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NO OPTION WERE SENT TO BE SELECTED FROM [BUG]

Kingofeverything12

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3
This has been driving me crazy for the past hour, I want to progress my HQ but every time I go to clean a room it says the same message every time for every room, that being "no options were sent to be selected from" I've been up and down this forum looking for an answer to this issue and can't seem to find one, so please for those of you who are experts or have come across this issue and have a fix please spare me with this knowledge, and preferably an alternative that doesn't end with me restarting my playthrough. Note: I am running a heavy mod playthrough, however I have had no issues with this mod so far and after looking into it I am not the only person suffering from this issue, I got past the HQ tutorial and was able to clean the foyers, but that was the only room I could clean.

EDIT: So this message actually only comes up when I try it on the main level, basement seemed to work just fine so genuinely im confused now, I don't see how a new save or reinstalling the mod will change anything, this seems like an internal issue
 
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I started a new game and rushed to the HQ quests, without altering my mod list for the run.
The problem didn't appear again.

From playing Skyrim I took the habit or making a Bashed Patch with Wrye Bash after each modlist modification.
I also did so in FO4 even if wasn't needed.

I suspect the combination of those might be a source of problems.
I restarted the game with the same approach. I am using the same mod list, I always run wrye if I make a change. I used the quest skipping from the holotape and everything is working this run.
 
If it was that easy to fix, it already would've been. As soon as someone figures out why it only happens to some people (only had it happen once myself, and it fixed itself before I could finish writing a forum post about it) and what causes it, I bet it'll be fixed within 24 hours.
 
If it was that easy to fix, it already would've been. As soon as someone figures out why it only happens to some people (only had it happen once myself, and it fixed itself before I could finish writing a forum post about it) and what causes it, I bet it'll be fixed within 24 hours
This issue cannot be replicated in a save for research. I've had it happen in my game once.
HQ is set up to reevaluate if you take the elevator to a different floor, like from the main floor to the basement. The only time that I was able to replicate this issue, that solution was fixed when I changed floors. The one save with the error, when reloaded for investigation, did not have the issue.
So you can see why it hasn't been resolved.
Some things you can do to avoid it: don't queue up too many clean/build projects at one time, try not to queue up projects too quickly, exit command mode after starting a project to clean/build

If you are running a game with less than 20 mods, and have this issue, please post your save file where you have this issue on google drive, or drop box and provide a link to it. Better yet, replicate the issue with a minimal load order - see Testing Best Practices
 
OK I FINALLY FOUND A WAY TRU THIS, use TGM and try to build anything untill something builds, then it will "unstick" itself out
 
I started a new game and rushed to the HQ quests, without altering my mod list for the run.
The problem didn't appear again.

From playing Skyrim I took the habit or making a Bashed Patch with Wrye Bash after each modlist modification.
I also did so in FO4 even if wasn't needed.

I suspect the combination of those might be a source of problems.
Did you restart the game with the same character or a different character?
 
I've just encountered this with the most recent patch. Tried rolling back to a previous version and indivdually disabling mods but to no effect. Annoying becuase it's pretty much a game breaker, can no longer progress with the main quest.
 
I saw this notification today during my gameplay testing, but it was resolved when I changed floors.
Rolling back to a previous version is definitely not the best solution for this issue. Disabling mods will also not resolve this issue.
When this occurs, try the following:
  1. Update to current versions of SS2 Core Mod files (Any relevant research into this issue would need to be done on the current versions.)
  2. Return to a Save file before you rolled back to previous version
If this issue still persists:
  1. Take the elevator in HQ to a different floor, like from Main Level to Basement, or Office Level
  2. Wait a few minutes
  3. Try Command Mode again
Or:
  1. Try Fast Traveling to some other location
  2. Fast Travel back again
  3. Try Command Mode again
Either of those should reset HQ and recover from No Options Sent issue.

If you have less than 20 mods other than the usual Core SS2 mods and the issue still is present, please make a save file available on google drive or Dropbox, provide a link to same in a reply to this thread. (The .fos file is the one that is required.)
 
Thanks Cessori, I've tried both those solutions and still no luck I'm afraid. Seems reliably broken for me at the moment. I've got about 90 mods installed, so I'm assuming my Save file wouldn't be of any real use.
 
Thanks Cessori, I've tried both those solutions and still no luck I'm afraid. Seems reliably broken for me at the moment. I've got about 90 mods installed, so I'm assuming my Save file wouldn't be of any real use.
Kind of depends which mods you have installed..... for example, if all of the extra mods are city plans, those can count as SS2 related mods.
We haven't been able to replicate this issue in testing it, so if you can provide your modlist and plugins text files, I can ask if they can use your save for researching this.
There is still an open issue for it, IIRC.
 
Kind of depends which mods you have installed..... for example, if all of the extra mods are city plans, those can count as SS2 related mods.
We haven't been able to replicate this issue in testing it, so if you can provide your modlist and plugins text files, I can ask if they can use your save for researching this.
There is still an open issue for it, IIRC.
I've uploaded the mod list, plugins.txt & save file to google:

Hopefully it's of some use but I appreciate it's quite an extensive mod list.
 
I've uploaded the mod list, plugins.txt & save file to google:

Hopefully it's of some use but I appreciate it's quite an extensive mod list.

Ya, I had a look see at your list files, and there are a lot of mods there that the devs won't likely install to research unfortunately. Was worth a shot.
You may want to consider installing the Workshop Framework Script Override optional file at the end of your load order to ensure that Workshop Framework is working and that the other mods you have haven't overwritten something important.
 
