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Jampads 2 - Jampads now available for Sim Settlements 2

Captain LaserBeam

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Am I right in thinking these last three updates and the new plots are not on Xbox? I’m now switching back and forth between two playthroughs, one with Venturers (cause that’s all that will fit) and one with Venturers Interiors and many other add ons. By the way, these are all brilliant.
Unfortunately - no these last updates are not on Xbox. I almost had to completely re-do most of the add-on pack to get it work on Xbox, so I would likely have to completely rebuild from scratch again to get these new plots in there. Basically most of the SCOLs and NIFs have to be reworked and retested extensively, so there has to be separate version of just about everything. I can't just "port" any of the assets over at all. I will probably only update the xbox version once I finish the mod because it will be a from-scratch rewrite most likely.
 

Dutch77

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320
Unfortunately - no these last updates are not on Xbox. I almost had to completely re-do most of the add-on pack to get it work on Xbox, so I would likely have to completely rebuild from scratch again to get these new plots in there. Basically most of the SCOLs and NIFs have to be reworked and retested extensively, so there has to be separate version of just about everything. I can't just "port" any of the assets over at all. I will probably only update the xbox version once I finish the mod because it will be a from-scratch rewrite most likely.
Yeah. Thought as much. Bummer, but SS is moving toward computer only anyway. Cheers on the work though, they are so cool.
 

Captain LaserBeam

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Yeah. Thought as much. Bummer, but SS is moving toward computer only anyway. Cheers on the work though, they are so cool.
I would try to do more to keep it updated but the way things are going I think by the time Chapter 3 is out there probably won't be any excess space for additional add-ons beyond maybe 1 or 2 and if I was faced with that limitation my own mod probably wouldn't even make the cut!
 

Dutch77

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I’m not even sure how Ch 3 itself could fit unless it just isn’t quite “worthy” of being Ch 3 or 1 and 2 get massively reduced. I appreciate you doing at least what you did for Xbox though.
 

Captain LaserBeam

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A new update, featuring a new building plan, some refreshes on some classics, and some other small changes.
  • New Building Plan - Live and Let Die - a 2x2 (slightly oversized) Cemetery that puts the FUN back in funerals!
  • Made adjustments to Building Plan Intergalactic Planetary - pod has now been raised to reduce chance of base clipping through the ground, clutter redone, aliens repositioned so that their feet do not clip into the saucer, and a fun surprise at level 3 courtesy of Pra's Arcade Terminals.
  • Made adjustments to Building Plan Robot Parade - removed static version of robot workbench to improve pathing through the plot and flipped spawns to make the plot more appropriate to place at settlement perimeter (as martial plots should be).
  • Other adjustments to some craftables to correct a few recipe errors and minor stat improvements in some of the items to make them more useful for survival given the difficulties in gathering crafting components.
https://www.nexusmods.com/fallout4/mods/48618
 

Captain LaserBeam

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Another new update! Jampads is now at 1.9.0!

  • New Building Plan - V.I.M.S. - Vault-Tec Interim Medical Station. Enjoy your return to the disease-riddled surface with this above-ground Vault-Tec medical facility! Serves as a hospital and employs up to three settlers. At level 3, features facial reconstruction surgery. Also features incredible Vault-Tec stained glass from MunkySpunky's Unicorn Farts and Godrays Stained Glass workshop. Thank you for choosing Vault-Tec!
  • Corrected some issues with spawns in the Even Better Than the Real Thing soda pop factory. Now those dynamic flags shouldn't appear without flagpoles. Thanks to @pra for pointing this out.
  • New options added for Dynamic decor - including new posters based off the in-game perk magazines and some stained glass options from MunkySpunk's Unicorn Farts and Godrays Stained Glass Workshop mod. Download it. It's great!
 

Captain LaserBeam

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447
Update available! Jampads version 2.0.0 is now available.

  • New Building Plan - "Hot House A" - an advanced farm that consists of a greenhouse that provides all the basic crops for your settlement plus a few extras including some flowers and a beehive courtesy of Munkyspunk. Also features planters from CREAtive Clutter made by MsRae. Adds a greater and greater variety of produce to general stores as it levels up and even some special treats to settlement bars if two settlers are assigned to the plot. Supports additional production to bars and general stores if Munkyspunk's mod The Bleachers is installed.
  • Improvements to Building Plan "Screaming Trees" - added another beehive courtesy of MunkySpunk and removed some extraneous objects that were causing settlers some difficulty in moving around the plot.
  • Improvements to Building Plan "You Give Me Fever" - changed up the fountain structure so it no longer sticks deep into the ground, tidied up spawns some so they look more organized, and added mutated ferns at level 3 and that includes mutated ferns as a possible offering to settlement general stores at level 3. The building plan also now adds items to settlement bars at level 3 if you have two settlers assigned, including extra teas if you have the Creation Club Slocum Joe's workshop content installed.
 
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