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How to play Sim Settlements 2 in VR

TheRedLegend

Member
Messages
46
How to play Sim Settlements in VR
With the release of the SS2 trailer, I saw that lots of people asking how to get Sim Settlements 2 to work in VR. For the past year, I have been playing SS1 in VR with loads of mods. So I decided to make this post to help anyone who is trying to play SS1 or SS2 in VR.

DISCLAIMER! EVERY TIME YOU DOWNLOAD/UPDATE SS2 OR ANY MODS RELATED TO IT YOU HAVE TO CHANGE IT IN FO4VREDIT TO HEADER 0.95.
ALSO IF YOU USE FO4VRSE A POPUP WILL APERRER JUST PUSH OK IT JUST WORKS!

UPDATE: I will make a video in the future explaining how to download it and how to fix the problems y'all been having.


What you need:
FO4Edit: https://www.nexusmods.com/fallout4/mods/2737
Sim Settlements 2: https://www.nexusmods.com/fallout4/mods/47976/
Mods that Sim Settlements 2 requires:

Now install Sim Settlements as you would normally for VR. Once Sim Settlements is downloaded in your Fallout 4 VR profile go to the FO4Edit file and unzip it into any file you want if haven't already. Inside this file, there should be an application called FO4Edit.exe rename it to FO4VREdit.exe.
View attachment 9844

Now open FO4VREdit.exe. A window should pop up called Module Selection, cheack the boxes next to Fallout4.esm, SS2.esm, WorkshopFramework.esm, and HUDFramework.esm [Also SS2Extended.esp if you installed it.]. Now push ok.

Now you will be brought to this page:
View attachment 9845


Click SS2.esm, then where it says HEDR - Header click the 1.000000. You will get a warning, click Yes I'm absolutely sure. Change the 1.000000 to a 0.95, then push enter.
View attachment 9846

Now repeat for WorkshopFramework.esm[And SS2Extended.esp if you got it]. Then click the three-bar button in the top left and push save[You can also use CTRL + S], a window will pop up, push ok.

Now you can open your game and play! If anyone has any questions, feel free to post them in the comments.

Update: Just tested it out, Sim Settlements 2 works in VR!
View attachment 9847
View attachment 9848
 
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VersusXV

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This is pretty interesting, curious how it'll go for people on VR.
 

TiberOctum

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3
I might be missing something glaringly obvious here, but how did you get HUDFramework working in VR? I only get generic update messages in the upper left screen corner and no actual widgets.
I tried unpacking the standard interface files and patching HUDMenu.swf with the auto-patcher but besides a slightly mangled UI there still are only the generic messages.
 

TheRedLegend

Member
Messages
46
I might be missing something glaringly obvious here, but how did you get HUDFramework working in VR? I only get generic update messages in the upper left screen corner and no actual widgets.
I tried unpacking the standard interface files and patching HUDMenu.swf with the auto-patcher but besides a slightly mangled UI there still are only the generic messages.
I didn't do anything, I just try to live without it. I think it has to do with the VR hud being different.
 

TiberOctum

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I didn't do anything, I just try to live without it. I think it has to do with the VR hud being different.
That was my modus operandi as well so far. I just thought the floating symbols in your screenshot were a indication of HUDFramework working. But apparently they also just work fine without it.
 

Faye

New Member
Messages
15
I can start a new game just fine and everything seems to be working (I found a magazine on the workbench in Sanctuary that seems to be from SS2), but as soon as I crash or quit, I can't ever load any saves back up again. I THINK SS2 is the cause, going off the Papyrus logs: https://pastebin.com/iXKDhgeA

(Edit: I just tried disabling SS2, and every save loads just fine, so it is definitely SS2 causing the crashes.)

I followed all the instructions here. I'm using HUD Framework 1.0f, and Workshop Framework 1.1.9.

Does anyone know what might be going wrong here?
 

TheRedLegend

Member
Messages
46
I can start a new game just fine and everything seems to be working (I found a magazine on the workbench in Sanctuary that seems to be from SS2), but as soon as I crash or quit, I can't ever load any saves back up again. I THINK SS2 is the cause, going off the Papyrus logs: https://pastebin.com/iXKDhgeA

(Edit: I just tried disabling SS2, and every save loads just fine, so it is definitely SS2 causing the crashes.)

I followed all the instructions here. I'm using HUD Framework 1.0f, and Workshop Framework 1.1.9.

Does anyone know what might be going wrong here?
The only two things I could suggest are:
1. Making sure all SS2 mods are up to date. The latest release of Workshop Framework is v2.0.4a.
2. Redownload all mods related to SS2 and SS2 itself.[I had to redownload SS2 for another reason and it seemed to fix it.]
 

