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You're Pretty Good... (Bug Report)

Argyuile

Active Member
Messages
103
Sneaak (or however his name is spelled) spawned under the world between the Sanctuary Bridge and the RR. I couldn't get him out. I was able to use TCL to go down there and complete his quest.
 

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Sneaak (or however his name is spelled) spawned under the world between the Sanctuary Bridge and the RR. I couldn't get him out. I was able to use TCL to go down there and complete his quest.
Is that under the pile of rocks at the end of the bridge (red rocket side) on the Abernathy side of the road? If so, I had a NPC spawn under the terrain as well.
 
I had 2 separate NPC’s from SS2 fall under the world exactly there as well, I had to rescue them lol
We should probably post load orders & report it as potential bug
 
Is that under the pile of rocks at the end of the bridge (red rocket side) on the Abernathy side of the road? If so, I had a NPC spawn under the terrain as well.
Yes it has happened in that same spot once before.

#Mod_Priority,#Mod_Name
"0000","Unmanaged: WorkshopFramework"
"0001","Unmanaged: SS2"
"0002","Unmanaged: InstituteSettlements2"
"0003","DLC: Wasteland Workshop"
"0004","DLC: Vault-Tec Workshop"
"0005","DLC: Nuka-World"
"0006","DLC: Far Harbor"
"0007","DLC: Contraptions Workshop"
"0008","DLC: Automatron"
"0009","Accelerator Plasma Energy Weapon"
"0010","Advanced Bubble Turret Set"
"0011","Advanced Settlement Turret Set"
"0012","Aesthetic Presets for Player (LooksMenu)"
"0015","All Settlements Extended Player's Choice"
"0016","America Rising - Gear of the Enclave"
"0017","Any Armour On Any Clothing"
"0018","AQUILA - Laser Rifle"
"0020","Armor and Weapon Keywords Community Resource (AWKCR)"
"0021","Armorsmith Extended"
"0023","AS Vektor"
"0025","Atom Cats Radio and Atom Cats Overhaul STANDALONE 40 SONG UPDATE"
"0026","Atom's Greatness"
"0027","Atomic Radio and Tales from the Commonwealth"
"0028","Automatron - Protectrons Expanded"
"0029","Automatron Robot Faction Paint Jobs"
"0030","AutomatronSDTank"
"0031","AutomatronSecuritron"
"0032","AutomatronWheelLegs"
"0033","Baka ScrapHeap - Script Memory Limit Expander"
"0034","Better Settlers"
"0035","Better Settlers - The New Settlers - Beautiful Female Settlers Merged Patch"
"0036","Better traps v0.9"
"0037","Bob's Iguana Diner"
"0039","Box Houses"
"0041","Build Your Own Pool"
"0042","Bullpup Bozar"
"0043","Caliente's Beautiful Bodies Enhancer -CBBE-"
"0044","CC's Improved Hair Colors - 3.0"
"0045","Charlestown Condo as Full Settlement"
"0047","Commonwealth Cuts - KS Hairdos - ApachiiSkyHair"
"0048","Companion Infinite Ammo and Unbreakable Power Armour"
"0058","CROSS Crit Gore-verhaul"
"0061","CROSS_BrotherhoodRecon"
"0062","CROSS_Chosen_Of_Atom"
"0063","CROSS_Courser Strigidae"
"0064","CROSS_Cryolance"
"0065","CROSS_InstituteExpeditionarySuit"
"0066","CROSS_MojaveManhunter"
"0069","CWSS Redux v3 - Craftable Working Showers Sinks Baths Toilets Urinals Kitchens etc"
"0070","deLuxe Makeup"
"0071","DOOMBASED Weapons Merged (Weapon Pack)"
"0072","EBF UFO4P compatibility fix"
"0073","Element Manipulator Cannon"
"0074","Eli's Armour Compendium"
"0076","Enclave X-02 Power Armor"
"0079","Equippable DogMeat Skins"
"0080","Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack)"
"0083","Fallout Kensei Set"
"0085","Finch and Graygarden Overpass Lifts"
"0086","Fix for Pip-Boy Creation Club Paint Jobs"
"0087","FN P90"
"0088","Fusillade Grenade Launcher"
"0092","Hangman's Alley Interior Apartments"
"0093","HK G11 K2 - Kraut Space Magic"
"0097","HUDFramework"
"0098","Immersive Scrapping"
"0099","InstitutePowerArmor"
"0104","KS Hairdos - Addon(s) with Physics"
"0105","KS Hairdos - Vanilla Match Retextures"
"0106","LAER (Laser Assisted Electrical Rifle)"
"0107","Laser Bolt FX Fallout 4 Edition"
"0109","Longer Power Lines"
"0110","Looks Menu Customization Compendium"
"0111","LooksMenu"
"0112","Lots More Facial Hair"
"0113","Lots More Female Hairstyles"
"0114","Lots More Male Hairstyles"
"0116","Manufacturing Extended"
"0117","Militarized Minutemen"
"0118","Militarized Minutemen - Uniforms Patches and Insignia Addon"
"0119","Mod Configuration Menu"
"0121","More Attackers - Get Off My Buildzone 1.1.7"
"0122","Neon Winter - Neon Flats Full Settlement"
"0123","New Vegas Uniques Mega Pack"
"0124","No Negative Affinity and No Affinity Cooldown"
"0126","Noir Penthouse as Full Settlement"
"0127","Noir Penthouse Complete Navmesh Fix"
"0129","Nu Cafe Ola as Full Settlement"
"0130","Nuclear Physicist Redone - No Fusion Core Ejection"
"0131","Nuka World - Bot Mods Extravaganza"
"0132","Office and Store Buildings"
"0133","Oni cute asian face parts"
