It has been pointed out to me that my naming convention inside the 7zip files leaves something to be desired vis a vis updating to newer versions. After some thought I have decided to reupload with a different naming style.
Designer's Choice requires:
JibsResidential, Brae's Defences, Sim Settlements - IndustrialRevolution, Ruined Homes and Gardens, SimHomestead, Wasteland Venturers 1&2, IDEK's Logistics Station add-ons. DLC required are Far Harbor, Contraptions, Vault-tec and Wasteland.
Level 0 has a Logistic's Station. The esp version of IDEK's Logistics is
needed for automatic building until a future patch of Sim Setllements.
If using the esl then select the plan manually.
Note: during the build of level0 scrapped items can be seen popping in and out of
existence. This does not seem to happen between higher level
transitions.
At level 3 there are 19 settlers, eight interior residential plots and two factories.
Due to some quirk possibly due to being a settlement in a DLC, level0 of the plan breaches the
build limit; unless you alter the build limit you cannot build anything
yourself. Sim Settlements holotape provides a way to do this.
There is very little clutter to keep fps issues at bay; unfortunately the definition of clutter includes such things as sawhorses, so if you turn clutter off, things resting on such items will appear to float in mid-air!
Designer's Choice requires:
JibsResidential, Brae's Defences, Sim Settlements - IndustrialRevolution, Ruined Homes and Gardens, SimHomestead, Wasteland Venturers 1&2, IDEK's Logistics Station add-ons. DLC required are Far Harbor, Contraptions, Vault-tec and Wasteland.
Level 0 has a Logistic's Station. The esp version of IDEK's Logistics is
needed for automatic building until a future patch of Sim Setllements.
If using the esl then select the plan manually.
Note: during the build of level0 scrapped items can be seen popping in and out of
existence. This does not seem to happen between higher level
transitions.
At level 3 there are 19 settlers, eight interior residential plots and two factories.
Due to some quirk possibly due to being a settlement in a DLC, level0 of the plan breaches the
build limit; unless you alter the build limit you cannot build anything
yourself. Sim Settlements holotape provides a way to do this.
There is very little clutter to keep fps issues at bay; unfortunately the definition of clutter includes such things as sawhorses, so if you turn clutter off, things resting on such items will appear to float in mid-air!