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Kingsport Lighthouse Bugs for RotC

damanding

Cluttered Mind
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Please post bugs specific to Rise of the Commonwealth and Sanctuary in this thread.
 
I don't know for sure if this is a bug, but at Kingsport Lighthouse the level 0 city doesn't appear to have a settlement beacon. It did have a small generator next to the lighthouse, but that may have been there from before letting RotC do it's thing.

Amazing upgrade so far!
 
I don't know for sure if this is a bug, but at Kingsport Lighthouse the level 0 city doesn't appear to have a settlement beacon. It did have a small generator next to the lighthouse, but that may have been there from before letting RotC do it's thing.

Amazing upgrade so far!
No beacon for me either. Tried refresh city and nada.
 
I'd toss down a small generator and give it a recruitment beacon until level 1 adds the one that is supposed to be there.

Added this to the list. Thank you for reporting it.
 
Stage 2 - I'm guessing you meant to upgrade from the small purifier to the large one.

B9JMnhF.jpg
 
Used the provided generator to add a beacon, but now I have red power problems along the top but the SS thinks I don't. Guessing the provided generator isn't really meant to be used that way or?
 
Used the provided generator to add a beacon, but now I have red power problems along the top but the SS thinks I don't. Guessing the provided generator isn't really meant to be used that way or?

I think the SS generated generators are mostly for display. Just build a little one and tie your radio beacon to that.
 
Not exactly a bug, but it looks like there is no food production at this location, at least I don't have any on level 2. The food count is -22 and the provisioner not working (pinned down?) most of the time and the happiness has dropped to 45. I've now sent out a second provisioner and given the first one a better weapon and hope that will make a difference.

Edit: Wait, that was a bad idea, right? I should have picked a short route, less chance of encountering enemies? Haven't given supply lines much thought before.
 
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what happens on settlement refresh? It should have placed some food plots.
 
I refreshed the settlement a couple of times for a different reason a few days ago. I don't really see any room for food plots, otherwise I would have added some myself, so there doesn't seem to be anything missing. Happiness has returned to 65, supply seems to be stable now.

Edit: This is the local plot report

v2ylKUh.jpg
 
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My kingsport is similar, no food, lots of commercial and martial.

My building preference is set to builder's choice or something similar (not the Random option).
 
is it not placing the ag plots at all or is it placing them but not actually assigning them?

It's almost as though it thinks it's pulling enough from the supply lines to feed the settlement even though you don't have one set.
 
is it not placing the ag plots at all or is it placing them but not actually assigning them?

It's almost as though it thinks it's pulling enough from the supply lines to feed the settlement even though you don't have one set.

As the screenshot shows, there are no agricultural plots here and as far as I can tell there isn't really any room for them, either. There are the commercial plots on the water and then a ring of residential buildings interspersed with martial plots around the house and 2 rec plots inside the house (ground floor) and another one just outside.

So I was thinking, this is part of the specialisation of the settlements, Sanctuary has all that scrap production, Abernathy Farm is the breadbasket and so on - and Kingsport is a trading town. I have enough food in the whole network, just in case it helps I also installed Uncapped Settlements Surplus (using it just for food and water). So I'm generally fine with it, it would just need the mention to not start a RotC settlement here first, ideally not before having a good food production going at Abernathy Farm. Though the other problem is that the supply line is vulnerable. I followed a provisioner and he got attacked very soon, at Hub City Auto Wreckers - even though it says "cleared" on the map there were a few bad guys hiding out there. I killed them, I also have two provisioners and food supply has been stable since, happiness is now in the 80s.
 
howdy citizens....

my design for Kingsport was that it was a harbor town that lives or dies by its trade and commerce, maybe even trading with far habbah, and other port towns along the coast... As such it would pull its food production from the commercial, and or fishing... There really is no place to farm, and sandy beaches aren't the greatest agricultural material to farm in. This should definitely fit into the specialized settlements, so if there is a balance issue we will have to look into it :)
 
Citizen Z reporting. I started this discussion just to confirm it's by design - and as I said, I like the idea. The only problem is the happiness requirement to upgrade, once level 3 is reached I personally don't care if the supply lines are fragile or there isn't enough food to go around all settlements. Once I assigned the second settler and the supply was good, happiness rose really quickly thanks to the three recreational plots and the Lighthouse has reached level 3 and I love it, it's beautiful, love the canopies and the terrace with tables and chairs, very inviting... and all those docked ships.

Maybe I should post this in the general forum, but there is a bit of a... conflict between cool, unique settlements and the requirements to upgrade them. Maybe kinggath should drop the happiness requirement completely. The Lighthouse is dependent on enough food in other settlements and needs quite a lot without any production on its own, while I fear other settlements might never reach level 3 or only with very generous donations because they lack recreation plots and happiness is stuck in the low 80s. For example, Oberland Station was one of my first RotC settlements and it's still on level 2.
 
Actually, Oberland has a recreation plot. It's balanced for 1 bar, 1 rec plot iirc.
 
howdy citizens....

my design for Kingsport was that it was a harbor town that lives or dies by its trade and commerce, maybe even trading with far habbah, and other port towns along the coast... As such it would pull its food production from the commercial, and or fishing... There really is no place to farm, and sandy beaches aren't the greatest agricultural material to farm in. This should definitely fit into the specialized settlements, so if there is a balance issue we will have to look into it :)

I have 6 farms at both Starlight and Sanctuary so I think I have enough for those farmless freeloaders :P
 
5 farms support 20 settlers living in maxed houses.

Might want to activate Abernathy, that's what all those farms were put there for :)
 
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