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Jampads 2 - Jampads now available for Sim Settlements 2

Captain LaserBeam

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419
Am I right in thinking these last three updates and the new plots are not on Xbox? I’m now switching back and forth between two playthroughs, one with Venturers (cause that’s all that will fit) and one with Venturers Interiors and many other add ons. By the way, these are all brilliant.
Unfortunately - no these last updates are not on Xbox. I almost had to completely re-do most of the add-on pack to get it work on Xbox, so I would likely have to completely rebuild from scratch again to get these new plots in there. Basically most of the SCOLs and NIFs have to be reworked and retested extensively, so there has to be separate version of just about everything. I can't just "port" any of the assets over at all. I will probably only update the xbox version once I finish the mod because it will be a from-scratch rewrite most likely.
 

Dutch77

Active Member
Messages
320
Unfortunately - no these last updates are not on Xbox. I almost had to completely re-do most of the add-on pack to get it work on Xbox, so I would likely have to completely rebuild from scratch again to get these new plots in there. Basically most of the SCOLs and NIFs have to be reworked and retested extensively, so there has to be separate version of just about everything. I can't just "port" any of the assets over at all. I will probably only update the xbox version once I finish the mod because it will be a from-scratch rewrite most likely.
Yeah. Thought as much. Bummer, but SS is moving toward computer only anyway. Cheers on the work though, they are so cool.
 

Captain LaserBeam

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419
Yeah. Thought as much. Bummer, but SS is moving toward computer only anyway. Cheers on the work though, they are so cool.
I would try to do more to keep it updated but the way things are going I think by the time Chapter 3 is out there probably won't be any excess space for additional add-ons beyond maybe 1 or 2 and if I was faced with that limitation my own mod probably wouldn't even make the cut!
 

Dutch77

Active Member
Messages
320
I’m not even sure how Ch 3 itself could fit unless it just isn’t quite “worthy” of being Ch 3 or 1 and 2 get massively reduced. I appreciate you doing at least what you did for Xbox though.
 

Captain LaserBeam

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Staff member
Verified Builder
Messages
419
A new update, featuring a new building plan, some refreshes on some classics, and some other small changes.
  • New Building Plan - Live and Let Die - a 2x2 (slightly oversized) Cemetery that puts the FUN back in funerals!
  • Made adjustments to Building Plan Intergalactic Planetary - pod has now been raised to reduce chance of base clipping through the ground, clutter redone, aliens repositioned so that their feet do not clip into the saucer, and a fun surprise at level 3 courtesy of Pra's Arcade Terminals.
  • Made adjustments to Building Plan Robot Parade - removed static version of robot workbench to improve pathing through the plot and flipped spawns to make the plot more appropriate to place at settlement perimeter (as martial plots should be).
  • Other adjustments to some craftables to correct a few recipe errors and minor stat improvements in some of the items to make them more useful for survival given the difficulties in gathering crafting components.
https://www.nexusmods.com/fallout4/mods/48618
 
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