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Patch 2.0.1 - The Other Side is now live!

kinggath

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It took us two months, but we got there! On to regularly scheduled patches. Quality of life and new content are now on the table in addition to bug fixes! We're resuming the bi-weekly patch cycle from here, and will still hotfix as necessary if more showstoppers show up that we have a solution to.


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  • New HQ notifications and options to simplify the HQ costs!
  • Additional show for the Wasteland Theatre!
  • More conversations with Jake regarding your progress through the vanilla story!
  • And loads more!

In addition there are updates available for Workshop Framework and Workshop Plus as well!

Xbox players, the versions to watch for when you can safely update are: 45 of SS2, and version 18 of Chapter 2.

Full patch notes available here: https://wiki.simsettlements2.com/en/getting-started/patch-notes

-kinggath
 
Either Bethesda fixed or the numbers are not an accurate indicator anymore because it is telling me the right numbers but I know damn well it won’t work and I’m not trying only to get locked out. LOL.
 
Either Bethesda fixed or the numbers are not an accurate indicator anymore because it is telling me the right numbers but I know damn well it won’t work and I’m not trying only to get locked out. LOL.
Hmm - I wonder if I forgot to update my notes at some point about what version we're on for Xbox and we're actually one number higher than I think we are.

If you notice the numbers go to 46/19 tomorrow, can you DM me to let me know and I'll update my notes and this thread?
 
I just watch Kinggath's Youtube video and I updated from 2.0.0m to 2.0.1.
I first looked in the MCM options to check if the new options under HQ were showing. They weren't.
So, I opened up the SS2 archives and my Fallout directory. I am checking to see if the 'Date modified' for the files in the Fallout 4 directory match those in the new archive, which they do. So, it appears that the files have updated correctly.
I did notice that dates for the json files in the MCM directory are the same as the previous version.
I then inspected the json files and cannot find the new options under the HQ section.
{
"text": "HQ",
"type": "section"
},
{
"id": "bOverrideTimers:HQ",
"text": "Override Timers",
"type": "switcher",
"help": "When ON, project timers which are generally measured in in-game hours, are instead done in real-time seconds.",
"valueOptions": {
"sourceType": "GlobalValue",
"sourceForm": "SS2.esm|4B55B"
}
},
{
"id": "bPASystem:HQ",
"text": "PA System",
"type": "switcher",
"help": "When ON, periodic flavor announcements, often tied to the construction of HQ will be made over the speaker system.",
"valueOptions": {
"sourceType": "GlobalValue",
"sourceForm": "SS2.esm|4B795"
},
"action": {
"type": "CallFunction",
"form": "SS2_XPAC_Chapter2.esm|177C0",
"function": "PAStateUpdatedFromMenu",
"params": []
}
},
{
"id": "bSupplyAgreementsRequireLeaders:HQ",
"text": "Supply Agreements Require Leaders",
"type": "switcher",
"help": "When ON, only settlements with leaders will be eligible to establish a Supply Agreement with from HQ.",
"valueOptions": {
"sourceType": "GlobalValue",
"sourceForm": "SS2.esm|4AED9"
}
},
{
"text": "Immersion",
"type": "section"
},
 
