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Detailed Building Overview

So, is the info in the OP outdated? If I want Robotics Recyclers, I should be using the Advanced Industrial instead of Industrial, and I need to choose the correct tree when upgrading, right? But otherwise the upgraded versions function just like the original plain Industrial ones?

This should be fixed now
 
I can make the robotics workshop and the recycler from the regular industrial plot menu, and the robotics workshop from the advanced industrial menu. Is this intended?
 

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I can make the robotics workshop and the recycler from the regular industrial plot menu, and the robotics workshop from the advanced industrial menu. Is this intended?

You shouldn't use the ones from the regular menu, those are there for backward compatibility and will be removed completely in future versions.

They exist currently so that the plots wouldn't suddenly vanish for people. In the next version or two they will stop producing robots and will warn users that they will be going away. In the version following that they will vanish and you'll have to replace them.
 
Having an issue with the robotics recycler upgrading to rank 2. Do I need to set the central supply depositing to FALSE (so local instead of workbench) for it to stockpile -> upgrade? I've had it on TRUE and I've had a worker on it for over a week, and no upgrade available, while my other advanced industrial plots built at the same time have all upgraded.
 
Having an issue with the robotics recycler upgrading to rank 2. Do I need to set the central supply depositing to FALSE (so local instead of workbench) for it to stockpile -> upgrade? I've had it on TRUE and I've had a worker on it for over a week, and no upgrade available, while my other advanced industrial plots built at the same time have all upgraded.

No, that setting won't do anything in the advanced industrial buildings (it's for buildings like the current ammo factory that produce a usable good and can store it either on the plot or in the workbench. Once everything is converted to Advanced Industrial that setting will go away).

How many robot parts do you have in your stockpile? You need 15 of the various robot parts in order to upgrade beyond level 1. Obviously this is made faster if you take the ones that go into the workbench and put them back into the stockpile.
 
Some of kinggaths functions only run on settlement cell load/unload, so you might try leave and then coming back now that you have enough in there. It does have to be 5 days from when it finished building as well. The upgrade system is all done by kinggath however, so if it still doesn't work we may need to ping him for input.
 
It did not, I gave it a few more IG days and it got up to 25 in the stockpile but still wouldn't upgrade. Defense/power/food/water all capped. I demo'd it and restarting it to see if that helps, put back the 25 parts, just have to wait it out and see if it upgrades now.
 
So, my post is too long to update with the newest info, so I might have to see about getting a wiki page instead for the detailed building info
 
So, my post is too long to update with the newest info, so I might have to see about getting a wiki page instead for the detailed building info

I've swapped this info over to a Google Doc instead, which should also give me more control over formatting.
 
Is the civil defense martial set as advanced because you intend to branch it eventually?

No, because of it's pre-req of having an advanced industrial building. The system that allows buildings to be gated by the existance of other buildings is part of the Tech Tree system (which is what that setting controls)
 
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Would it be possible to occasionally attract dogs (junk yard, guard dog types) to the settlement instead of a settler or does that impact the vanilla system too much? That's the feature I miss most from Don't Call Me.
 
Would it be possible to occasionally attract dogs (junk yard, guard dog types) to the settlement instead of a settler or does that impact the vanilla system too much? That's the feature I miss most from Don't Call Me.

Yeah, I'm going to rework the alternate recruitment system anyway soon, so I might add more animals to the animal spawn section so dogs, cats, brahmin and cazadors can be attracted as well.
 
Yeah, I'm going to rework the alternate recruitment system anyway soon, so I might add more animals to the animal spawn section so dogs, cats, brahmin and cazadors can be attracted as well.
Yay! But, umm, what's a cazador?
 
Oh oh! Mytigio you script wizard, could you also give the animals names? That's what I miss most from Don't call me settler, where after you bought a dog from Gene it said "You named your dog Moira and she loves it"
 
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