drworm
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- Messages
- 63
Minor Spoilers Ahead!
Okay...I know that to many of you this will sound like a bad player blaming the mod, but here goes.
I'm finding the gunner ambush when you meet Aiden to be frustratingly difficult. The number of gunners seems to be endless (I never seem to get their numbers down), I have very little room to maneuver, and several enemies spawn beyond of the edge of the map, so I can't get to them. That last bit would be serious problem if I was a melee character, but as a person who uses shotguns it's frustrating that I can't engage them as closely as I want.
I'm playing in Survival difficulty, and my build is a stealth sniper primarily, with a bit of shotgunning when I'm forced into close combat. That makes this core encounter just brutal. I know there will be times I can't be sneaky, but since I'm forced into a cut scene conversation there is no way to prepare for it in any way. I just go from cut scene into a laser meat grinder. There is no meaningful cover- the only structure is beyond the edge of the map, so I can't go there.
That aspect alone is really frustrating because when I'm being slaughtered, from high ground all sides it's hard to figure out why I can't go into this shack in the direction that the gunners came from. The screen prompts are easy to miss. In part this is due to the fact that I wore Power Armor, so the HUD and FOV make seeing the fence tough. I also went on this quest at night, so all I see are lasers coming in from all directions in the darkness made worse by the light glare. Aiming is impossible, and AP runs out fast. Now, I understand that doing it at night was a choice I made, but to be fair I was doing what any player would do- play to my strengths. That works normally, but when you have them all neutralized by enemies that instantly spawned all around you there is just no chance.
Aiden yells something about tactical high ground, so after a dozen or so attempts at winning the fight I tried just running away, but there seemed to be gunners pretty far down the tracks, so it was just more punishment. I also came into the encounter with a companion who gets wrecked and can't/won't follow unless i heal them, and there is no way to do that without dieing. If I leave them behind in Survival it's a lot more of a problem.
Besides, even if fleeing is supposed to be the solution here (and I don't know that it is), Aiden's prompt is very vague and the quest marker doesn't move. I'm rarely one who wants to have to follow quest markers, but when you're being slaughtered it's hard to have the where with all to know where to go.
This could be a level issue, true. I'm level 21, and one of the charms of FO4 is there are areas so the map that don't fairly scale to lower levels. You are just expected to avoid combat or come back after you level up. I like that approach quite a bit. That falls apart, however, when there is no real indication that it's going to be a tough area (it's close to a starting settlemt after all), and there is no way to avoid the combat. It hurts even more when you're playing in Survival.
I can already hear the replies of "get gud", or "it was easy for me" now. I'm no elite fps player, but in FO4 I'm no slouch either. I expected combat in SS2 to be more difficult than vanilla. It certainly was in Comqueror, but most of those situations you could plan for, and bring an army with you. This ambush seems over the top, imo.
The next few days are writing days, so I won't be playing for a bit. Maybe when I get back in game it will be better for me, but I'm not optimistic.
Okay...I know that to many of you this will sound like a bad player blaming the mod, but here goes.
I'm finding the gunner ambush when you meet Aiden to be frustratingly difficult. The number of gunners seems to be endless (I never seem to get their numbers down), I have very little room to maneuver, and several enemies spawn beyond of the edge of the map, so I can't get to them. That last bit would be serious problem if I was a melee character, but as a person who uses shotguns it's frustrating that I can't engage them as closely as I want.
I'm playing in Survival difficulty, and my build is a stealth sniper primarily, with a bit of shotgunning when I'm forced into close combat. That makes this core encounter just brutal. I know there will be times I can't be sneaky, but since I'm forced into a cut scene conversation there is no way to prepare for it in any way. I just go from cut scene into a laser meat grinder. There is no meaningful cover- the only structure is beyond the edge of the map, so I can't go there.
That aspect alone is really frustrating because when I'm being slaughtered, from high ground all sides it's hard to figure out why I can't go into this shack in the direction that the gunners came from. The screen prompts are easy to miss. In part this is due to the fact that I wore Power Armor, so the HUD and FOV make seeing the fence tough. I also went on this quest at night, so all I see are lasers coming in from all directions in the darkness made worse by the light glare. Aiming is impossible, and AP runs out fast. Now, I understand that doing it at night was a choice I made, but to be fair I was doing what any player would do- play to my strengths. That works normally, but when you have them all neutralized by enemies that instantly spawned all around you there is just no chance.
Aiden yells something about tactical high ground, so after a dozen or so attempts at winning the fight I tried just running away, but there seemed to be gunners pretty far down the tracks, so it was just more punishment. I also came into the encounter with a companion who gets wrecked and can't/won't follow unless i heal them, and there is no way to do that without dieing. If I leave them behind in Survival it's a lot more of a problem.
Besides, even if fleeing is supposed to be the solution here (and I don't know that it is), Aiden's prompt is very vague and the quest marker doesn't move. I'm rarely one who wants to have to follow quest markers, but when you're being slaughtered it's hard to have the where with all to know where to go.
This could be a level issue, true. I'm level 21, and one of the charms of FO4 is there are areas so the map that don't fairly scale to lower levels. You are just expected to avoid combat or come back after you level up. I like that approach quite a bit. That falls apart, however, when there is no real indication that it's going to be a tough area (it's close to a starting settlemt after all), and there is no way to avoid the combat. It hurts even more when you're playing in Survival.
I can already hear the replies of "get gud", or "it was easy for me" now. I'm no elite fps player, but in FO4 I'm no slouch either. I expected combat in SS2 to be more difficult than vanilla. It certainly was in Comqueror, but most of those situations you could plan for, and bring an army with you. This ambush seems over the top, imo.
The next few days are writing days, so I won't be playing for a bit. Maybe when I get back in game it will be better for me, but I'm not optimistic.