Totally Normal Abernathy Farm-done

Discussion in 'April 2019 Entries (Archive)' started by Ausplat, Apr 6, 2019.

  1. Ausplat

    Ausplat Active Member

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    Kinggath said in the video that we should just build normal farms after last month's Raid-Me city plans...
    One :pleasantryNormal :pleasantry Abernathy Farm comin' right up.


    Pop 14 + Leader
    6 Agr
    1 Rec
    1 Com
    2 Ind
    1 Adv Ind
    3 Def

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    Last edited: Apr 13, 2019
  2. Ausplat

    Ausplat Active Member

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    Just a little WIP snap. Dogmeat being the goodest boy.

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  3. Phil_T_Casual

    Phil_T_Casual Well-Known Member Community Rockstar

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    I never take Dogmeat as a companion, I can't bear to hear him get hurt.
     
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  4. Ausplat

    Ausplat Active Member

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    Testing 1st build.

    Aww man Im building a second Abernathy in my head as I go.. It's a raider settlement of course...
    ...called Abernathy Harm :vinsent
     
  5. Ausplat

    Ausplat Active Member

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    oh no!
    You can't modangle z 180 a turret cos it'll be right way up when the city plan builds!
     
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  6. Phil_T_Casual

    Phil_T_Casual Well-Known Member Community Rockstar

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    You tested this?
    Because I'm in a spot of bother if it's true.
     
  7. Ausplat

    Ausplat Active Member

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    Yeah im in my first test build (already a couple clipping issues i didnt notice until afterwards too, and build limit weirdness).

    But yeah, turret was right way up again.
     
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  8. Phil_T_Casual

    Phil_T_Casual Well-Known Member Community Rockstar

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    I'm in trouble so........
    20190409134909_1.jpg
     
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  9. Ausplat

    Ausplat Active Member

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    Going down with the ship?


    so far it's only vanilla turrets, everything else modangle'd seems fine
     
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  10. Phil_T_Casual

    Phil_T_Casual Well-Known Member Community Rockstar

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    I'll test it later, and report back this eve.
     
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  11. Phil_T_Casual

    Phil_T_Casual Well-Known Member Community Rockstar

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    So I exported what I had built, it's not a city plan, just kind of a L3 export.
    Everything is how I placed it, I even threw in a turret for good measure..... 20190409161658_1.jpg

    2 things that might help you out:
    You can nudge the angles of objects in Place. It's much better than using the console, especially if you are working across the 3 axis simultaneously.
    Now I'm not 100% on this, but if using cmds it should be setangle instead of modangle to make it permanent.
     
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  12. Ausplat

    Ausplat Active Member

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    hmm..might be able to do test run on that I already replaced the upside down turret tho
     
  13. NDCowdy

    NDCowdy Well-Known Member Patreon Supporter

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    I wonder if there is an issue with a turret, is it maybe if that they are more like an animated character than most pieces we are putting down. I've used plenty of items that have had angles altered using modangle or place everywhere and I haven't noticed any issues. Thinking about it, I have myself used, and also seen in others city plans, turrets tilted to match an angled surface. Not upside down mind, and I think I've only tried that using Place Everywhere's change of axis, but if it works with a 20 degree change I'm not sure why 180 wouldn't work. Might make for an interesting experiment.
     
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  14. Phil_T_Casual

    Phil_T_Casual Well-Known Member Community Rockstar

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    To put this to bed.......
    20190410150640_1.jpg
    I did it with Place because I don't know why anyone would be using the console for angles when Place is far, far superior.
     
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  15. Ausplat

    Ausplat Active Member

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    Place does angles?
     
  16. NDCowdy

    NDCowdy Well-Known Member Patreon Supporter

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    You know how in workshop mode you can turn a picket up object on its z axis. With Place Everywhere you can turn an object you have the cursor on (outlined) and hitting Ctrl changes the axis that is moved.
     
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  17. Ausplat

    Ausplat Active Member

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    Yup watched the video tute on it, and stuff.

    didn't work.

    So im just playing around with it all now.
     
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  18. Ausplat

    Ausplat Active Member

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    older build screenshots

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  19. Phil_T_Casual

    Phil_T_Casual Well-Known Member Community Rockstar

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    Pipe work!!
    I likes it.
    Couldn't get the turret sorted then?
     
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  20. Ausplat

    Ausplat Active Member

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    In the end, I just decided that the spotlight turret wasn't really necessary, and replaced it with a power thingey.

    Put a turret on the entry, where the player fast travels to instead.
     
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