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Game 5 - The Continuing Saga of a Conqueror BoS Liberator Updated

Slb1

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After ~160 hours of game play including redos and Level 41, I have had 12 non-recurring in-game CTDs, 1 recurring in-game CTD (crashed twice while sneaking around the southeast of Sunshine to get into position for a vassal assault), 3 game freezes, and 1 corrupt Exit Save. My starting conditions are:
  • No DLCs and 39 mods including current versions of SS, Conqueror v 4.2.0, other SS related mods, no salvage/scrapping mods, Takarazuka's current BoS Liberator mod, and SKK Fast BoS mod.
  • Using an old unmodded save, successfully loaded the Conqueror prebuilt settlements and the Conqueror War/Guards Option immediately after completing the Sanctuary/Codsworth/Bloatflies quest. While these were loading scrapped/explored Sanctuary. (Per MrCjohn, this approach may result in later problems, see Bunker Hill)
  • Playing modified survival mode.
Red Rocket Outpost
After completing the Fort Strong quest, created my first Outpost at Red Rocket by placing a Field Command Center.

Tested the War Options at Abernathy by sniping the 3 guards. After successfully eliminating the 3 Gunners, the Workbench indicated my ownership of Abernathy, but not as a Vassal. Because this mod is a work-in-progress, I made two suggestions to Kinggath et al
  • Correct this ownership situation, if possible. In the meantime, I will vassal assault Abernathy to further test this.
  • If possible, have the vassal assault defenders from the same organization as the guards.
Sanctuary Vassal
Next, made Sanctuary a vassal with the only old problem of Danse attacking me, so I brought Dog and had a good battle against the Gunners.

Abernathy Vassal
Tried three times to make Abernathy a vassal. The first was sniping the Gunner guards and placing a Field Command Center and then a War Planners Desk. In both cases, the only option was to make Abernathy an Outpost, not a Vassal. The second time, I sniped the guards and Danse was stuck on the hill by the water tower. Then conducted a vassal assault and had the same problem as before - Danse attacked me. So the third time which was a success, Danse and I sniped the guards and then I did a vassal assault with Dog.

Starlight Vassal
Sniped/attacked the guards and no civilians/settlers joined the guards. Tried three times to make Starlight a vassal and twice Danse attacked me. It was probably due to 6 of the 9 settlers/civilians that went "red" and joined the defenders. This did not occur in the previous version of Conqueror and my Game 4. The third time when the "Send Danse to Sanctuary" message popped up, I accepted it and Danse left and I successfully completed the assault. After the assault, I used console commands to bring Danse back and he continued to attack me. Finally, waited more than 24 hrs game time and then used console command (0005de4d.moveto player) and moved him back to me and he was not hostile.

Boston Airport Outpost
Traveled to the Boston Airport and made it an Outpost by placing a Field Command Center. Moved my HQ to BA without a problem.

Sunshine Vassal
At Sunshine, I sniped a Gunner and immediately the 3 observed civilians went red, after having Danse "stay" on the dam roadway. Went back shortly after and sniped another Gunner and the 2 observed civilians went red. I did observe the Sunshine flag was the Gunner flag. Whether this is intentional or not, this approach works for me. Adds another dimension to the Conqueror/Liberator game play. Thanks again to KG and the team.

Reloaded an earlier save, and at Sunshine, with Danse at "stay", went and sniped 2 Gunners which turned 4 civilians "red" and then ran back and changed Danse to "follow." He charged forward shooting the civilians, we eliminated the 4 civilians and became allied with the settlement.

Tried twice to make Sunshine a vassal. The first time abut 4 of the 9 settlers/citizens went "red" and the message to send Danse to Sanctuary popped up. Reloaded an earlier save and sent Danse to Sanctuary before beginning the assault. About 4 of the 9 settlers/citizens went "red" and joined the defenders. About 10 seconds after receiving the message that Sunshine had been liberated, the remaining settlers/citizens went "red". Immediately reloaded the save just after liberating Sunshine, fast traveled to/from Red Rocket, and the settlers/citizens were not hostile.

Tenpines Vassal
At Tenpines sniped/attacked Gunner guards with Danse without a problem. Tried twice to make Tenpines a vassal and both times had Danse stay out of sight. The first time my warriors were not triggered to follow me at the assembly point. And the second time, it appears the complexity of the city plan prevented my warriors from following me into Tenpines which resulted in a lot of stimpack usage.

