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Where would you build?

Karvoc

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The question to all is as follows.

What is your favourite settlement location and why?

Follow up question, if you could build anywhere where would you build in Fallout 4 and its DLCs
 
The question to all is as follows.

What is your favourite settlement location and why?

Follow up question, if you could build anywhere where would you build in Fallout 4 and its DLCs

Four Spots. :blush

Unique location, performance, authors who are technically sound / SS, and scenery.





So, just my favorite locations.

:acute game after game.

no real order, they all have their own time in every game:this
 
I have yet to build at these locations.
I will have to check them out.
My answer is I love any location that confines me, the more creative I have to be with placement the better I feel. The better I feel the better I perform and overcoming the issues just leaves me feeling like a total boss when it works and who does not love that.
So in no order.
Hangman's Alley, Jamaica plans, Covenant, Mechanist lair and Bunkerhill.
 
Salem (with Barney Rook as a leader). Great location that fell victim to multiple rewrites and cut content.
 
Favourite non-mod settlement: Vault 88 - so much space! free massive generator and water pump! things to scrap for building materials! easily-defensible chokepoint entrance!
Place I wish I could use as one: Thicket Excavations, I just love the shape of that space for some reason and would love to cram it full of SS Plots.
 
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Kingsport Lighthouse: it just a nice location for a coastal little town.
Murkwater, : Nice open space.
Oberland station, though with extended land so that you can build to the river.
The Castle as a kind of Hub/Base good defendable.

Also a lot of other places . though to many to choose from. I would build small settlements all over the place when possible :D
 
Additional note; I do also love that "Forgotten Vault Into Darkness" by uituit (Raybo linked to it back up there) - it's effectively the interior of Vault 88, but 100% empty, and in a more readily accessible location early-game. Only downside is that when last I tried it, the SS2 Caravan Network still refused to link it to the rest of the settlements in that area.
 
Loving this, keep the location coming.
 
Favourite non-mod settlement: Vault 88 - so much space! free massive generator and water pump! things to scrap for building materials! easily-defensible chokepoint entrance!
Place I wish I could use as one: Thicket Excavations, I just love the shape of that space for some reason and would love to cram it full of SS Plots.

:blush
I used to use neeher’s Thicket Excavations all the time. I still use his Roadside Pines.

I would expect it still fine, it had a upper and lower workbench and was a lot of fun to build in. :friends

 
I could do something rather crazy with Thicket, the raider in me wants to give it a shot.
 
:blush
I used to use neeher’s Thicket Excavations all the time. I still use his Roadside Pines.

I would expect it still fine, it had a upper and lower workbench and was a lot of fun to build in. :friends

Might have to give those a go too!
 
What about the radio tower at the edge of the glowing sea near that church with all the ghouls :D That would be a nice outpost and fallout base to regain the glowing sea. It would nee a lot of protection , cleaning stations and so on but it might be a good land there though plant life would be indoors. ( of course you can mod that part so that the glowing sea is not that glowing and radstorms are not that raddisch. aftercall its 200 years already after the last bomb. even plant life in Tjernobyl is flourishing again.
 
aftercall its 200 years already after the last bomb. even plant life in Tjernobyl is flourishing again.
Yeah, but radiation in the Fallout universe doesn't work the same as it does in ours. You have to remember that their universe is, essentially, starting from a base of "what if all those THE WORLD OF TOMORROW shorts from the 1950s were actually correct".
 
Yeah, but radiation in the Fallout universe doesn't work the same as it does in ours. You have to remember that their universe is, essentially, starting from a base of "what if all those THE WORLD OF TOMORROW shorts from the 1950s were actually correct".
True, though there would be some improvement if nature can't grow then we can't grow anything outside as well. vault life for ever. you would need a permanent Hazemat suit as player to even step outside. Still I ouwld built a settlement there , glowing sea on one side, marshlands on the other . good place I would say
 
Well it is a really good thing that there is a plot that sucks radiation out of the air might come in handy for settlements that close to sea of glow
 
Four Spots. :blush

Unique location, performance, authors who are technically sound / SS, and scenery.





So, just my favorite locations.

:acute game after game.

no real order, they all have their own time in every game:this
I was looking at breakhart because now it makes sense game lore wise with SS2. Give it back to Odette. My favorite place to build has always been Starlight or Abernathy. You can build not only out but up alot at those places. My first ever playthrough years ago i built this mega city at Starlight that broke my xbox, that and my Vault 88 build. Made me go PC and never look back then i found Sim Settlements.
 
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Personally I'd like to rebuild Quincy and Salem. Just not trying to use alt settlement mods with SS2 heard they can break it. but now that I am done with chapter 1. Who knows. I love to use expanded settlements mods but I also like to use city plans to get a template of what the city should look like. at least on this playthrough to get a feel for the new system.
 
:blush
I used to use neeher’s Thicket Excavations all the time. I still use his Roadside Pines.

I would expect it still fine, it had a upper and lower workbench and was a lot of fun to build in. :friends

Can confirm that it works - settlers seem to be idle pathing OK, SS2 Plots build fine, and Jake even spawns there properly if it's the First Radio Beacon. Pity there's so much unscrappable stuff and terrain that doesn't have building-collision on. (although Place Everywhere is a wonderful thing)
 
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Can confirm that it works - settlers seem to be idle pathing OK, SS2 Plots build fine, and Jake even spawns there properly if it's the First Radio Beacon. Pity there's so much unscrappable stuff and terrain that doesn't have building-collision on. (although Place Everywhere is a wonderful thing)
I use the new Roadside Pines motel updated for SS2. I haven't gotten to that side of the map yet though. but it is just available from the start with no Thicket quest.
 
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