"0134","Outcasts and Remnants - Quest Mod Plus"
"0136","Picturesque Presets for LooksMenu"
"0137","Pipe Galore"
"0138","Place Everywhere"
"0139","Ponytail Hairstyles by Azar v2.5a"
"0140","Port Royal"
"0141","Project Valkyrie"
"0143","Radio New Vegas and Mojave Music Radio"
"0144","Raider Overhaul WIP"
"0145","Rebuild - Modular Sanctuary Pre-War and Post-War Build Set"
"0146","Red Rocket Reborn"
"0147","Red Shift Power Armor"
"0148","Remnants Bunker"
"0149","Renovated Furniture"
"0150","Salvage robot parts"
"0153","Scrap Everything"
"0154","Scrap the Gate and Shack - Hangmans Alley"
"0155","Sedevacantist's Weapon Balance Overhaul"
"0156","Selectable Mark I-VII Machinegun Turret"
"0157","Service Rifle"
"0158","Settlement Attacks Beyond"
"0159","Settlement Attacks Beyond - Nuka World"
"0160","Settlement Menu Manager"
"0161","Settlement Objects Expansion Pack"
"0164","Shroud Manor as Full Settlement"
"0166","Snap'n Build 2.0"
"0167","SnapBeds - Usable Bunk Beds - Mix and Match Beds"
"0168","Snappable Junk Fences"
"0169","Snappy DLC Kits"
"0170","Snappy HouseKit"
"0171","South of The Sea. (Massive GS and more Expansion) (Final Update July 2020)"
"0172","Soylent Green - Add-on for Manufacturing Extended"
"0174","Super Mutant Redux 2.0"
"0175","Technetronic Personal Defense Weapon"
"0177","The Beantown Interiors Project"
"0178","The Cabin in the Woods"
"0179","The Eyes of Beauty Fallout Kaleidoscope Edition - All-in-One"
"0180","The M14 Standalone Rifle"
"0181","The Master Plan"
"0183","The Train - Now with Commonwealth and Nuka World travel"
"0184","Thematic and Practical - Workshop Settlements - Structures and Furnitures"
"0185","This is Trash - A Scrapping Alternative"
"0186","True Storms Wasteland Edition v1.4"
"0187","U.S.S Eden_ an enclave overhaul"
"0190","Unofficial Fallout 4 Patch"
"0193","Wasteland Venturers 2 - Sim Settlements Addon Pack"
"0194","Wasteland Water Revival"
"0195","Weightless Automatron Mods"
"0196","Weightless Junk-Mods-Components"
"0198","Woody's Wasteland Stuff"
"0199","Workshop Framework"
"0200","Workshop Plus"
"0201","Xander's Aid - DLC"
"0203","Address Library for F4SE Plugins"
"0204","America Rising - A Tale of the Enclave"
"0206","Automatron - Mechanist's Lair FULL SETTLEMENT"
"0207","Automatron EyeBot Companions"
"0209","AutomatronSDTank Expanded"
"0211","Boston Airport Workbench Fix - Full Settlement Workbench"
"0213","Canary Save File Monitor"
"0214","Captain Cosmos Creation V2 - A Sim Settlments 2 Building"
"0215","Commonwealth Conifers - Seasons"
"0217","Commonwealth Stormtroopers"
"0218","Craft-able Standalone Storm Trooper Armour"
"0221","Fallout 4 Star Wars Imperial Alert Settlement Siren Replacer"
"0227","Moddable Graygarden (Automatron)"
"0228","More Robot Voices for Automatron"
"0229","Perks Unleashed"
"0231","Sim Settlements 2"
"0232","Sim Settlements 2 - Apocalyptic Additions Addon Pack"
"0233","Sim Settlements 2 - Junk Town 2 Addon Pack"
"0234","Sim Settlements 2 - Pra's Random Addon 2"
"0235","Sim Settlements 2 - Ruined Homes and Gardens 2.0"
"0236","Sim Settlements 2--Grey Matters quest fix"
"0238","SKK Settlement Attack System"
"0239","SS2 - Roadside Pines Motel"
"0240","SS2 Addon Pack - Walled Gardens and More"
"0241","SS2 Superstructures - A Sim Settlements 2 Addon Pack"
"0242","Star Wars - BlasTech E-11"
"0244","Transfer Settlements - Shareable Settlement Blueprints"
"0245","UWVE - Under Water Visuals Enhanced"
"0247","Wasteland Venturers Sim Settlements 2 Addon Pack"
"0248","Wattz Laser Gun"
"0249","Better Console - F4SE"
"0250","Vault-Tec Tools - Sim Settlements 2 Addon Pack"
"0251","MKR-34 Pulse Rifle (An RU556 Mod Conversion)"
"0252","Gauss Rifle Remastered"
"0253","Superior Laser-Plasma"
"0254","RU556 - Assault rifle"
"0255","Sim Settlements 2 Wasteland Reconstruction Kit"
"0256","Jampads 2 - a Sim Settlements 2 Add-on"
"0257","Sim Settlements 2 - Junk Town - FENCES 2 Addon Pack"
"0258","CSM's Vanilla Leaders (SS2)"
"0259","Sim Settlements 2 Scrappers"
"0260","Sim Settlements 2 - JunkTown - EXTREME2 Addon Pack"
"0261","Beautiful Female Settlers"
"0262","Synths-Terminators"
"0263","CROSS PlasRail"
"0264","CROSS_Blades"
"0265","Inspirational Perk Balance"
"0266","Workshop Access Monitor (settlers return stuff)"
"0267","Gunners Redone Updated"
"0268","Classic Holstered Weapons System (CHW)"
"0269","CROSS_VertibirdFlightsuit"
"0270","Crafting Highlight Fix"
"0271","COCO - Bikini Collection"
"0272","Brotherhood of Steel Armor Overhaul"
"0273","Tactical Military Equipment (Galac-Tac Redux )"
"0274","Classy Chassis Outfits - Cheeky Casuals"
"0276","GIAT FAMAS"
"0277","Skip DIMA memories - Far Harbor"
"0280","The Collector's Guides"
"0281","Chinese Stealth Suit"
"0283","SS2 Addon Pack - Whisper's Power Plots"
 