Nordhagen Vassal
At Nordhagen sniped/attacked Gunner guards with Danse without a problem. Tried twice to make Nordhagen a vassal and both times had Danse stay out of sight. The first time was a success, but I was slow to save, get outside the building and fast travel to/from Boston Airport before a bunch of citizens/settlers turned "red". The second time I was faster and it was a success. As a result of this vassal assault, I am going to make a new suggestion, regarding guards and assaults, see https://simsettlements.com/site/ind...ed-guards-sniping-attacks-and-assaults.11961/

The Behemoth Incident
As many times as I have played this game, every now and then there is the rare occurrence. One reason amongst many that I play BoS is to fly around the map instead of instantaneous fast travel. So I am flying from the Prydwen to Sunshine, and as the vertibird passes over the car "Stonehenge", the behemoth began throwing rocks and then chased me to Sunshine. Normally, when there is a "red caution" due to flying somewhere and taking pot shots, the target never chases you very far. So everyone in Sunshine came pouring out to engage the behemoth and I stood there watching and reflecting on the fact this never occurred before. Then I got decked with the fire hydrant and had to reload an earlier save. The behemoth again threw rocks, but this time I used the minigun and the cars exploded, forcing the behemoth to flee to the southwest into the computer ether.

County Crossing Vassal
At County sniped/attacked Gunner guards with Danse without a problem. Tried twice to make County a vassal and both times had Danse stay out of sight, this time at the diner over the bridge. The first time was a success, but I again was slow to save and fast travel to/from Boston Airport before a bunch of citizens/settlers turned "red". The second time I was faster and it was a success.

I did realize there is a way to "cheat" the system somewhat. After successfully sniping/attacking the guards and allying with County, I wanted a different city plan. Proceeded to change the city plan, which restarted the settlement at level 0. Returning to conduct the vassal assault, there were no mg turrets whereas before there were about 5.

Bunker Hill Vassal
At Bunker Hill attempted to snipe/attack Gunner guards with Danse, but had significant problems, see https://simsettlements.com/site/ind...on-regarding-conqueror-and-bunker-hill.12000/ As discussed in that thread, particularly MrCjohn comment, "Bunker Hill ROTC is... problematic." Until Kinggath et al resolve this, probably best to exclude Bunker Hill from the Conqueror prebuilt settlements and War Options.

Taffington Vassal 1
At Taffington sniped/attacked Gunner guards with Danse without a problem. However, an inconsistency was observed while planning the vassal assault - the pipboy map showed Taffington out of range to be a vassal, but the assault mechanics allowed a vassal assault of Taffington, see https://simsettlements.com/site/index.php?threads/cant-launch-assaults-anymore.11983/ . Decided to avoid this potential problem, and reload an old save and convert Covenant to an Outpost.

Covenant Outpost
During the Conqueror setup at the beginning of the game, I did not specify Covenant as either prebuilt or War Options/preconquered. Approaching Covenant and expecting to do the Dan/synth quest, I was surprised that everyone including Dan went "red" and attacked Danse and me. After eliminating all the defenders, placed a Field Command Center and made Covenant an Outpost. One advantage to having Covenant as an Outpost is all my Outposts and vassals are now connected.

Taffington Vassal 2
At Taffington sniped/attacked Gunner guards with Danse without a problem. Tried four times to make Taffington a vassal and each times had Danse stay out of sight near Covenant. The first two times, I sniped an MG turret and the BoS attacked me. The third time the Gunners hit me with a missile and the fourth time was a success. Again, about 1/3 of the settlers/civilians joined the Gunners.

Oberland Outpost
At Oberland sniped/attacked Raider guards with Danse without a problem. Must be learning how to do this - got it the first time. Had Danse stay out of sight in the woods. After receiving the successful assault message, saved the game and fast traveled to/from Red Rocket.

The Slog Outpost
To be continued below.

Problems To Date:
  1. OLD - BoS guard at Sanctuary will not stay assigned to martial plot. However, at Starlight, a Guard self-assigned to a martial plot.
  2. OLD NEW - Danse shooting at me during Sanctuary, Abernathy, Starlight and Sunshine vassal assault.
  3. NEW - Companion reassignment dialogue box is empty. Reassigned companions "automatically" travel to Sanctuary or Red Rocket.
 