Faye

New Member
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15
The only two things I could suggest are:
1. Making sure all SS2 mods are up to date. The latest release of Workshop Framework is v2.0.4a.
2. Redownload all mods related to SS2 and SS2 itself.[I had to redownload SS2 for another reason and it seemed to fix it.]
When I use Workshop Framework v2.0.4a, I get an error box:

"Unsupported runtime version (expected v1.10.163).
Workshop Framework Identifier will be disabled. Check the mod page on NexusMods, it should be updated shortly after F4SE."

Will the mod still work? Do you get this message as well?

Edit: I've redownloaded the mod and am using the most recent versions of everything, and the game+saves open fine... but the mod doesn't seem to be installed at all? The magazine isn't on the workbench in Sanctuary, even on a new save.
 
Last edited:

TheRedLegend

Member
Messages
46
When I use Workshop Framework v2.0.4a, I get an error box:

"Unsupported runtime version (expected v1.10.163).
Workshop Framework Identifier will be disabled. Check the mod page on NexusMods, it should be updated shortly after F4SE."

Will the mod still work? Do you get this message as well?

Edit: I've redownloaded the mod and am using the most recent versions of everything, and the game+saves open fine... but the mod doesn't seem to be installed at all? The magazine isn't on the workbench in Sanctuary, even on a new save.
Did you change all of the mods headers to 0.95?
 

farconics

New Member
Messages
1
I'm getting an unsupported runtime version with the latest versions of Workshop Framework and F4SEVR. What versions are you guys using for both? Already tried changing mod headers to 0.95.
 

TiberOctum

New Member
Messages
3
I'm getting an unsupported runtime version with the latest versions of Workshop Framework and F4SEVR. What versions are you guys using for both? Already tried changing mod headers to 0.95.
Same thing here. I'd guess Workshop Framework doesn't recognize F4VR or the VR Script Extender as a legit version. Doesn't seem to affect gameplay, though. At least as far as I've played.
 

Faye

New Member
Messages
15
Did you change all of the mods headers to 0.95?
...I know I did at one point, but apparently if you disable/reenable the mods in Vortex you have to redo the headers again! I made sure all the headers were right (HudFramework, Workshop Framework, and SS2 are all 0.95), and that I'm using the most recent Workshop Framework, but when I go in to load my save and check for the magazine, it crashes as soon as I start loading the file, just like before. It ALSO crashes if I try to start a new game, right after the intro cinematic. I'm baffled.

My plugin list is as follows. I don't suppose there's some sort of conflict here...? I can't imagine why there would be...

Code:
# Automatically generated by Vortex
*StartMeUp.esp
*Clean Water - Clear - Rads.esp
*NoDiamondCityMapMarker.esp
*Vendor Diversity Overhaul.esp
*NPC LLD Rebalance.esp
*No Legendary Items From Creatures.esp
*Binary Speech Checks V.4 Forgiving.esp
*DLCRobot.esm
*DLCworkshop01.esm
*DLCCoast.esm
*DLCworkshop02.esm
*DLCworkshop03.esm
*DLCNukaWorld.esm
*PANPC.esm
*NAC.esm
*SKKCombatStalkers.esp
*Binoculars.esp
*mr Loot Logic and Reduction.esp
*FAR.esp
*Insignificant Object Remover.esp
*PipBoy-VR-Light.esp
*Vivid Fallout - All in One - Best Choice.esp
*KabutoVR.esp
*BladedWeaponsReduxForVRDLC.esp
*robot workbench.esp
*PipeGunsGlowFix.esp
*10mm.esp
*RDTG_DLCCompatibility.esp
*RDTG_FarHarborVROptimization.esp
*RDTG_NukaWorldVROptimization.esp
*SurvivalOptions.esp
*NAC-FarHarbor.esp
*3DNPC_FO4.esp
*RDTG_InteriorsVROptimization.esp
*45autoPistol.esp
*Fog Remover II (AIO) Recommended.esp
*RDTG_BaseDowntownVROptimization.esp
*W.A.T.Minutemen.esp
*3DNPC_FO4Settler.esp
*ABundleofTape.esp
*9mmPistol.esp
*F4NVServiceRifleRedux.esp
*WattzLaserGun.esp
*FO4 NPCs Travel.esp
*DP_CaravanShotgun.esp
*HuntingShotgun.esp
*SigSauer127.esp
*3DNPC_FO4_DLC.esp
*AtomicRadio.esp
*Conelrad 640-1240.esp
*NAC-NukaWorld.esp

I'm trying to think of what else it could be! I'm using FO4VRSE, I installed the mods using Vortex... What could I be missing?

