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SS2 and Thuggyverse quest mods

NeoLuna22

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85
So, im wanting to play ss2 with said thuggy quest mods, minus depravity cuz I know that breaks the Ron via testing, but without depravity ive had n issues with the other thuggy mods and SS2 running toghter. The trubleshooting page says SS2 and these mods dont work together due to how thuggys mds effect the vannila main quest line. thing is, ya dnt have to start any of those quests untill later in the game, which wont involve you skipping early quests. I plan to start said quest mods after getting to the institute, does anyone know if this is a safe way t go about things?
 
The only point that SS2 actually crosses over into the "vanilla main quest" is that first meeting with Preston in Concord; anything else that does ANYTHING to that area is what can cause problems. I'm not sure which of Thuggy's things does anything there.
 
The only point that SS2 actually crosses over into the "vanilla main quest" is that first meeting with Preston in Concord; anything else that does ANYTHING to that area is what can cause problems. I'm not sure which of Thuggy's things does anything there.
depravity does do things there, but in a past playrthough I did the ss2 stuff in that area first before touching depravity and it was fine
 
I don't actually use those mods myself (they don't appeal to me in the slightest beyond a conceptual level for a couple of things), but I'm told there's also conflicts in some of SS2's optional quests for unique settlers and such, and that that will only get worse in "Chapter 2" of SS2.
 
I don't actually use those mods myself (they don't appeal to me in the slightest beyond a conceptual level for a couple of things), but I'm told there's also conflicts in some of SS2's optional quests for unique settlers and such, and that that will only get worse in "Chapter 2" of SS2.
have ya heard confirmation on that from any of the devs?
 
damn, that sucks, hope that gets fixed if its possible sense both ss2 and thuggys mods are quite popular
It'll be as minimised as possible, but the fact is, there's only so many good places to put quests/story events in the game world that make sense.


also do ya know if SS1 works with the thuggy mods, and is SS1 still supported? not like add to content but like, kept upaded bugs wise. im more into sim settlements for how it streamlines settlement building, not for the story
SS1 still works fine and is still "supported", and as far as I'm aware there hasn't been any more major bugs in it discovered in a long time - it just only really gets "bugfix" updates now since the dev team is working on SS2 almost exclusively. 1 doesn't have nearly as much quest content (just some little side stuff that's completely "optional"), and I'm honestly unsure where there might be any conflicts with the few it does have.
Do remember though that SS2's "main questline" is, technically, not required either.
 
It'll be as minimised as possible, but the fact is, there's only so many good places to put quests/story events in the game world that make sense.



SS1 still works fine and is still "supported", and as far as I'm aware there hasn't been any more major bugs in it discovered in a long time - it just only really gets "bugfix" updates now since the dev team is working on SS2 almost exclusively. 1 doesn't have nearly as much quest content (just some little side stuff that's completely "optional"), and I'm honestly unsure where there might be any conflicts with the few it does have.
Do remember though that SS2's "main questline" is, technically, not required either.
so now and with chapter 2, thuggy mods should be fine with SS2 just some of the named setter quests from Ron wont work? ive heard issues about quests breaking, and I know for sure that Depravity breaks Ron so he doesnt give you said settler quests at all
 
It'll be as minimised as possible, but the fact is, there's only so many good places to put quests/story events in the game world that make sense.



SS1 still works fine and is still "supported", and as far as I'm aware there hasn't been any more major bugs in it discovered in a long time - it just only really gets "bugfix" updates now since the dev team is working on SS2 almost exclusively. 1 doesn't have nearly as much quest content (just some little side stuff that's completely "optional"), and I'm honestly unsure where there might be any conflicts with the few it does have.
Do remember though that SS2's "main questline" is, technically, not required either.
also do ya know if salvage beacons has the same sort of mantneice support?
 
Someone that knows more would have to step in here, but as far as I am aware, it's only with that initial meeting with Preston maybe, and those "settler quests" that the issues come up.

And as far as I've heard, the original Salvage Beacons still works just as fine as it ever did. SS2 has that functionality built into the Communications Plots, though.
 
There are "cheats" in the holotape in SS2 that let you skip actually DOING the questline entirely and focus only on settlement-building yourself however you want.
 
With the newest iteration of those Cheats, no, he doesn't. I tested it myself about 12 hours ago.
oh okay cool, ill use this as a backup in case the main quest of chapter 2 isnt playable with the thuggy mods when it comes out, though in any case I wont be running depravity if im doing the quests at all cuz it has a confict where it stops ron from talking to you after the time ya talk to him during the main quest, and sides depravity effects the most shit which I think ss2 C2 may mess with, mainly the gunners
 
As far as I have personally experience it's been fine. I have not tried playing the Thuggysmurf quests first and then playing SS2 quests, but simply having them installed didn't roadblock me at any point during the SS2 main quest.

When I have a good bit of time I may try replicating the claimed issue of being unable to start The Ron's side quests. I've had no issues with recruitable SS2 special settlers who have appeared either, but can try keeping an eye out if any specific special settler is mentioned as affected.

yeah I know I was just thinking about using SS1 for my thuggy playthroughs, and what do ya mean about SS2's main quest being optional?
This shouldn't be necessary. I haven't personally seen anything confirming an issue between SS2 & the Thuggysmurf mods.

For the "being optional"... you are able to use plot functionality and build however you want without completing the questline. You can use Cheats to enable access to everything if you'd like.

also do ya know if salvage beacons has the same sort of mantneice support?
I recommend using the built in Salvage Beacons & Mark I Beacons on SS2 itself. As far as I know, Salvage Beacons standalone is probably not likely to receive additional updates. The focus is on Sim Settlements 2 now.
 
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