Knights of Spamalot
hahahaha, if you can't find a foundation for your plot now? Well, "you're just too picky"
i love your videos raybo, and i love vfx's mods.
if i have this right, i can use that mod, and then i can remove two mods, ground, and grounded from my load order, so freeing up a mod slot. is that correct?
one of them - not sure which - has some severe navmesh issues, so i have used them previously but then end up having to remove the plot. i think - at some point, when i finish my current game, this could find a place in my load order.
@ Raybo.... did you put on yer coonskin hat when you were trying to kill the bear? Mebbe raider leathers instead of buckskins......
Nice video. One question tho... I have the old JT Bryants foundations mod.... can this replace it without damaging what I've already built?
The simple answer is yes, I use JT'Bryant's. You have a bunch of choices, the most usefull being concrete 2x2 and wood foundation 2x2.There are no pier-less foundations?
If there are mods that replace the 2x2 pier foundations I'm all in, trying to use the pier-less 1x1 floors for 2x2 buildings in the air is a pain placing the 2x2 correctly. Aside from some buildings that extend deep into the ground like some industrial ones do.
p.s., nice to see someone else likes Insane Ivy!