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...so I brought Dog ...
In case you did not know, there is two ways to name Dog to Dogmeat.

The first is to have Dogmeat with you when you talk to Mama Murphy in the museum.

The second is after the investigation of Kellogg's house and you start tracking Kellogg.

With the liberator mod packs do your vassals still growl and grunt at you like you are a raider?

Your issue with Danse is those NPCs are still considered "innocent civilians." Danse probably does nothing when you attack the Gunners, but soon as you shoot a civilian or settler that probably triggers his "Danse hated that." Maybe a companion like/dislike behavior mod out there?
 
In case you did not know, there is two ways to name Dog to Dogmeat.
The first is to have Dogmeat with you when you talk to Mama Murphy in the museum.
The second is after the investigation of Kellogg's house and you start tracking Kellogg.
Thank you.

With the liberator mod packs do your vassals still growl and grunt at you like you are a raider?
No - the only "problem" I have encountered is - the settlers/civilians occasionally join the defenders during a vassal assault. This is Ok with me for two reasons: (1) adds to the immersion and (2) I micromanage everything and prefer to control, as best I can, the growth of each settlement.

Your issue with Danse is those NPCs are still considered "innocent civilians." Danse probably does nothing when you attack the Gunners, but soon as you shoot a civilian or settler that probably triggers his "Danse hated that." Maybe a companion like/dislike behavior mod out there?
Thanks - at Sanctuary it probably occurred while Garvey was strolling thru my fight with the Gunners. At Abernathy, the possible cause is unknown, however, it was a night assault, so who knows what I shot. In my Game 4, this problem only occurred at Abernathy. It did not occur at any other settlement, including several where the settlers joined the defenders.
 
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Some Thoughts and Suggestions:
  1. Fallout 4 with the Kinggath et al SimSettlements, Salvage Beacons, Rise of the Commonwealth, fan prebuilt settlements, and Conqueror mods is a hugh increase and significant improvment to the vanilla Fallout 4 game. I recommend thanking and supporting Kinggath and his team.
  2. Conqueror is a work-in-progress, so bugs and script lag will occur, until Kinggath et al resolve these issues.
  3. The BoS Liberator side has less issues/bugs because it relies on existing quests, dialog and NPCs from the original game and not the creation/development of new quests, dialog and NPCs.
  4. Conqueror is for the player who prefers a slower game involving planning, organizing, crafting, building, exploring, and combat. If you prefer a fast run-and-gun game, Conqueror will probably be too slow for you.
  5. Players who use additional mods, many of which may be old, should recognize that some of these may conflict with Conqueror. However, there are numerous helpful threads on the forum discussing the conflicts and steps to resolve them. For example, I used the old Fallout Loot Overhaul mod for years, and it was causing CTDs. Once I deleted this mod, the CTDs stopped. From my own experience, my recommendation is fewer and more recent mods.
  6. Those players who prefer survival mode should consider Survival Options by Jekod because you will need to save regularly and occasionally fast travel.
  7. Companions (specifically Danse) attacking you. This occurred during most outpost/vassal assaults, so I leave Danse close, but out of sight of the settlement. As a work-around this solved the my Danse attacking me problem.
  8. Playing as a BoS Liberator means you have reached a modest level before you can activate Conqueror which also means your opposition has leveled up. To prevent significant losses during an assault, suggest crafting the armor and weapons for your warriors.
  9. In Conqueror, an important aspect is the W/R/E - wages (commercial plots), rations (food plots) and equipment (industrial plots) for your warriors. Monitoring and controlling the W/R/E bars are critical to recruiting/maintaining sufficient warriors, guards, and patrols to liberate the Commonwealth. Vassal settlements supply the bulk of your W/R/Es. Two suggestions are: (a) have many vassals and few outposts, and (b) use your outposts to equalize, as best you can, the 3 W/R/E bars. For example, if you are light on Rations, build food plots at your outpost. If you are light on Wages, build commercials plots at your outpost.
  10. You can only reassign citizens/settlers to the same type of settlement. A citizen/settler at an outpost can only be reassigned to another outpost, and vassal to vassal.
  11. Due to potential problems using complex prebuilt settlements, suggest limiting each prebuilt/preconquered settlement to Level 2.
 