Ya, I had a look see at your list files, and there are a lot of mods there that the devs won't likely install to research unfortunately. Was worth a shot.
You may want to consider installing the Workshop Framework Script Override optional file at the end of your load order to ensure that Workshop Framework is working and that the other mods you have haven't overwritten something important.
Thanks anyway. I'll leave it up there in case anyone wants to try and load it without the mods. I've just tried that script override and no dice unfortunately. I can't face starting another playthrough at the moment, so will wait patiently for now.
 
Hi everyone. My boyfriend ran into this bug on his playthrough and we were devestated to read all these replies about it being unfixable. Unfortunately we both run with 100+ mods so there's no way his save file can be helpful here.

BUT

I have discovered a fix for this bug! It's a bit of a nuclear option and if you have built up a lot of settlements then you aren't going to like it unfortunately. I managed to fix this on his playthrough by going to the bunker under Sanctuary, saving the game, and uninstalling every mod related to Sim Settlements 2. I don't mean just disabling the mods, I mean fully uninstalling them. You don't have to delete them but you do need to unsure they are uninstalled on Vortex rather than just disabled.

Once you've removed all SS2 mods load back up your save and wait for a good while to let everything adjust to you stealing your game's kidney. Once you've waited a good few minutes save your game again and reinstall all of the mods you just removed. Load back up the newest save and again let the game sit for a good while until everything adjusts, you will get a very angry message from workshop framework about missing fixles due to uninstall but try your best to ignore it.

This will have nuked your SS2 progress and reset everything back to square one. Essentially you'll have started a new SS2 playthrough without losing any of your other progress. Once this is done step outside and collect the robco magazine from the Sanctuary workbench. Next build yourself a city manager desk and use the terminal, on it you should find a cheat menu which will allow you to skip quests. Select that and exit the terminal, choose Chapter 2 and then "How to HQ". This will debug skip you back to the start of How to HQ and allow you to continue your playthrough!

You'll have to redo all your city plans and side quests but it is a lot better than having to redo your whole playthrough! The bug should now be completely fixed and the HQ system will be working again! Best of luck to you all!
 
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Hi everyone. My boyfriend ran into this bug on his playthrough and we were devestated to read all these replies about it being unfixable. Unfortunately we both run with 100+ mods so there's no way his save file can be helpful here.

BUT

I have discovered a fix for this bug! It's a bit of a nuclear option and if you have built up a lot of settlements then you aren't going to like it unfortunately. I managed to fix this on his playthrough by going to the bunker under Sanctuary, saving the game, and uninstalling every mod related to Sim Settlements 2. I don't mean just disabling the mods, I mean fully uninstalling them. You don't have to delete them but you do need to unsure they are uninstalled on Vortex rather than just disabled.

Once you've removed all SS2 mods load back up your save and wait for a good while to let everything adjust to you stealing your game's kidney. Once you've waited a good few minutes save your game again and reinstall all of the mods you just removed. Load back up the newest save and again let the game sit for a good while until everything adjusts, you will get a very angry message from workshop framework about missing fixles due to uninstall but try your best to ignore it.

This will have nuked your SS2 progress and reset everything back to square one. Essentially you'll have started a new SS2 playthrough without losing any of your other progress. Once this is done step outside and collect the robco magazine from the Sanctuary workbench. Next build yourself a city manager desk and use the terminal, on that terminal you should find a cheat menu which will allow you to skip quests, select that and exit the terminal, then choose Chapter 2 and then "How to HQ". This will debug skip you back to the start of How to HQ and allow you to continue your playthrough!

You'll have to redo all your city plans and side quests but it is a lot better than having to redo your whole playthrough! The bug should now be completely fixed and the HQ system will be working again! Best of luck to you all!
I don't have the Vortex Mod Manager, but a Mod Organizer 2. But, this would be a similar process of how to fix the bug issues of How to HQ? Also you mention that there's a bunker that's under the Sanctuary, which is the root cellar?
 
I don't have the Vortex Mod Manager, but a Mod Organizer 2. But, this would be a similar process of how to fix the bug issues of How to HQ? Also you mention that there's a bunker that's under the Sanctuary, which is the root cellar?
Yeah this will work with any mod manager, or even doing it manually, just make sure that whatever method you're using fully removes the mod and it's files from your data folder, only disabling the esp won't work. I do mean the root cellar yes, but any small cell will work, that one's just the smallest one I can think of and has no NPCs in it.

I'm going to give it a try with just uninstalling chapter 2 and chapter 3 today to see if that also fixes it. If it does then that'll fix the bug with way less progress loss and hopefully less warning messages from workshop framework so I'll let you know if it works!
 
Unfortunately no dice, trying it with just chapter 2 and 3 removed causes chapter 2 to reboot but when you use the quest skipping cheat it completes up to Hostile Takeover before entering an out of flow state. Hostile Takeover will complete but the following quest won't begin, if you use the cheat terminal again to force complete your current quest then it will skip all the way to resurgence in chapter 3 then wait while Lupe builds a city plan (might continue skipping even more quests beyond this once she finishes, I didn't stick around to find out). Even force completing each quest one by one will only get you up to Hostile Takeover before the next one enters this bugged state and launches you all the way through to chapter 3.

I'm not sure if this information is of any help in narrowing down what might be causing this no entries bug but that's what I observed.

In other words unfortunately it seems like it's a complete and total SS2 + Workshop Framework reboot or nothing at all. Just forcing a reboot for chapter 2 / 3 doesn't work.
 
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