Update:
Ok, I can now load saves again, after deleting my Fallout4Custom.ini and Fallout4Prefs.ini files (For SOME reason? I have no idea why that would keep saves from loading...). But I'm still not seeing the magazine on the workshop!

(Thinking about it, I also have SKK Combat Stalkers installed, but have been unable to find any evidence of it in game despite it seemingly being installed correctly, even the console returns no results for the holotape it's supposed to give you. So SS2 is basically acting the same way SKKCS is. Could it be related somehow?)
 
Last edited:

TheRedLegend

Member
Messages
46
I'm getting an unsupported runtime version with the latest versions of Workshop Framework and F4SEVR. What versions are you guys using for both? Already tried changing mod headers to 0.95.
Just click ok it does not change anything. It opens the game.
 

TheRedLegend

Member
Messages
46
...I know I did at one point, but apparently if you disable/reenable the mods in Vortex you have to redo the headers again! I made sure all the headers were right (HudFramework, Workshop Framework, and SS2 are all 0.95), and that I'm using the most recent Workshop Framework, but when I go in to load my save and check for the magazine, it crashes as soon as I start loading the file, just like before. It ALSO crashes if I try to start a new game, right after the intro cinematic. I'm baffled.

My plugin list is as follows. I don't suppose there's some sort of conflict here...? I can't imagine why there would be...

Code:
# Automatically generated by Vortex
*StartMeUp.esp
*Clean Water - Clear - Rads.esp
*NoDiamondCityMapMarker.esp
*Vendor Diversity Overhaul.esp
*NPC LLD Rebalance.esp
*No Legendary Items From Creatures.esp
*Binary Speech Checks V.4 Forgiving.esp
*DLCRobot.esm
*DLCworkshop01.esm
*DLCCoast.esm
*DLCworkshop02.esm
*DLCworkshop03.esm
*DLCNukaWorld.esm
*PANPC.esm
*NAC.esm
*SKKCombatStalkers.esp
*Binoculars.esp
*mr Loot Logic and Reduction.esp
*FAR.esp
*Insignificant Object Remover.esp
*PipBoy-VR-Light.esp
*Vivid Fallout - All in One - Best Choice.esp
*KabutoVR.esp
*BladedWeaponsReduxForVRDLC.esp
*robot workbench.esp
*PipeGunsGlowFix.esp
*10mm.esp
*RDTG_DLCCompatibility.esp
*RDTG_FarHarborVROptimization.esp
*RDTG_NukaWorldVROptimization.esp
*SurvivalOptions.esp
*NAC-FarHarbor.esp
*3DNPC_FO4.esp
*RDTG_InteriorsVROptimization.esp
*45autoPistol.esp
*Fog Remover II (AIO) Recommended.esp
*RDTG_BaseDowntownVROptimization.esp
*W.A.T.Minutemen.esp
*3DNPC_FO4Settler.esp
*ABundleofTape.esp
*9mmPistol.esp
*F4NVServiceRifleRedux.esp
*WattzLaserGun.esp
*FO4 NPCs Travel.esp
*DP_CaravanShotgun.esp
*HuntingShotgun.esp
*SigSauer127.esp
*3DNPC_FO4_DLC.esp
*AtomicRadio.esp
*Conelrad 640-1240.esp
*NAC-NukaWorld.esp

I'm trying to think of what else it could be! I'm using FO4VRSE, I installed the mods using Vortex... What could I be missing?

Update:
Ok, I can now load saves again, after deleting my Fallout4Custom.ini and Fallout4Prefs.ini files (For SOME reason? I have no idea why that would keep saves from loading...). But I'm still not seeing the magazine on the workshop!

(Thinking about it, I also have SKK Combat Stalkers installed, but have been unable to find any evidence of it in game despite it seemingly being installed correctly, even the console returns no results for the holotape it's supposed to give you. So SS2 is basically acting the same way SKKCS is. Could it be related somehow?)
I have F04VRSE and It works fine. Also, SS2 is not on your list.
 

TheRedLegend

Member
Messages
46
When I use Workshop Framework v2.0.4a, I get an error box:

"Unsupported runtime version (expected v1.10.163).
Workshop Framework Identifier will be disabled. Check the mod page on NexusMods, it should be updated shortly after F4SE."

Will the mod still work? Do you get this message as well?

Edit: I've redownloaded the mod and am using the most recent versions of everything, and the game+saves open fine... but the mod doesn't seem to be installed at all? The magazine isn't on the workbench in Sanctuary, even on a new save.
Just click ok it does not change anything. It opens the game.
 

Faye

New Member
Messages
15
I have F04VRSE and It works fine. Also, SS2 is not on your list.
....Well, I feel dumb right now. I know it was in there earlier but I guess Ihadn't made sure in a while. I went in the Vortex plugin list and enabled it, then checked in game, and yep, the magazine is there, and I can save and load fine. Thank you so much!

