Cybelemoon
New Member
- Messages
- 19
I need to know, is area is supposed to look like this?
When I started the city this was how it created the "base".
View attachment 1210
I am not even sure what is going on here, it looks like an addon is adding ground bits to your plots that is breaking the plot boundaries, and shouldn't be there...... the two plots on top of the hill, can you look at the plaques and tell me what addon they are from?
I am not even sure what is going on here, it looks like you have broken textures or an addon is adding ground bits to your plots that shouldn't be there...... the two plots on top of the hill, can you look at the plaques and tell me what addon they are from?
Ah! RotC makes extensive use of base Sim Settlement plots so you can't have oversized plots spawning. One easy idea: In the holotape look for "auto-made plots" and select "builder's choice". I've read it won't be perfect, designers haven't included their favourite option for every plot, but it might be enough for your problem (?).
I bet you are right! I have a couple of mods that use over-sized plots. (ERG) I just didn't think about SS ROTC using them on the foundation level etc. (my bad) Now I have to figure out how to keep Sim Settlements from using those, I like some of them for independent builds so really don't want to have to uninstall the addon, but hate having to go in and check and change every build. I'm going to log in and see what I can figure out.
Fixed it, was Junk Town Addon mod and I believe JibsI am not even sure what is going on here, it looks like an addon is adding ground bits to your plots that is breaking the plot boundaries, and shouldn't be there...... the two plots on top of the hill, can you look at the plaques and tell me what addon they are from?
A lot of the addon authors have been switching the oversized to player choice only, means they shouldn't be showing up in the random lots. Maybe the author hasn't gotten around to it yet...
Ah! RotC makes extensive use of base Sim Settlement plots so you can't have oversized plots spawning. One easy idea: In the holotape look for "auto-made plots" and select "builder's choice". I've read it won't be perfect, designers haven't included their favourite option for every plot, but it might be enough for your problem (?).
@Cybelemoon What version of Junktown are you on? @uituit placed all oversized plots on player-select a few updates ago. If you have the latest version, something could be wrong with the installation (unless he missed some ...)Fixed it, was Junk Town Addon mod and I believe Jibs
Yes, you are correct on that, I noticed that was working right. It was actually the Junk town fences mod and the other one was Jib's Residential. For some reason the JT fences shows up in the rotation for residential plots. That is why I had like a five plot long section up there. I'm not sure if the Junk town extreme will need to be manually banned for local ROTC settlements. I'll find out soon enough tho, just installed it. It looks awesome! LOL (I really have way too many mods!!!)@Cybelemoon What version of Junktown are you on? @uituit placed all oversized plots on player-select a few updates ago. If you have the latest version, something could be wrong with the installation (unless he missed some ...)
Actually, I had those, too. These two even block the path from the fast travel mat.
Altogether four or five, plus a few floating pieces of food from a plot interior. I waited until Kingsport reached level 3 and they were still there so I deleted them manually.
@ruinedworld Did you get the report on the junk fence blocking the martial plot access?
Oh, and the blueman sitting at the end of the bar causes the tires to bug out when entering workshop mode and leaves tires clipped allover the place and NPC's sitting in mid air.
Oh.. and the cart with the wood junk on it, and the Junk yard has the same piece bug out because of physics.
I also have floating beds/sleeping bags/mattresses around the pier and under the stairs leading from the very bottom (where the 2 commercial plots on the water are).
Also, not a bug, but level 3 (maybe 2?) conflicts with the Red Wave, a boat gets put down and it clips right through the red wave - which is a nothing but a minor inconvenience haha.
This is how the Red Wave docks:
The back half of the boat gets.. assimilated by another xD
We use essential cookies to make this site work, and optional cookies to enhance your experience.