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I've had Preston pop under those rocks if I fast travel ahead of their group while they walk from Concord to Sanctuary a couple of times, too.
 
Apart from the Advanced Turret Set and SS2 required/related, we have nothing in common in our load orders!
Longer Power Lines
This can be folded into a startup.bat. (just a fancy way to say list of console commands at startup) There is a good post on Reddit on how to do this. Google fallout 4 reddit startup.bat There are quite a few other useful things that can be tucked in here like speeding up the terminal display rate, turn off god rays, turn off character lighting, etc. Basically, if there's a console command you can run it at game startup automatically.
Scrap Everything
!!!!! You should really wean yourself from this! I'm sure no further comment is required.
The Beantown Interiors Project
I have heard this breaks pre-combines and causes a couple of glitches. I can't say for sure as I have not used it.
This is Trash - A Scrapping Alternative
This also breaks pre-combines in settlements. It makes the triangle of death a powder keg just waiting to blow! Try Whisper's (bionicyardiff on Nexus) Mod:
and its companion mod:
Sim Settlements 2--Grey Matters quest fix
I have not heard of this. I wonder if it breaks my patch??
Anyway, if you end up starting a new game, you may want to consider the above. I didn't see any huge red flags (other than scrap everything) but you do have quite a few mods I'm not familiar with. As @yaugieLC said above, its a vanilla spawn issue.

I really want to load up your plots, but I'm on a "wasteland scavver" run... maybe the next game?

Edit- You should really tuck long load orders into Spoiler tags.
Code:
[SPOILER=Spoiler Button Label]
Long list of data
[/SPOILER]
Keep this "long" list hidden!
 
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I have 16 settlers at Sanctuary, 10ish at Abernathy and Codsworth at Red Rocket (empty) with most plots L3 and I start to get fps drops in that area (GTX 1070 @ 1080p), so I am done building there.
 
Actualy, conveyor belts dropping items to the floor or under the world, or items/ NPCs seeming to spawn in or under the world where they are not supposed to, is actualy a “feature” of the game engine. Basicaly It is something that rendered in the game world, before the item it’s suposed to be on is rendered, it will drop to the currently rendered ground, unless the object is functionally pinned in place So it can’t fall, unless you interact with it. this is why the pool balls on the table in Vault tech stay in place, and why many quest items don’t go flying around even ehen hit by a nuke
 
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