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Again, I appreciate the work of all the city plan authors, but I do have one question for @NDCowdy . Thanks for Taffington, but how do I get rid of this?

Tried lasers, console commands, carrying and grenade - any solutions?:ty2
 

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Again, I appreciate the work of all the city plan authors, but I do have one question for @NDCowdy . Thanks for Taffington, but how do I get rid of this?

Tried lasers, console commands, carrying and grenade - any solutions?:ty2

In theory the vanilla corpses should eventually go on their own, but I have noticed that it doesn't always work especially at Taffington where they are linked to an invisible quest. Normally things like them can be removed with either Place Anywhere's extra object selection or using the console command to 'disable' then 'markfordelete'. But if I remember rightly, they are linked to another reference. If you try to disable it in console and a message tells you that you can't because it's linked to X. Type 'prid X' (X being the linked reference id) then use 'disable' that should get rid of all the linked items.
 
Thanks - next time I go on my BoS inspection tour, will give this a try.
 
Continue from above

The Slog
At The Slog sniped/attacked Raider guards with Danse without a problem. After leaving Danse out-of-sight, successfully assaulted The Slog - having used numerous stimpacks. After receiving the successful assault message, saved the game and fast traveled to/from Covenant. Observed two problems:
  1. after meeting my 15 warriors at the assembly point, they were very slow to leave and some may have stayed at the assembly point
  2. due to the complexity of the prebuilt, none seemed to be able to make it through the gate and into the Slog
Finch Farms Vassal
At Finch Farms, sniped/attacked Raider guards with Danse and observed a different situation. The first time, I sniped the guards at distance, and then upon approaching Finch Farms the citizens became hostile with Danse becoming hostile shortly thereafter. Reloaded and tried again, and if I approached the guards and allowed them to go "red", the citizens did not join the defenders and Danse behaved normally. Tried twice to make Finch a vassal and both times had Danse stay out of sight. The first time was a success, but I was slow to save and fast travel to/from Covenant before a bunch of citizens/settlers turned "red". The second time was a success, however, after the civilians turned "red" observed that, if a BoS NPC shot a civilian it would take the sitting position and then get up and start shooting. The only way to stop the civilian was for me to shot them.

Greentop Vassal
At Greentop, sniped/attacked Gunner guards with Danse with a problem due to the prebuilt. Entering the house, it was full of dirt which prevented me from reaching the last guard. Used the "kah" console command and allied with Greentop, and then disabled the dirt using the console command. This was a level 1 prebuilt settlement that I changed the city plan and started over as a level 0 with a different city plan. Successfully assaulted Greentop and made it a vassal. However, about 2 game days later with 100% control and 100% morale, for some unknown reason, Greentop was no longer allied to me and I could not use the Work Bench. Using Phil_T_Casual (thanks) suggested console command (Setpv OwnedbyPlayer 1), I was able to re-own Greentop and use the Work Bench. However, I did not receive the allied message and Greentop does not show up as a vassal on my pipboy.
Thanks to Phil_T_Casual this was finally fixed, see https://simsettlements.com/site/ind...ges-allied-and-vassal-state.12032/#post-83030

Graygarden Vassal
Ongoing problem that was finally resolved, see https://simsettlements.com/site/ind...ot-end-subdue-defenders-update-success.12040/
It appears I can not progress due to the inability to complete the vassal assault, and will stop playing game 5. This is the nature of a work-in-progress. Hopefully, Kinggath and the team will fix these assault problems relatively soon.
 
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Continue from above

The Slog
At The Slog sniped/attacked Raider guards with Danse without a problem. After leaving Danse out-of-sight, successfully assaulted The Slog - having used numerous stimpacks. After receiving the successful assault message, saved the game and fast traveled to/from Covenant. Observed two problems:
  1. after meeting my 15 warriors at the assembly point, they were very slow to leave and some may have stayed at the assembly point
  2. due to the complexity of the prebuilt, none seemed to be able to make it through the gate and into the Slog
Finch Farms Vassal
At Finch Farms, sniped/attacked Raider guards with Danse and observed a different situation. The first time, I sniped the guards at distance, and then upon approaching Finch Farms the citizens became hostile with Danse becoming hostile shortly thereafter. Reloaded and tried again, and if I approached the guards and allowed them to go "red", the citizens did not join the defenders and Danse behaved normally. Tried twice to make Finch a vassal and both times had Danse stay out of sight. The first time was a success, but I was slow to save and fast travel to/from Covenant before a bunch of citizens/settlers turned "red". The second time was a success, however, after the civilians turned "red" observed that, if a BoS NPC shot a civilian it would take the sitting position and then get up and start shooting. The only way to stop the civilian was for me to shot them.

