Slb1
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After ~160 hours of game play including redos and Level 41, I have had 12 non-recurring in-game CTDs, 1 recurring in-game CTD (crashed twice while sneaking around the southeast of Sunshine to get into position for a vassal assault), 3 game freezes, and 1 corrupt Exit Save. My starting conditions are:
After completing the Fort Strong quest, created my first Outpost at Red Rocket by placing a Field Command Center.
Tested the War Options at Abernathy by sniping the 3 guards. After successfully eliminating the 3 Gunners, the Workbench indicated my ownership of Abernathy, but not as a Vassal. Because this mod is a work-in-progress, I made two suggestions to Kinggath et al
Next, made Sanctuary a vassal with the only old problem of Danse attacking me, so I brought Dog and had a good battle against the Gunners.
Abernathy Vassal
Tried three times to make Abernathy a vassal. The first was sniping the Gunner guards and placing a Field Command Center and then a War Planners Desk. In both cases, the only option was to make Abernathy an Outpost, not a Vassal. The second time, I sniped the guards and Danse was stuck on the hill by the water tower. Then conducted a vassal assault and had the same problem as before - Danse attacked me. So the third time which was a success, Danse and I sniped the guards and then I did a vassal assault with Dog.
Starlight Vassal
Sniped/attacked the guards and no civilians/settlers joined the guards. Tried three times to make Starlight a vassal and twice Danse attacked me. It was probably due to 6 of the 9 settlers/civilians that went "red" and joined the defenders. This did not occur in the previous version of Conqueror and my Game 4. The third time when the "Send Danse to Sanctuary" message popped up, I accepted it and Danse left and I successfully completed the assault. After the assault, I used console commands to bring Danse back and he continued to attack me. Finally, waited more than 24 hrs game time and then used console command (0005de4d.moveto player) and moved him back to me and he was not hostile.
Boston Airport Outpost
Traveled to the Boston Airport and made it an Outpost by placing a Field Command Center. Moved my HQ to BA without a problem.
Sunshine Vassal
At Sunshine, I sniped a Gunner and immediately the 3 observed civilians went red, after having Danse "stay" on the dam roadway. Went back shortly after and sniped another Gunner and the 2 observed civilians went red. I did observe the Sunshine flag was the Gunner flag. Whether this is intentional or not, this approach works for me. Adds another dimension to the Conqueror/Liberator game play. Thanks again to KG and the team.
Reloaded an earlier save, and at Sunshine, with Danse at "stay", went and sniped 2 Gunners which turned 4 civilians "red" and then ran back and changed Danse to "follow." He charged forward shooting the civilians, we eliminated the 4 civilians and became allied with the settlement.
Tried twice to make Sunshine a vassal. The first time abut 4 of the 9 settlers/citizens went "red" and the message to send Danse to Sanctuary popped up. Reloaded an earlier save and sent Danse to Sanctuary before beginning the assault. About 4 of the 9 settlers/citizens went "red" and joined the defenders. About 10 seconds after receiving the message that Sunshine had been liberated, the remaining settlers/citizens went "red". Immediately reloaded the save just after liberating Sunshine, fast traveled to/from Red Rocket, and the settlers/citizens were not hostile.
Tenpines Vassal
At Tenpines sniped/attacked Gunner guards with Danse without a problem. Tried twice to make Tenpines a vassal and both times had Danse stay out of sight. The first time my warriors were not triggered to follow me at the assembly point. And the second time, it appears the complexity of the city plan prevented my warriors from following me into Tenpines which resulted in a lot of stimpack usage.
