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Closed House models, plot boundaries

Lystraeus

Member
Vault Librarian
Messages
94
Sorry to trouble you again, kinggath :)

The following were all built on wooden foundations.

The lvl 3 trash trailer appears to clip into another residential house, if they're placed back to back. I had a look at it in the kgsim demo cell, and it overhangs the back of the plot boundary.

Additionally, the wasteland lounger (all lvl 3 versions AFAIK) spawn a 1x1 wooden floorpiece behind them. This sticks out the back of the plot.
 
I'm not sure if I'll fix the trailer, it's just huge and it might always clip a bit.

The Wasteland Lounger I just keep forgetting to fix... So we'll call this a reminder! :)
 
(Don't know if this a separate bug or not, but it got to do with exceeding plot boundaries.)

When placing [snapping together] multiple residential plots on wooden foundations, building material piles on inactive residential plots exceeds plot boundaries (by a fraction) and blocks placing of other plots back-to-back.

I often build parts of my settlements as grids of wooden foundations, intersected with boardwalk pathways. Like a giant pier structure.

|¤¤¤¤|¤¤¤¤|
|------|------|
|¤¤¤¤|¤¤¤¤|
|¤¤¤¤|¤¤¤¤|
|------|------|
|¤¤¤¤|¤¤¤¤|

¤ = plot
- = boardwalk
| = boardwalk
 
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