Ever since updating, my virtual resource counts keep jumping up and down like crazy. I had 6~7k machine parts and organics before and I've seen their numbers increase by the tens of thousands, even over 100k at one point, and then drop back down. This is with only a single machine parts and a single organics plot and around 15k total storage. It's most noticeable after fast traveling, but I can sit there doing nothing with the settlement HUD open and watch smaller amounts of materials being added to and subtracted from all 4 scrap categories as little floating numbers. It seemed to start as soon as I lowered the maximum amount of resource storage by taking a settler off a machine parts gathering plot, and again when I reloaded to an earlier save and built a shipping container to up the maximum storage. Coming into this patch my resources were in excess of my maximum virtual storage limit because earlier glitches had been erroneously miscounting the total as lower than it really was, allowing more to generate than should have; now the total shows virtual storage completely full, like 14600/14600, despite having much more than that.
I don't think this is just a display glitch, either. It does in fact seem to be stopping my building materials and rare materials plots from generating resources (although it's hard to know if I can trust the totals displayed in my HUD), but when I installed the Excess Resources Manager mod to dump 10k machine parts it only removed around 5k, which I believe was the amount I should have had at that time if it weren't for the glitch. Building projects in the HQ workshop menu are also reporting the inflated numbers, same as the settlement HUD. I was able to temporarily fix the totals by using ss2_resourcemanager's adjustsettlementvirtualresource command on the workshop ID of my main industrial settlement, but that didn't last long before the numbers spiked right back up into the tens of thousands.
I'm pretty sure I don't have any mods installed that would be affecting virtual storage (other than SS2 Excess Resources Manager), much less any I'd just installed at the same time as the update. Here's my load order, which is around 30 mods total:
This bug is making it impossible to build anything as my virtual resource storage is always full of organics and machine parts, leaving no room for building materials or rare materials; I can't even donate any from my stockpile of junk. Is it safe to roll back to 2.2.0 with my current 2.2.1 save, or do I need to start back on my pre-update save?
I don't think this is just a display glitch, either. It does in fact seem to be stopping my building materials and rare materials plots from generating resources (although it's hard to know if I can trust the totals displayed in my HUD), but when I installed the Excess Resources Manager mod to dump 10k machine parts it only removed around 5k, which I believe was the amount I should have had at that time if it weren't for the glitch. Building projects in the HQ workshop menu are also reporting the inflated numbers, same as the settlement HUD. I was able to temporarily fix the totals by using ss2_resourcemanager's adjustsettlementvirtualresource command on the workshop ID of my main industrial settlement, but that didn't last long before the numbers spiked right back up into the tens of thousands.
I'm pretty sure I don't have any mods installed that would be affecting virtual storage (other than SS2 Excess Resources Manager), much less any I'd just installed at the same time as the update. Here's my load order, which is around 30 mods total:
00 Fallout4.esm
01 DLCRobot.esm
02 DLCworkshop01.esm
03 DLCCoast.esm
04 DLCWorkshop02.esm
05 DLCWorkshop03.esm
06 DLCNukaWorld.esm
07 ArmorKeywords.esm [Version 8.6.0]
08 XDI.esm
09 HUDFramework.esm
0A WorkshopFramework.esm [Version 2.2.3]
0B SS2.esm [Version 2.2.1]
0C SS2_XPAC_Chapter2.esm [Version 2.2.1]
0D mso_sms.esl
0E hangmansalleypatch.esp
0F ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
10 ValdacilsItemSorting-ZY-DLCAutomatron.esp
11 ValdacilsItemSorting-ZY-DLCNukaWorld.esp
12 ValdacilsItemSorting-ZY-DLCFarHarbor.esp
13 ValdacilsItemSorting-Aid.esp
14 ValdacilsItemSorting-Ammo.esp
15 ValdacilsItemSorting-ArmorBySlot.esp
16 ValdacilsItemSorting-CosmeticsByClass.esp
17 ValdacilsItemSorting-ExplosivesSortTop.esp
18 ValdacilsItemSorting-Junk+DEF_INV.esp
19 ValdacilsItemSorting-Misc.esp
1A ValdacilsItemSorting-Mods.esp
1B ValdacilsItemSorting-NotJunk.esp
1C ValdacilsItemSorting-Perks.esp
1D ValdacilsItemSorting-Weapons.esp
1E ValdacilsItemSorting-ZY-DLCContraptions.esp
1F ValdacilsItemSorting-ZY-DLCVaultTec.esp
20 ResetHome.esp
21 SS2Extended.esp [Version 2.2.0]
22 PCDugTriangularRevolution.esp
23 ss2_caravanshipment.esp
24 FO4Hotkeys.esp
25 HoloTime.esp
26 LongerPowerLines3x.esp
27 Loot Detector.esp
28 OutfitSwitcher.esp
29 RespecHolotape.esp
2A SS2_XDI Patch.esp
2B MS SkipPreWar.esp [Version 1.0.0]
2C Visible Idle Markers.esp
2D SS2 Excess Resource Manager.esp
2E Eli_Faction Housing Overhaul - AiO.esp
01 DLCRobot.esm
02 DLCworkshop01.esm
03 DLCCoast.esm
04 DLCWorkshop02.esm
05 DLCWorkshop03.esm
06 DLCNukaWorld.esm
07 ArmorKeywords.esm [Version 8.6.0]
08 XDI.esm
09 HUDFramework.esm
0A WorkshopFramework.esm [Version 2.2.3]
0B SS2.esm [Version 2.2.1]
0C SS2_XPAC_Chapter2.esm [Version 2.2.1]
0D mso_sms.esl
0E hangmansalleypatch.esp
0F ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
10 ValdacilsItemSorting-ZY-DLCAutomatron.esp
11 ValdacilsItemSorting-ZY-DLCNukaWorld.esp
12 ValdacilsItemSorting-ZY-DLCFarHarbor.esp
13 ValdacilsItemSorting-Aid.esp
14 ValdacilsItemSorting-Ammo.esp
15 ValdacilsItemSorting-ArmorBySlot.esp
16 ValdacilsItemSorting-CosmeticsByClass.esp
17 ValdacilsItemSorting-ExplosivesSortTop.esp
18 ValdacilsItemSorting-Junk+DEF_INV.esp
19 ValdacilsItemSorting-Misc.esp
1A ValdacilsItemSorting-Mods.esp
1B ValdacilsItemSorting-NotJunk.esp
1C ValdacilsItemSorting-Perks.esp
1D ValdacilsItemSorting-Weapons.esp
1E ValdacilsItemSorting-ZY-DLCContraptions.esp
1F ValdacilsItemSorting-ZY-DLCVaultTec.esp
20 ResetHome.esp
21 SS2Extended.esp [Version 2.2.0]
22 PCDugTriangularRevolution.esp
23 ss2_caravanshipment.esp
24 FO4Hotkeys.esp
25 HoloTime.esp
26 LongerPowerLines3x.esp
27 Loot Detector.esp
28 OutfitSwitcher.esp
29 RespecHolotape.esp
2A SS2_XDI Patch.esp
2B MS SkipPreWar.esp [Version 1.0.0]
2C Visible Idle Markers.esp
2D SS2 Excess Resource Manager.esp
2E Eli_Faction Housing Overhaul - AiO.esp
This bug is making it impossible to build anything as my virtual resource storage is always full of organics and machine parts, leaving no room for building materials or rare materials; I can't even donate any from my stockpile of junk. Is it safe to roll back to 2.2.0 with my current 2.2.1 save, or do I need to start back on my pre-update save?