Nordhagen Vassal
At Nordhagen sniped/attacked Gunner guards with Danse without a problem. Tried twice to make Nordhagen a vassal and both times had Danse stay out of sight. The first time was a success, but I was slow to save, get outside the building and fast travel to/from Boston Airport before a bunch of citizens/settlers turned "red". The second time I was faster and it was a success. As a result of this vassal assault, I am going to make a new suggestion, regarding guards and assaults, see https://simsettlements.com/site/ind...ed-guards-sniping-attacks-and-assaults.11961/
The Behemoth Incident
As many times as I have played this game, every now and then there is the rare occurrence. One reason amongst many that I play BoS is to fly around the map instead of instantaneous fast travel. So I am flying from the Prydwen to Sunshine, and as the vertibird passes over the car "Stonehenge", the behemoth began throwing rocks and then chased me to Sunshine. Normally, when there is a "red caution" due to flying somewhere and taking pot shots, the target never chases you very far. So everyone in Sunshine came pouring out to engage the behemoth and I stood there watching and reflecting on the fact this never occurred before. Then I got decked with the fire hydrant and had to reload an earlier save. The behemoth again threw rocks, but this time I used the minigun and the cars exploded, forcing the behemoth to flee to the southwest into the computer ether.
County Crossing Vassal
At County sniped/attacked Gunner guards with Danse without a problem. Tried twice to make County a vassal and both times had Danse stay out of sight, this time at the diner over the bridge. The first time was a success, but I again was slow to save and fast travel to/from Boston Airport before a bunch of citizens/settlers turned "red". The second time I was faster and it was a success.
I did realize there is a way to "cheat" the system somewhat. After successfully sniping/attacking the guards and allying with County, I wanted a different city plan. Proceeded to change the city plan, which restarted the settlement at level 0. Returning to conduct the vassal assault, there were no mg turrets whereas before there were about 5.
Bunker Hill Vassal
At Bunker Hill attempted to snipe/attack Gunner guards with Danse, but had significant problems, see https://simsettlements.com/site/ind...on-regarding-conqueror-and-bunker-hill.12000/ As discussed in that thread, particularly MrCjohn comment, "Bunker Hill ROTC is... problematic." Until Kinggath et al resolve this, probably best to exclude Bunker Hill from the Conqueror prebuilt settlements and War Options.
Taffington Vassal 1
At Taffington sniped/attacked Gunner guards with Danse without a problem. However, an inconsistency was observed while planning the vassal assault - the pipboy map showed Taffington out of range to be a vassal, but the assault mechanics allowed a vassal assault of Taffington, see https://simsettlements.com/site/index.php?threads/cant-launch-assaults-anymore.11983/ . Decided to avoid this potential problem, and reload an old save and convert Covenant to an Outpost.
Covenant Outpost
During the Conqueror setup at the beginning of the game, I did not specify Covenant as either prebuilt or War Options/preconquered. Approaching Covenant and expecting to do the Dan/synth quest, I was surprised that everyone including Dan went "red" and attacked Danse and me. After eliminating all the defenders, placed a Field Command Center and made Covenant an Outpost. One advantage to having Covenant as an Outpost is all my Outposts and vassals are now connected.
Taffington Vassal 2
At Taffington sniped/attacked Gunner guards with Danse without a problem. Tried four times to make Taffington a vassal and each times had Danse stay out of sight near Covenant. The first two times, I sniped an MG turret and the BoS attacked me. The third time the Gunners hit me with a missile and the fourth time was a success. Again, about 1/3 of the settlers/civilians joined the Gunners.
Oberland Outpost
At Oberland sniped/attacked Raider guards with Danse without a problem. Must be learning how to do this - got it the first time. Had Danse stay out of sight in the woods. After receiving the successful assault message, saved the game and fast traveled to/from Red Rocket.
The Slog Outpost
To be continued below.
Problems To Date:
- No DLCs and 39 mods including current versions of SS, Conqueror v 4.2.0, other SS related mods, no salvage/scrapping mods, Takarazuka's current BoS Liberator mod, and SKK Fast BoS mod.
- Using an old unmodded save, successfully loaded the Conqueror prebuilt settlements and the Conqueror War/Guards Option immediately after completing the Sanctuary/Codsworth/Bloatflies quest. While these were loading scrapped/explored Sanctuary. (Per MrCjohn, this approach may result in later problems, see Bunker Hill)
- Playing modified survival mode.
