I still see a lot of possible mods in that load order.
Quest mods have to go. Depravity was still listed. I have had 0 issues with Jake's AI. Also start me up has to go. Make a clean save that you use instead. Make it right before you get to change things before leaving the vault. Have no mods enabled on this save. Now you have a fresh save to test load orders.
I was probably too tired last night to notice that. sorry
I 99% sure that I uninstalled via nmm, but the machine is always right, so obviously I didn't.
When you remove a mod but add other mods that taints the results of the testing. There's no way of knowing if you removed a mod that caused the issue, but added another mod that also causes the issue.
That's 100% true and I know that. But honestly, the last 6 to 7 playthroughs were testing stuff for SS2... so I just wanted to mess around a bit and, if it worked, then it would be a win-win.
I just don't understand why you are trying so hard to get mods to work that surely don't?
Honestly? I'm not sure... I think it is one of the few ways games still motivate me, to push them to the limit as modding goes, then I create a huge mess and try to survive the hell I created. Something similar to RLCraft if you're into the Minecraft scene. Once I did a full Xcom 2 WotC campaign with more than 600 mods, which were all gameplay changes, weapons, enemies and factions addition, etc. There was not even 1 cosmetic or audio mod in the whole list. It was a nightmare to get them to work together, but it was the most fun I ever had with WotC. SS2 is giving me the same vibe
I want to see how far I can push it before breaking it and, if possible, fix it and keep adding more.
Depravity is now officially of the list and tomorrow I'll probably start another new game to see how it goes. My go is to finish SS2 MQ with minimal problems, don't care about FO4 storyline (I'll do it as I'm pleased), then do the quest mods quest and if I manage to do it, I'll add more mods until FO4 gives me the middle finger...
@Din'elen DarkStar the last thing I want is to make things harder to SS2. If you prefer, I'll stop with the frequent posts and only update at the end of each playthrough. I just thought that since
@kinggath said they are finishing polish Chap1 before releasing Chap2, frequent reports would be more helpful... of course, if the reports are faulty they do more harm than good, I know that and sorry once again
PS: The only reason I posted on this thread was that it was the same problem and I thought it might be related to the FO4 gamebase variables discussion we had earlier on the thread... clearly that was not the problem, the problem was the depravity stood in there somehow. I don't even know how the game loaded, since OCaR is a master and it was also uninstalled.