entire buildable area of Starlight. If located more centrally it will definitely cover the entire buildable area. Including building ^^^UP^^^ for those height-freaks out there!
So there is no need to boost that tile radius. Two of these should cover Sanctuary easily.
That said, I will be putting together an Advanced Industrial version with 2x the radius of effect. That should cover Sanctuary by itself. Two of them should come very close to covering Spectacle Island.
* No "receivers" are required. If an object (or interior plot) runs on radiant power, it will be powered while within the area. Items that require wiring must still be wired. There is no mechanism in FO4 to pick up and "re-radiate" power, so we're out of luck there.
Now this assumes that the Tesla Power plot has enough energy wired into it. It only produces a maximum of 20 power by itself, though it will re-radiate the energy of whatever other generators or power-plots are wired into it via the pylon. In the pictures above you can see that there is 78 total power in the system - 5 of that is from this L1 plot.
There are other plots out there (*cough*Diamond Power by Uituit*cough*) that produce 75 power once they are at full L3 stage. Add that to one of these at L3 and you have a total of 95 power available to run everything you want in your settlement - wired or wireless.
When I disconnect the wiring from the rest of the grid, several of the interior plots in the building to the top-left of the Tesla Power plot become unpowered. Reconnect and they're all happy once more. So yeah, it takes whatever is fed it and radiates it with no troubles. (None known, anyway. Still a WIP.)
* I asked Kinggath and he said that interior plots which radiate power will not re-radiate any power that they are in the area of. So an interior Tesla Power plot cannot be used as a relay for other interior or exterior plots, to extend the range. They can only radiate the power that they themselves create, over the area that they affect. That said, an interior L3 in a dormitory or business area should power 5-6 other L3 plots, whether residential/commercial/martial/other.
How these might work in a City Plan, I have no idea. Something to test. Right now I'm still coding the thing, it's maybe 10-20% done at best.
Once you've installed my addon pack, they are standard Industrial plots.Where is this plot located, is it in Indust. Rev. as a advanced plot?
How so? Typically it is very easy to install. I simply do these manually, since Sim Settlements Addon Packs are typically permanent additions to my load order unless big problems come up like crashing or it somehow causes problems with base Sim Settlements functionality.Thanks anyway, I will wait until Bethesda has it. Nice mod though.
Nexus too much of a pain(steps to install).
You assume that we want to upload to Bethesda.net - but the modder support tools are so lacking and half-arsed, that frankly, I'd rather get a root canal than use it.Thanks anyway, I will wait until Bethesda has it. Nice mod though.
Nexus too much of a pain(steps to install).
If you look at my sig, you will see a link: (XBox version)Thanks anyway, I will wait until Bethesda has it. Nice mod though.
Nexus too much of a pain(steps to install).
He's a PC user that wants a Bethesda.net download ...If you look at my sig, you will see a link: (XBox version)
...I didn't know that people put PC versions up on BethNet. He'll have to use ordinary conduits like vanilla users, I'm afraid.He's a PC user that wants a Bethesda.net download ...
All of this!You assume that we want to upload to Bethesda.net - but the modder support tools are so lacking and half-arsed, that frankly, I'd rather get a root canal than use it.
Let's me give an example of the problems it gives me as a mod author.
A recent Fallout 4 update, has introduced a game-breaking bug into one of my mods. The bug is a regression in how the game handles ESL files.
I have a fix - but because of this regression, the fix must be released as an ESP file, that depends on the original mod, which is an ESL file.
For Bethesda.net, I need to upload it as a new mod, depend on the old mod, and somehow convince everyone with the old mod, to download a new patch.
As a result, the mod is broken on Bethesda.net, and it's not my fault, nor my problem anymore.
How do I fix it on Nexus?, I put both the ESL file, and ESP file in the same zip file. I upload it as the new version. Everyone gets both the mod + patch on the next update.
My point is a very simply one - if it is too much hassle to maintain our mods on Bethesda.net, we won't upload them, or if we do - don't count on support. We may not be able to provide it there.
Your options will be greatly expanded if you sign up on the Nexus, I think there are multiple addon packs that are only on Nexus. As well as other stuff like Raider Overhaul, which is possibly getting an update soon.No insults intended, Bethesda works for me, i will not wish for any more mods. When they become available fine, if not i will just move on. Enjoy Nexus.
It can have its own directory if you want. On set up(I'm assuming NexusModManager) it'll ask you to point to where your game is installed.I am willing to try Nexus, is there a specific drive or folder to down load it to.
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