After completing the Fort Strong quest, created my first Outpost at Red Rocket by placing a Field Command Center.
Tested the War Options at Abernathy by sniping the 3 guards. After successfully eliminating the 3 Gunners, the Workbench indicated my ownership of Abernathy, but not as a Vassal. Because this mod is a work-in-progress, I made two suggestions to Kinggath et al
- Correct this ownership situation, if possible. In the meantime, I will vassal assault Abernathy to further test this.
- If possible, have the vassal assault defenders from the same organization as the guards.
Next, made Sanctuary a vassal with the only old problem of Danse attacking me, so I brought Dog and had a good battle against the Gunners.
Abernathy Vassal
Tried three times to make Abernathy a vassal. The first was sniping the Gunner guards and placing a Field Command Center and then a War Planners Desk. In both cases, the only option was to make Abernathy an Outpost, not a Vassal. The second time, I sniped the guards and Danse was stuck on the hill by the water tower. Then conducted a vassal assault and had the same problem as before - Danse attacked me. So the third time which was a success, Danse and I sniped the guards and then I did a vassal assault with Dog.
Starlight Vassal
Sniped/attacked the guards and no civilians/settlers joined the guards. Tried three times to make Starlight a vassal and twice Danse attacked me. It was probably due to 6 of the 9 settlers/civilians that went "red" and joined the defenders. This did not occur in the previous version of Conqueror and my Game 4. The third time when the "Send Danse to Sanctuary" message popped up, I accepted it and Danse left and I successfully completed the assault. After the assault, I used console commands to bring Danse back and he continued to attack me. Finally, waited more than 24 hrs game time and then used console command (0005de4d.moveto player) and moved him back to me and he was not hostile.
Boston Airport Outpost
Traveled to the Boston Airport and made it an Outpost by placing a Field Command Center. Moved my HQ to BA without a problem.
Sunshine Vassal
At Sunshine, I sniped a Gunner and immediately the 3 observed civilians went red, after having Danse "stay" on the dam roadway. Went back shortly after and sniped another Gunner and the 2 observed civilians went red. I did observe the Sunshine flag was the Gunner flag. Whether this is intentional or not, this approach works for me. Adds another dimension to the Conqueror/Liberator game play. Thanks again to KG and the team.
Reloaded an earlier save, and at Sunshine, with Danse at "stay", went and sniped 2 Gunners which turned 4 civilians "red" and then ran back and changed Danse to "follow." He charged forward shooting the civilians, we eliminated the 4 civilians and became allied with the settlement.
Tried twice to make Sunshine a vassal. The first time abut 4 of the 9 settlers/citizens went "red" and the message to send Danse to Sanctuary popped up. Reloaded an earlier save and sent Danse to Sanctuary before beginning the assault. About 4 of the 9 settlers/citizens went "red" and joined the defenders. About 10 seconds after receiving the message that Sunshine had been liberated, the remaining settlers/citizens went "red". Immediately reloaded the save just after liberating Sunshine, fast traveled to/from Red Rocket, and the settlers/citizens were not hostile.
Tenpines Vassal
At Tenpines sniped/attacked Gunner guards with Danse without a problem. Tried twice to make Tenpines a vassal and both times had Danse stay out of sight. The first time my warriors were not triggered to follow me at the assembly point. And the second time, it appears the complexity of the city plan prevented my warriors from following me into Tenpines which resulted in a lot of stimpack usage.