I just watch Kinggath's Youtube video and I updated from 2.0.0m to 2.0.1.
I first looked in the MCM options to check if the new options under HQ were showing. They weren't.
So, I opened up the SS2 archives and my Fallout directory. I am checking to see if the 'Date modified' for the files in the Fallout 4 directory match those in the new archive, which they do. So, it appears that the files have updated correctly.
I did notice that dates for the json files in the MCM directory are the same as the previous version.
I then inspected the json files and cannot find the new options under the HQ section.
{
"text": "HQ",
"type": "section"
},
{
"id": "bOverrideTimers:HQ",
"text": "Override Timers",
"type": "switcher",
"help": "When ON, project timers which are generally measured in in-game hours, are instead done in real-time seconds.",
"valueOptions": {
"sourceType": "GlobalValue",
"sourceForm": "SS2.esm|4B55B"
}
},
{
"id": "bPASystem:HQ",
"text": "PA System",
"type": "switcher",
"help": "When ON, periodic flavor announcements, often tied to the construction of HQ will be made over the speaker system.",
"valueOptions": {
"sourceType": "GlobalValue",
"sourceForm": "SS2.esm|4B795"
},
"action": {
"type": "CallFunction",
"form": "SS2_XPAC_Chapter2.esm|177C0",
"function": "PAStateUpdatedFromMenu",
"params": []
}
},
{
"id": "bSupplyAgreementsRequireLeaders:HQ",
"text": "Supply Agreements Require Leaders",
"type": "switcher",
"help": "When ON, only settlements with leaders will be eligible to establish a Supply Agreement with from HQ.",
"valueOptions": {
"sourceType": "GlobalValue",
"sourceForm": "SS2.esm|4AED9"
}
},
{
"text": "Immersion",
"type": "section"
},
Ah crud - I must have overwritten my config changes at some point.

Fixed and reuploading to Nexus now.
 
Last edited:
Is there a transcript for the video?

My English is unfortunately not so good, reading is possible, but listening when someone speaks so fast - no chance.
Are you able to see the closed captions? If I click the CC in the bottom pane of the video (just left of settings), I can see subtitles for the video. I don't know if that's country specific but hopefully you should be able to see them if you click on it.
 
  • Fixed bugs with several of the door offsets for some of the world repopulation interiors.
nice I had a sideways door on my last save around version 2.0.0K so hopefully that’s fixed with this, the door worked it was just sideways and hard to get to.
 
Hello! just started a new playthrough and I'm running into a weird bug that I personally haven't seen before so I'm not sure if it is new or not. Jake won't walk or run... other NPCs like old paul will but it's almost like jake doesn't have pathing. when he is joining me to satellite station Olivia he will only teleport with me along the route but once he loads he just stands where he appeared. went to the cashe right before you get there and he teleports to near the car ( not near where I know he has a bent-over animation to look for his stuff) and runs through his dialogue without moving. he pops his helmet on and I continue on to the station, he stops me to kill the raiders outside. I kill them and he doesn't move... this essentially continues on etc he won't move so he won't do his animations to unlock the computer/ door in the station so I'm stuck/kinda. I can still advance with the console or the holotype but the problem persists with him. any ideas when could be broken? or no of any mods that could mess with his pathing?
 
In regards to the new Jake dialogue and your progress with the Institute. Was in the process of blowing up The Institute when I updated. After doing so, Jake didn't have any new dialogue. I'm currently at HQ and the final bits of Commonwealth Rising. Is being at HQ the issue, or is it set up with certain stages which would require a new game if you're already passed them?
 
Are you able to see the closed captions? If I click the CC in the bottom pane of the video (just left of settings), I can see subtitles for the video. I don't know if that's country specific but hopefully you should be able to see them if you click on it.
Thank you very much, this is a great help.
 
  • Fixed bugs with several of the door offsets for some of the world repopulation interiors.
nice I had a sideways door on my last save around version 2.0.0K so hopefully that’s fixed with this, the door worked it was just sideways and hard to get to.
I didn't notice any sideways ones... I need to get the View Details system added to those cells so folks can more easily report issues.
 
In regards to the new Jake dialogue and your progress with the Institute. Was in the process of blowing up The Institute when I updated. After doing so, Jake didn't have any new dialogue. I'm currently at HQ and the final bits of Commonwealth Rising. Is being at HQ the issue, or is it set up with certain stages which would require a new game if you're already passed them?
Could be I didn't account for the quest stages correctly.

Can you send me your before and after save files so I can see what's up? (ie before you blew them up, and after)
 
Thanks for the fixes! No new holotape options on xbox yet, updated to 45/18.
Doh! I set them up with their own terminal entries, but forgot to put them in the actual record with the holotape. I'll probably hotfix this tonight.

Shame Bethesda made testing on Xbox nearly impossible - this slipped through the cracks because all of our testers are PC players and have MCM.
 
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