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Can I utilize Settlement Leaders/Mayors without utilizing City Plans for those settlements?

MinutemanDan

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I want to assign a settlement leader to Abernathy and Sanctuary to provide bonuses to them without having to utilize city plans to do so. The City Planner desk immediately moves onto the beginning of setting up a City Plan after you select a mayor. Does backing out of building a city plan after assigning a leader prevent the leader traits from affecting the settlement or otherwise cause anything weird such some sort of script issue or is it safe to do so?
 
I've had the children of atom patrol from just assigning him and declining the city plan. Seems to point that the traits work regardless, however I cant find an official position on this, or if its just a one off unintended bug. But as far as I can tell it works okay if you decline the city plan, just takes a day or so for any patrols, etc to show up for me.
 
I've had the children of atom patrol from just assigning him and declining the city plan. Seems to point that the traits work regardless, however I cant find an official position on this, or if its just a one off unintended bug. But as far as I can tell it works okay if you decline the city plan, just takes a day or so for any patrols, etc to show up for me.
Thanks for sharing your experience with it, I guess Ill put someone in charge of Abernathy and see what happens.
 
let me know how this goes. i am not a big fan of the city plans, but i wouldn't mind making Cait the mayor of Hangmans for the bonuses, since i stick her down there once her loyalty quest is done.
 
Yes, you can use a Leader without having a City Plan active. It's often not worth it if you think of it from pure maths - most Leader Traits aren't SO good that they are worth more than having another person working a farm or whatever - but for flavor and/or for specific Leader Traits, sure it can work out.

(and yes, you can do it the other way round if you change one setting - you can have a City Plan without a Leader active)
 
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Yes, you can use a Leader without having a City Plan active. It's often not worth it if you think of it from pure maths - most Leader Traits aren't SO good that they are worth more than having another person working a farm or whatever - but for flavor and/or for specific Leader Traits, sure it can work out.
I'm using Anarch's Leaders Almanac, while most of the combinations aren't utterly gamechanging some of the combinations are definitely going to be more useful in the long-run than just another settler doing settler things since I can just have other settlers do that at a caravan connected settlement.
 
I'm using Anarch's Leaders Almanac, while most of the combinations aren't utterly gamechanging some of the combinations are definitely going to be more useful in the long-run than just another settler doing settler things since I can just have other settlers do that at a caravan connected settlement.
Oh, for sure. Addon sets can get pretty creative with them.
I just make it a habit to not bring other mods into discussions if I can help it - years of being Tech Support taught me to only give 'clients' the minimum information they need without causing overload confusion.

I know it comes off as patronising, but I had a regular customer when that was my day job that had to be told computers dont just "know" what you meant, when you clicked on Print it assumed you meant Print, multiple times, and another that actively refused to believe emailing a pdf was anything less than a 15-20 minute job involving 2 printers and 4 separate email clients, so I err towards assuming no knowledge or even object permanence at all
 
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Oh, for sure. Addon sets can get pretty creative with them.
I just make it a habit to not bring other mods into discussions if I can help it - years of being Tech Support taught me to only give 'clients' the minimum information they need without causing overload confusion.

I know it comes off as patronising, but I had a regular customer when that was my day job that had to be told computers dont just "know" what you meant, when you clicked on Print it assumed you meant Print, multiple times, and another for whom emailing a pdf was a 15-20 minute job involving 2 printers and 4 separate email clients, so I err towards assuming no knowledge or even object permanence at all
Hey don't worry about it man. For some context however, from what I've seen the addon mostly uses remixed combinations of "vanilla" leader traits or custom traits that are fairly similar in balance, or just essentially renamed versions of an existing trait. The increased combinations and just general amount of mayors allows for some more variety compared to stock SS2, especially for when you haven't recruited that many companions yet. Some of the individual traits/trait combos even on base FO4 companions are at least fairly interesting though.

Bot finder on Ada for random robot settlers, investigator on Nick to buff your caravan plot discovery chance, stuff like Makeshift Armorer or Melee Trainer if you're struggling to meet defense requirements, etc etc. In some cases it may even just be more effective to have a mayor that boosts farm production by 20% for a bunch of farms instead just one more farmer, especially since mayor SPECIAL is irrelevant as far as I can tell.
 
I believe that leader/mayor charisma increases the chances of the recruitment beacon bringing in a settler with higher SPECIAL stats (at least that was the last update on that) so it is 100% worth having a leader at settlement even if you are not using a city plan because any settlers that come into the settlement have a better chance of being non-crappy. I've noticed this that I have fewer 1's across the board SPECIALs when I assign a leader even if there's no city plan. If it is a high CHA leader - even better.
 
I believe that leader/mayor charisma increases the chances of the recruitment beacon bringing in a settler with higher SPECIAL stats (at least that was the last update on that) so it is 100% worth having a leader at settlement even if you are not using a city plan because any settlers that come into the settlement have a better chance of being non-crappy. I've noticed this that I have fewer 1's across the board SPECIALs when I assign a leader even if there's no city plan. If it is a high CHA leader - even better.
Thanks for the information, I can probably set up a charisma training plot for the leader too then. As an aside, I've found settlers with low SPECIAL are best just sent to a settlement with lots of training plots for a bit before shipping them out to another settlement after they've gotten their education. They're also useful for stuff like comm posts (as far as I can tell), artillery, and other roles that don't rely on special but still provide significant benefits.
 
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