bludthurst
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It is a bug, basically if 2 of them start building too close together (in time, not space), then they can both hit dispatcher as their model.
Destroying the plot and remaking it will let it choose a new plot type (simply reselecting scavanger support doesn't, nor will refreshing it), wait for it to get to level 1 before selecting another Scavanger Support plot for now.
Scav Team Dispatcher
Salvage Sorting Facility
Scavver Shed
Question - how exactly do these work? To build I mean.
I put up 3, but they all say - Sav Team Dispatch, just Tier 1, 2 and 3. (see pic)
How do I get the other 2 to become the Sorting Facility and Scavver Shed?
There is no listing in the Building Plans.
View attachment 437
The latest version (0.7.7) will help mitigate the issue, although it can't completely solve it unless I change how SS plots work which I'm unwilling to do.
Basically before 0.7.7 it didn't register as a Dispatcher until the building was complete, so when people would plop them down side-by-side and start them at the same time, they would all get flagged as dispatchers before any of them were registered.
The new one 0.7.7 registers at the time the decision is made instead of waiting for the building to finish, so there is only a few moments where an overlap like this can occur. I'll continue to tweak the script once I get feedback on 0.7.7.
To fix your dispatchers, move the plots (the "Yes, destroy it" option, then reselect the plot as a Scavanger Support plot. You can't just re-slect Scavanager Support, it will revert straight back to a dispatcher if you do.
Thanks for the info
It works for me. I got sanctuary up to 43 settlers with one farm plot and home constantly unassigned.Regarding the alternate recruiting method, is there any way you can make it work on open beds rather than just open housing plots? Some places just don't have much room for housing plots, and you really have to rely on "bunk houses" - (I'm looking at you Tenpines). There are places where I can build a fair number of homes but other places where I can't. If recruitment is limited to open homes then smaller places won't be able to recruit.
Or this just hit me. Could I work around this. Just keep one home plot always unassigned, and assign new settlers to beds in bunk houses? Would that be a viable work around?
It works for me. I got sanctuary up to 43 settlers with one farm plot and home constantly unassigned.
Ok I am confused want to make an alternate recruiter but I can't figure out how to build one it does not show up in the list of plots a little help please
Do the scavenger support buildings increase the salvage from the 3rd version of the scavenger support buildings? So, if I set all my buildings to be scavenger support, could I get a huge amount of random salvage?
I ran into an issue; I tried to change all my Scavver's sheds to other plans, but they keep reverting back to Scavver's sheds, and they are very strongly persistent about it. I wish I could give you a save, but I seem to have modded it till it broke, so it may not be your fault.No, the Scavver's Shed works as a normal scavaging workbench (and in fact is the only plot I provide that is impacted by the salvage cap). It's basically a fallback for folks who already have the 2 unique plots for when they get more scavanger support buildings.
Ironically, it's salvage is not increased by the dispatcher nor the salvage sorting facility.
I ran into an issue; I tried to change all my Scavver's sheds to other plans, but they keep reverting back to Scavver's sheds, and they are very strongly persistent about it. I wish I could give you a save, but I seem to have modded it till it broke, so it may not be your fault.
So, is the info in the OP outdated? If I want Robotics Recyclers, I should be using the Advanced Industrial instead of Industrial, and I need to choose the correct tree when upgrading, right? But otherwise the upgraded versions function just like the original plain Industrial ones?
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