Greentop Vassal
At Greentop, sniped/attacked Gunner guards with Danse with a problem due to the prebuilt. Entering the house, it was full of dirt which prevented me from reaching the last guard. Used the "kah" console command and allied with Greentop, and then disabled the dirt using the console command. This was a level 1 prebuilt settlement that I changed the city plan and started over as a level 0 with a different city plan. Successfully assaulted Greentop and made it a vassal. However, about 2 game days later with 100% control and 100% morale, for some unknown reason, Greentop was no longer allied to me and I could not use the Work Bench. Using Phil_T_Casual (thanks) suggested console command (Setpv OwnedbyPlayer 1), I was able to re-own Greentop and use the Work Bench. However, I did not receive the allied message and Greentop does not show up as a vassal on my pipboy.
Thanks to Phil_T_Casual this was finally fixed, see https://simsettlements.com/site/ind...ges-allied-and-vassal-state.12032/#post-83030

Graygarden Vassal
Ongoing problem that was finally resolved, see https://simsettlements.com/site/ind...ot-end-subdue-defenders-update-success.12040/
It appears I can not progress due to the inability to complete the vassal assault, and will stop playing game 5. This is the nature of a work-in-progress. Hopefully, Kinggath and the team will fix these assault problems relatively soon


Hey man sorry to drag this post back from the dead… but did you run into any issue with commander assignments? For some odd reason I just can’t assign Danse as my commander (even though he shows up in KG’s list for commanders). I was able to assign him as the leader through the city plan desk (but the leadership traits are different than his commander ones).
 
Hey man sorry to drag this post back from the dead… but did you run into any issue with commander assignments? For some odd reason I just can’t assign Danse as my commander (even though he shows up in KG’s list for commanders). I was able to assign him as the leader through the city plan desk (but the leadership traits are different than his commander ones).

This thread was a "running log" of my Game 5 problems with the old Conqueror mod. Regarding "commander assignments" - with the Sim Settlements 2 mod, I micromanage everything, so I do not use settlement mayors. Suggest using another thread to ask your question, for example: https://simsettlements.com/site/ind...izing-city-plans-for-those-settlements.24824/

Good luck.
 
Hey man sorry to drag this post back from the dead… but did you run into any issue with commander assignments? For some odd reason I just can’t assign Danse as my commander (even though he shows up in KG’s list for commanders). I was able to assign him as the leader through the city plan desk (but the leadership traits are different than his commander ones).
A follow-up - after searching and finding this recent thread, https://simsettlements.com/site/ind...-my-murder-platoon-companion-entourage.25211/, my above response may be somewhat out-of-date. I have not played SS2 since late August. If @kinggath has added the Conqueror feature into SS2 after that, then please recognize my previous post may not be up-to-date.
 
Hi, I just joined so I'm a new member. Can I ask a question here? May I know the game you are talking about and the name of this website. I read but still don't quite understand and how to download it. I am also a person who is very addicted to apk mods and also used to play techloky mods. So I'm very curious to try this game of yours.
 
May I know the game you are talking about and the name of this website. I read but still don't quite understand and how to download it.
This is the old legacy mod, Conqueror, for Sim Settlements (https://simsettlements.com/site/index.php?categories/mod-conqueror.325/). You can download it here, https://www.nexusmods.com/fallout4/mods/37000. However, as described in this thread and many others, this mod had numerous issues/bugs etc. I would not recommend playing this mod. Also, it has been "replaced" with Sim Settlements 2.

The new mod Sim Settlements 2 Chapters 1 and 2 (https://www.nexusmods.com/fallout4/mods/47976) plus all the associated mods significantly improve/upgrade Fallout 4. In general, we are waiting for Chapter 3 which includes elements of the the Conqueror mod. Also, the Conqueror mod and Sim Settlements 2 mod are not compatible, but I have not tested the degree of incompatibility.
 
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