On the topic of "spooky" mods...
An abandoned town, lakes, forests and a curse that needs to be broken. Also tons of new settlement options
www.nexusmods.com
Yes, SS2 plots do work perfectly there. Just, ah... don't try building in that map until you complete the quest first. If you've played it (and the quest script actually activated properly) you know why.
I didn't think The Curse had actually activated until it was too late
It's my new favourite worldspace - yes it's beaten out Far Harbor itself.