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Patch 2.2.1 - All Systems Go is now live!

If your virtual storage is full with 1 category, maybe you have too many of some plots? I'd consider making less of them, building more of the others or using cbrgamer's resource monitor mod. Also depends who's working those plots, if it's Mama Murphy and Strong I'd expect whatever they're building to skyrocket.
 
If your virtual storage is full with 1 category, maybe you have too many of some plots? I'd consider making less of them, building more of the others or using cbrgamer's resource monitor mod. Also depends who's working those plots, if it's Mama Murphy and Strong I'd expect whatever they're building to skyrocket.
I thought that might be the issue too, so I did a test and removed all industrial plots from my settlements and just made 1 of each at level 1. Same result, except now it’s machine parts that’s skyrocketing. I’ve also tried uninstalling and reinstalling but still the same.
 
It’s not really a bug, but inside the city planers desk where you can interact with the terminal for city settings, When you added “Power City Plan with F4SE” it is off and cannot be toggled but in MCM settings it is also there and it can be toggled but I am just slightly confused if it’s is on or not. Because it’s telling me and the game two different things. Just thought I should mention.
 
If your virtual storage is full with 1 category, maybe you have too many of some plots? I'd consider making less of them, building more of the others or using cbrgamer's resource monitor mod. Also depends who's working those plots, if it's Mama Murphy and Strong I'd expect whatever they're building to skyrocket.
Antoine, going to try cbrgamer’s mod; where do you have it in your load order? And any glitches with it you’ve noticed?
 
The resource sync is a good attempt but more work needs to be done on it. It syncs up fine daily but several ingame hours after syncing and matching everything up, they become unsynced and my categories go up to crazy high numbers again. It's never ending.
I'm experiencing the same. I'm collecting a few screenshots to help illustrate what I'm seeing. Although, my game is quite janky since I've been playing this save for many many hours.
 
I'd be interested to see what a fresh save on the patch's behavior with the new patch, and whether or not the resource sync is working correctly
 
I'm experiencing the same. I'm collecting a few screenshots to help illustrate what I'm seeing. Although, my game is quite janky since I've been playing this save for many many hours.
Interesting. My save is fairly new and clean, started on SS2 patch 2.2.0b. I have barely started the vanilla FO4 story and just got to Chapter 2 in SS2 and have been doing SS2 sidequests. The only thing I've really done on this save is play SS2 quests and use City Plans to build up settlements instead of building my own. Perhaps it's related to something with City Plans if you use those?
 
No the problem it’s not just city plans. My manual build in Starlight keeps filling my storage every time I come back to the stettlement. I place a red or blue Storage container and i’ve been using the tenthousand Storage duffel bag from wasteland workshop and every time I go out to quest I come back to full virtual storage and have to place more storage containers just to get nuclear organic etc Materials together in my virtual storage because the building materials are so dominant and wacky.
 
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Antoine, going to try cbrgamer’s mod; where do you have it in your load order? And any glitches with it you’ve noticed?
I think it's in the middle somewhere? Or near the end? Doesn't really matter where to put it I believe. As long as it's after CH2 etc. Haven't seen any issues.
 
I realized the amount of work it would take to make cbr work correctly because of the situation my settlements are in. I made the mistake of replacing building material plots for the other industrials and not paying attention to the drop in resources. Eventually it sat at 0, while the rest skyrocketed and filled up my virtual storage. Because my settlements require a large amount of upkeep, I can't make enough to keep any in "savings". Even when setting the resource minimums high with cbr's mod, that would mean that I have a large amount of building materials in reserve that I can't use to upgrade those plots. I think the best thing for now is to check down from the Categories section to Simple and let my settlements build up while waiting for the next patch.
 
It should still keep enough materials to pay for upkeeps while throwing away what's not needed. At least that's what I remember about it. I'd consider just putting someone crazy on a building mats plot and let it upgrade to level 3. Maybe turn off operating costs while you wait for that?
Also conversion plots spend a hell lot of one material while generating a ton of the other. Even if that's not as much of a problem on categories.
 
Hmm understood. I think I'm gonna put a crazy stat person on my industrial plots until I can get a conversion plot to help balance everything out, then turn on categories again. I don't have a ton a free time to tinker, unfortunately. Thanks for the advice!
 
Conversion plots generally consume building materials so that was more of an advice to not use them if you're short on this one category. Good luck!
 
Well I meant to use them to consume whichever category is destroying my virtual storage, so i can get a fair balance of all materials before the code restores the percentages. In everyone's experience, do we think it will work?
 
My playthrough was started when this update was in beta still but I was using it, so I should have about 24hrs of play time on the new build. The only city plan Im using is the SS2 one for Sunshine where I have Stodge and crew. Ive built out Sanctuary, Abernathy, and Tenpines on my own. Almost every time there is any change to a industrial plot (upgrades, change in plot plan, or even newly built) will trigger my building supplies to go to the moon. After a day night cycle it fixes itself but almost always gets triggered again immediately following because Ive been spending a lot of time building in settlements.

Side question anyone know how recruitment works if I disable by charisma in the MCM for Workshop Framework? I'd like to get 16-24 settlers depending on the size of the settlement. For now Ive been building and when I get the basics built I just spawn settlers until all the stuff is occupied. Then I add commercial plots and some more homes for those who come later and leave.

My goal on this playthrough was building up settlements before HQ in order to recruit and get the named settlers training on rec plots so they have boosted stats when I recruit them. Last time through I got to HQ and no settlers to recruit without killing the slim resource production I had from using RoTC city plans. This time I want to get 5 or 6 settlements pumping out resources like crazy before I get to HQ. In my playthrough Jake is still in Concord
 
I'm assuming you'd get unlimited power settlers unless bed requirement is on, then it's capped by beds. Everywhere but vault 88 that keeps pumping out settlers no matter what.
Last time I've managed to complete HQ with only 22 people (like 8 of them in engineering) so that's definitely possible. 3 or 4 of them were trained settlers.
 
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