If sli is running running correctly you should be around 120. +/- (Less for load but it should scale, so sli 100fps can be “kind of thought of as 50fps” just with the obvious benefits without breaking the physics.
Physics will not be broken in this case. In fact I don’t think anyone will see nor do I have physics related issues as you have described.
Caveats -
Precombines not broken
Complexity
Once you start breaking things apart the benefits become increasingly irrelevant.
The mechanist layer is a good example of a test under heavy game load/complexity other of my videos you can see General performance better. see: the VFX show cases videos for routine performance indicators.
I use the BiraitBec Nvidia inspector profile
View attachment 6147
I use the GeForce tool first, set to optimize
Then use the Nvidia profile inspector.
You need the current version and preselected fallout 4 then install the profile.
If needed I can post my game profile settings.
I run 2 x 1080 in sli, with a 27” g sync monitor at 2560x1440, I cannot respond too questions or troubleshoot 4K at this time. I just don’t use 4K hardware for FO4.
I do not run an enb, or AIO textures. I pick my poison in regard to textures.
The below is a good example of performance in troublesome locations. Before a bunch of other things are added, so something of a baseline. Then I am able to see the impact of other things.
I do run mods like clarity and the Boston FPS fix
In the background I run Boston natural surroundings. Pine version.
I find it to be one of the most FPS friendly and stable. Less stutters..
It has been a horribly hard journey to get sli running to a functioning state in f04. I am also not sure how duplicatable it is in other systems and set-ups. The offline communication I have had on this subject has ranged from positive to less so.