Nordhagen Vassal
At Nordhagen sniped/attacked Gunner guards with Danse without a problem. Tried twice to make Nordhagen a vassal and both times had Danse stay out of sight. The first time was a success, but I was slow to save, get outside the building and fast travel to/from Boston Airport before a bunch of citizens/settlers turned "red". The second time I was faster and it was a success. As a result of this vassal assault, I am going to make a new suggestion, regarding guards and assaults, see https://simsettlements.com/site/ind...ed-guards-sniping-attacks-and-assaults.11961/
The Behemoth Incident
As many times as I have played this game, every now and then there is the rare occurrence. One reason amongst many that I play BoS is to fly around the map instead of instantaneous fast travel. So I am flying from the Prydwen to Sunshine, and as the vertibird passes over the car "Stonehenge", the behemoth began throwing rocks and then chased me to Sunshine. Normally, when there is a "red caution" due to flying somewhere and taking pot shots, the target never chases you very far. So everyone in Sunshine came pouring out to engage the behemoth and I stood there watching and reflecting on the fact this never occurred before. Then I got decked with the fire hydrant and had to reload an earlier save. The behemoth again threw rocks, but this time I used the minigun and the cars exploded, forcing the behemoth to flee to the southwest into the computer ether.
County Crossing Vassal
At County sniped/attacked Gunner guards with Danse without a problem. Tried twice to make County a vassal and both times had Danse stay out of sight, this time at the diner over the bridge. The first time was a success, but I again was slow to save and fast travel to/from Boston Airport before a bunch of citizens/settlers turned "red". The second time I was faster and it was a success.
I did realize there is a way to "cheat" the system somewhat. After successfully sniping/attacking the guards and allying with County, I wanted a different city plan. Proceeded to change the city plan, which restarted the settlement at level 0. Returning to conduct the vassal assault, there were no mg turrets whereas before there were about 5.
Bunker Hill Vassal
At Bunker Hill attempted to snipe/attack Gunner guards with Danse, but had significant problems, see https://simsettlements.com/site/ind...on-regarding-conqueror-and-bunker-hill.12000/ As discussed in that thread, particularly MrCjohn comment, "Bunker Hill ROTC is... problematic." Until Kinggath et al resolve this, probably best to exclude Bunker Hill from the Conqueror prebuilt settlements and War Options.
Taffington Vassal 1
At Taffington sniped/attacked Gunner guards with Danse without a problem. However, an inconsistency was observed while planning the vassal assault - the pipboy map showed Taffington out of range to be a vassal, but the assault mechanics allowed a vassal assault of Taffington, see https://simsettlements.com/site/index.php?threads/cant-launch-assaults-anymore.11983/ . Decided to avoid this potential problem, and reload an old save and convert Covenant to an Outpost.
Covenant Outpost
During the Conqueror setup at the beginning of the game, I did not specify Covenant as either prebuilt or War Options/preconquered. Approaching Covenant and expecting to do the Dan/synth quest, I was surprised that everyone including Dan went "red" and attacked Danse and me. After eliminating all the defenders, placed a Field Command Center and made Covenant an Outpost. One advantage to having Covenant as an Outpost is all my Outposts and vassals are now connected.
Taffington Vassal 2
At Taffington sniped/attacked Gunner guards with Danse without a problem. Tried four times to make Taffington a vassal and each times had Danse stay out of sight near Covenant. The first two times, I sniped an MG turret and the BoS attacked me. The third time the Gunners hit me with a missile and the fourth time was a success. Again, about 1/3 of the settlers/civilians joined the Gunners.
Oberland Outpost
At Oberland sniped/attacked Raider guards with Danse without a problem. Must be learning how to do this - got it the first time. Had Danse stay out of sight in the woods. After receiving the successful assault message, saved the game and fast traveled to/from Red Rocket.
The Slog Outpost
To be continued below.
Problems To Date:
- OLD - BoS guard at Sanctuary will not stay assigned to martial plot. However, at Starlight, a Guard self-assigned to a martial plot.
OLDNEW - Danse shooting at me during Sanctuary, Abernathy, Starlight and Sunshine vassal assault.- NEW - Companion reassignment dialogue box is empty. Reassigned companions "automatically" travel to Sanctuary or Red Rocket.
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