I am getting a bunch of HUD Framework "GenericMessage" pop-ups in the corner with lots of 0s in them. Do those go away after a while, and if not is there a way to disable them?

And one more thing: I've never played Sim Settlements before. Will I be missing anything critical because HUD Framework doesn't work in VR? Or is everything it would do entirely optional and I'll be able to get that information in other ways?
 

TheRedLegend

Member
Messages
46
....Well, I feel dumb right now. I know it was in there earlier but I guess Ihadn't made sure in a while. I went in the Vortex plugin list and enabled it, then checked in game, and yep, the magazine is there, and I can save and load fine. Thank you so much!

I am getting a bunch of HUD Framework "GenericMessage" pop-ups in the corner with lots of 0s in them. Do those go away after a while, and if not is there a way to disable them?

And one more thing: I've never played Sim Settlements before. Will I be missing anything critical because HUD Framework doesn't work in VR? Or is everything it would do entirely optional and I'll be able to get that information in other ways?

I am so happy that you got it working!

I think you can turn off the Generic Messages in the SS2 Holotape which you can craft at a city planner's desk or get it by doing the quest. Then turn off the hud in the settings. (I have not done this but I will try tonight or tomorrow afternoon and give you an update.)

And no you will not lose too much information(Kinggath is really good at adding options which allow players to get info in other ways). If you build a city planner's desk you can get reports, you can use the vanilla settlement hud, and you can use the ASAM sensors(Make sure to put your face inside the ASAM to see the information about the plot.)

Hope this helps!
 
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Faye

New Member
Messages
15
I am so happy that you got it working

I think you can turn off the Generic Messages in the SS2 Holotape which you can craft at a city planers desk or get it by doing the quest. Then turning off the hud in the settings.(I have not done this but I will try tonight or tomorrow afternoon and give you an update.)

And no you will not lose to much information(Kinggath is really good at adding options which allow players to get info in other ways). If you build a city planets desk you can get reports, you can use the vanilla settlement hud, and you can use the ASAM sensors(Make sure to put your face inside the ASAM to see the information about the plot.)

Hope this helps!
Noted! I'll take a look at that holotape next time I play. And that's good to hear! I'm hoping the in-game tutorials/training for the mod is pretty decent, because I haven't been able to find a ton of documentation for SS2 just yet (other than a few videos).

One last question (...Probably?), I seem to recall something about being able to just assign a leader to the settlement and then let it grow on autopilot in the old version, so the settlements basically act more like towns in other Fallout games than place you have complete control over. Is that a native feature of the mod, or was that some kind of addon? That sounds like a really fun way to do things in Survival mode so I'll definitely be taking that option if it's a possibility.
 

TheRedLegend

Member
Messages
46
Noted! I'll take a look at that holotape next time I play. And that's good to hear! I'm hoping the in-game tutorials/training for the mod is pretty decent, because I haven't been able to find a ton of documentation for SS2 just yet (other than a few videos).

One last question (...Probably?), I seem to recall something about being able to just assign a leader to the settlement and then let it grow on autopilot in the old version, so the settlements basically act more like towns in other Fallout games than place you have complete control over. Is that a native feature of the mod, or was that some kind of addon? That sounds like a really fun way to do things in Survival mode so I'll definitely be taking that option if it's a possibility.
No, it is not an addon. But the feature is locked out until you complete more of the quest. But once you reach that point you can assign anyone(or certain characters to get cool buffs) to a city planner's desk and they will become the mayor. The settlements will build up by themselves and level up. It is a really cool feature.

Here is the old wiki page for the Rise Of The Commonwealth: https://simsettlements.com/web/wiki/index.php?title=Rise_Of_The_Commonwealth
Most of the information should stay the same but the team probably changed some stuff to make it better.

Note: I have not got far enough to try it out yet.
 

Faye

New Member
Messages
15
No, it is not an addon. But the feature is locked out until you complete more of the quest. But once you reach that point you can assign anyone(or certain characters to get cool buffs) to a city planner's desk and they will become the mayor. The settlements will build up by themselves and level up. It is a really cool feature.

Here is the old wiki page for the Rise Of The Commonwealth: https://simsettlements.com/web/wiki/index.php?title=Rise_Of_The_Commonwealth
Most of the information should stay the same but the team probably changed some stuff to make it better.

Note: I have not got far enough to try it out yet.
Oh, nice! Yeah, I went and looked it up, I was excited to realize it was an expansion by the actual creator because that meant it was probably in SS2. Looking forward to it! (I am very excited now.)

Thank you for all your help, I hugely appreciate it!
 
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