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Quincy and Gunner's Plaza the End of Sim Settlements 2?

Gunny

New Member
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6
I had a thought, what if you made the Gunner's Plaza the last mission? It could be like the Brotherhood vs the Enclave in Fallout 3 were you had to help wipe them (Enclave) out. Why not do something similar with the Gunners.

Have a sequence like wipe out small Gunner outposts then take Quincy out and turn that into a settlement again. Then comes there headquarters, Gunner's Plaza.

Clear the place out with help from the faction you're aligned with OR ask several faction to put aside there differences to get rid of the Gunners, Obviously the Brotherhood and the Institute aren't compatible.

Also as a reward you could get a passive perk, called Hero of the Commonwealth or Gunners Bane. Also maybe some unique loot like Gunner Generals Uniform? Just some ideas I had, please tell me what you think.

Also maybe have a terminal or two that shows the Gunners came from the Enclave Remnants and maybe some enclave gear???

EDIT: Anyone wanna throw there two-cents in are welcome to do so. This is obviously very basic, yet I hope it's a start.
 
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As for the first part, I'm pretty sure that Kinggath and the main quest writing team already have a solid idea of where the main quest is going, and just have it broken up so that people can be playing one chapter while they're finishing up implementation on the next.

As for the second, I don't know what it would add to make the Gunners ex-enclave. In fact, I'd say that their overall behaviour is pretty un-Enclave-like. Plus, I think that turning them into "Sike! It was the Enclave again!" cheapens the faction, and takes away from something unique to the Commonwealth. Bethesda is fond of reusing things from older games in a sort of, "Hey, remember this? This is a Fallout thing. That proves that it's Fallout, right?" way that I think a lot of fans honestly view as more of a crutch than nostalgic. The fact that Fallout 4 has so many factions that are uniquely its own while still clearly fitting into the Fallout universe is one of the strongest points the game has. I don't think it needs the Enclave...and if it did have them, it would be better to add them in a proper way (maybe using the tools Kinggath has provided to make a story-based addon?). Lastly, while I don't think it's ever stated outright, I believe that there's circumstantial evidence to suggest that at least the very first Gunners came out of the child soldier program at Vault 75.
 
As for the first part, I'm pretty sure that Kinggath and the main quest writing team already have a solid idea of where the main quest is going, and just have it broken up so that people can be playing one chapter while they're finishing up implementation on the next.

As for the second, I don't know what it would add to make the Gunners ex-enclave. In fact, I'd say that their overall behaviour is pretty un-Enclave-like. Plus, I think that turning them into "Sike! It was the Enclave again!" cheapens the faction, and takes away from something unique to the Commonwealth. Bethesda is fond of reusing things from older games in a sort of, "Hey, remember this? This is a Fallout thing. That proves that it's Fallout, right?" way that I think a lot of fans honestly view as more of a crutch than nostalgic. The fact that Fallout 4 has so many factions that are uniquely its own while still clearly fitting into the Fallout universe is one of the strongest points the game has. I don't think it needs the Enclave...and if it did have them, it would be better to add them in a proper way (maybe using the tools Kinggath has provided to make a story-based addon?). Lastly, while I don't think it's ever stated outright, I believe that there's circumstantial evidence to suggest that at least the very first Gunners came out of the child soldier program at Vault 75.

Yeah I can see why it would cheapen them, it just makes sense though that they might be Enclave. Because everyone talks about how the Gunners just appeared one day and how they're well organized, it just seems to fit.

I've always wanted to know where the Gunners come from but no one knows, I feel it would add a layer of depth to not only the Gunners but also the Enclave.

I mean think about it for a second, the Enclave defeated in DC escape to the commonwealth ditch everything that makes the Enclave even there name, and continue to try and recover old-world technology as well as "purify" the commonwealth, I mean have you ever seen a Gunner ghoul?
 
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