the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[SS2 Leader Pack] Nobody's Leaders 2 (Version 2.0 now available!)

NOBODY

Member
Messages
67
WKMxwZl.jpeg


CURRENTLY FEATURING 70+ LEADERS
[ CLICK HERE AND CHECK THE EXTENSIVE LIST OF LEADERS, THEIR TRAITS AND OTHER USEFUL INFORMATION ]
(Official Google Spreadsheet)

INTRODUCTION
The largest Leader Pack from Sim Settlements 1 brought back now to Sim Settlements 2, with an extensive list of NPCs from the vanilla game, DLCs, SS2 (yet to be added), available as city Leaders for SS2 settlements.

INSTALLATION NOTES
- Simply download via Vortex / Mod Manager. (Uses a FOMOD installer, for an easy and customizable installation)
- If manually, extract the file and place content in the Data folder within the game's main folder


OTHER PLATFORMS
NEXUS: https://www.nexusmods.com/fallout4/mods/57783
XBOX: https://mods.bethesda.net/en/fallout4/mod-detail/4345493
Bethesda.net: https://mods.bethesda.net/en/fallout4/mod-detail/4301020
Note: DLC patches are in as separate mods in both platforms (except for Nexus as it has it uses FOMOD when using a mod manager such as Vortex or MO2)

CREDITS
- Kingath (The living god who blessed us with Sim Settlements, and also Workshop Framework, and for helping me out with scripting and CK stuff)
  • PRA (For helping me out figuring how to properly re-name NPCs)
  • The Sim Settlements Team (For their hard work, efforts and dedication towards Sim Settlements community)


DONATIONS
You are free to donate any small portions directly to me via:

BTC: 1PfR3SWdGt7Y935aPoHBF1GUaKdTmbZJ8w (BTC Network)
ADA: DdzFFzCqrht5c2R3qe9W1idkFpJgRct2UA9L4otZRTAFVEKVJh9beMvXsnf8uov1WqYb57E3pgq6qL53gcAVR1CrgiZEnuAGJSHZhb59 (Cardano Network)
 
Last edited:
Version 2.0: (Incompatibility Extermination)
  • Removed all characters base form edits.
  • Removed Nuka World patch.
  • Unnamed settlers are now being properly re-named using Reference Alias.
  • Attached a script to properly change Commandable, AllowCaravan and AllowMove variables from characters that are either missing these or disabled by default, and therefore making the characters proper settlers.
  • All Covenant habitants can now be commanded and can run supply lines, but cannot be moved, also re-named the two originally unnamed settlers. (check the spreadsheet for details)
  • All Bunker Hill habitants can now be commanded and can run supply lines, but cannot be moved.
  • All Vault-88 habitants can now be commanded and can run supply lines, but cannot be moved.
  • Added Deb and Old Man Stockton from Bunker Hill to the leaders list.- Fixed Matthew Tenpines and John Somerville incompatibility issues with UOF4P.
  • Fixed John Hancock being unable to be a leader and also fixed his prefix missing in the leader selection menu.
Important Notes:
  • This new version will tackle all compatibility issues with other mods, except for Automatron DLC patch which will remain as is.
  • The main file of mod plus the DLCs patches files are .esp flaggled ESL.
- This version is best played on new saves, however is not mandatory.
 
Hi, I like your mod, but I have a bunch a companions modd which are just glorified settlers for which I would like to create leader cards. But I just can't find the tutorial to do so. Would you be kind enough to show me where it is? Thanks.
 
Hi, I like your mod, but I have a bunch a companions modd which are just glorified settlers for which I would like to create leader cards. But I just can't find the tutorial to do so. Would you be kind enough to show me where it is? Thanks.
There's a Tutorial on the Wiki:
Leaders System
 
Thanks for your response. But not detailled enough. At some point the CK is asking me if I want to save the change made to the pluggin (SS2) so I guess I'm making something wrong...
 
Thanks for your response. But not detailled enough. At some point the CK is asking me if I want to save the change made to the pluggin (SS2) so I guess I'm making something wrong...
Ya, don't save your change to the SS2 plugin.

Most of the little Tutorial documents assume that you have the Creation Kit basics. There are lots of Tutorials on the Wiki and kinggath's you-tube tutorials:
Create Addons
Bethseda Mod School

If you haven't already asked to join the Discord where people can ask questions and get answers more quickly than the forum, post a request to join in this thread.
 
Thanks for your response. But not detailled enough. At some point the CK is asking me if I want to save the change made to the pluggin (SS2) so I guess I'm making something wrong...
The best you can do is to download Add-on Maker's Toolkit for Sim Settlements 2, there you will find a PDF document with a detailed tutorial on how to add your own Leaders and make your own Leader Pack, that's how I started back in SS1.
 
I'll let you know as soon as anything, if anything comes up! Already got the Automotron Patch downloaded too.
 
I'll keep my eyes out for that patch, is there any for Far Harbour or Nuka World? It's been a while since I've played those DLCs.
 
Ima be honest that I kinda rushed out both releases, I assume everything is OK, I don't have an XB1 so any feedback would be much appreciated.

I'll be active the next few days in case something needs fixing.
Either I'm very lucky or you are very thoughtful, either way, thank you.
 
Still need to upload vault tec workshop patch as well.
I mean, I do
I'll keep my eyes out for that patch, is there any for Far Harbour or Nuka World? It's been a while since I've played those DLCs.
NBL2 only has 2 DLC patches, for both Automatron and Vault-Tec Workshop. Nuka World and Far Harbor available leaders should work just fine without the need to any changes on either of the DLCs.

  • Automaton patch is required to assign The Mechanist (aka Isabel Cruz) to The Mechanist Lair upon sparing her life and completing the DLC main quest.
  • Vault-Tec Workshop patch is required to name the unnamed settlers one ends up recruiting during the DLC quest, and to unsure all those NPCs meet the requirements to be viable settlers, most importantly Clem and Overseer Valery Barstow since they both can be leaders.
 
Top