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Suggestion Show Power Radiation

Tharatan

Active Member
City Planner (S3)
Banned
Messages
176
I'd like to see a toggle in WS+ that when activated allowed us to see the distance that power objects radiated power. Perhaps as a faint bubble aura or similar? This would be useful both to identify issues where an object may be in a dead zone between two objects, as well as to allow the builder to specifically make areas where the power was switch-controlled by knowing how far away other objects needed to be placed to prevent "leakage" into the switch-operated area.

As an example, I'm looking to make a player home where all the lights are switch-controlled, but I have SS2 plots nearby. Being able to see the distance that power is radiated would allow for those plots to be moved to just far enough away that their power poles don't interfere, eliminating guesswork and time-consuming trial and error.
 
As a rule of thumb most radiate a distance of one 2x2 plot about 512 units or so
Yes, but being able to SEE that would be really useful - especially the boundaries. If that's calculated a spherical, then you can have things just barely in/out of the curved sphere surface, and if its calculated as a cube then being able to see the face orientation is also really useful.

For example, imagine planners putting power connectors underground - there will be a dome shape where they affect above-ground objects, which leaves lots of spots half a wall-piece high that don't get power.
 
I want to say like most everything its a cylinder but don't quote me on that. That might only be for actor AI.
 
but don't quote me on that.
.....another reason it needs to be visible. If there is confusion over the shape, lack of clarity in the effect, or variation (as there ARE different power radiation radii) then having a toggle that can show the area of effect is a useful option.
 
To add my tiny bit of input...
The Auto Doors mod has a proximity sensor which is like a logic switch that detects allies or enemies.
It can be set to different ranges and there is an option to show/hide the radius
I guess this is the sort of concept for showing the power radiation
20210811142502_1.jpg
20210811143203_1.jpg
The next question, is it a circle from the power pole? and at what height is it centered? - there are different height power poles, are they all the same?
 
To add my tiny bit of input...
The Auto Doors mod has a proximity sensor which is like a logic switch that detects allies or enemies.
It can be set to different ranges and there is an option to show/hide the radius
I guess this is the sort of concept for showing the power radiation
Yes, this is exactly the sort of visualization I'm hoping for!
 
So, you would need a static with a semitransparent sphere mesh. Then you go through all workshop items, and if it has the power radiation AV, spawn that thing there, and change it's scale to radiationAv * factor. Sounds technically feasible, though finding the factor might need trial&error.
 
So, you would need a static with a semitransparent sphere mesh. Then you go through all workshop items, and if it has the power radiation AV, spawn that thing there, and change it's scale to radiationAv * factor. Sounds technically feasible, though finding the factor might need trial&error.
As I was reading this, I was thinking the same thing. Too bad my graphic design factor is negative.
I also like the idea of using scale. I was thinking fixed radius, but that would be unruly to try and cover all possible radii.

Something like this would be a truly useful tool!
 
To be truly useful you’d need to detect for currently powered and show an appropriate sphere, check while building, and detect for moved/new/scrapped items and adding/removing wires.

Don’t forget to check the entire chain to be certain that when a wire is aded/removed, the appropriate markers are changed.

I dub thee “Visible Power Markers” - now have at it modders.:drinks

PS not it. :grin
 
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To be truly useful you’d need to detect for currently powered
True for Joe Public. For city plan design, it may be a negative as you would just be checking to make sure things were in range.

A good question would be "What does the game use to determine if an object is in range?" The origin coords of the object? Like for a plot, would that be the center as that is the 0, 0, 0 point.
 
A good question would be "What does the game use to determine if an object is in range?" The origin coords of the object? Like for a plot, would that be the center as that is the 0, 0, 0 point.
This is something that I don’t know. :drinks

And now I have an idea for an Alt-Activation mod which allows changing power radius on the fly between 1-5x :umnik2:spiteful
 
A good question would be "What does the game use to determine if an object is in range?" The origin coords of the object? Like for a plot, would that be the center as that is the 0, 0, 0 point.
I'd say yes. Would be the simplest way to do it.
 
I'd like to see a toggle in WS+ that when activated allowed us to see the distance that power objects radiated power. Perhaps as a faint bubble aura or similar? This would be useful both to identify issues where an object may be in a dead zone between two objects, as well as to allow the builder to specifically make areas where the power was switch-controlled by knowing how far away other objects needed to be placed to prevent "leakage" into the switch-operated area.

As an example, I'm looking to make a player home where all the lights are switch-controlled, but I have SS2 plots nearby. Being able to see the distance that power is radiated would allow for those plots to be moved to just far enough away that their power poles don't interfere, eliminating guesswork and time-consuming trial and error.
I would like to see the power poles as you were putting them in the ground to show the power indicator to let you know the distance you can place them. Adjustable power output possibly or additional generators in the more you use the larger the saturation area or bubble as you called it. I think a saturation area would work well in that the plots would not necessarily need to be snapped together. In housing I can see the groupings but shops, entertainment and other areas you might wish to expand the objects
 
Alright, you wanted a power marker. Here's a very limited version, added to my Wireless Workshop Items mod.

Wireless Workshop Items
Several items duplicated and made wireless, added to a submenu at the end of the Powered items. Requires SMM (Settlement Menu Manager).
Includes 0x- and 5x-radius conduits/pylons (also Vault-Tec).
Alt-activate a conduit/pylon to bring up a menu to display/hide the power radius of the object.
PC Version (Nexus): https://www.nexusmods.com/fallout4/mods/36589
PC Version: https://bethesda.net/en/mods/fallout4/mod-detail/4236586
XBox Version: https://bethesda.net/en/mods/fallout4/mod-detail/4236588
PS4 Version: Coming Soon (tm) - will not include the alt-activation to display/hide the power radius of the object.

Video showing the power marker:
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Alright, you wanted a power marker. Here's a very limited version, added to my Wireless Workshop Items mod.

Wireless Workshop Items
Several items duplicated and made wireless, added to a submenu at the end of the Powered items. Requires SMM (Settlement Menu Manager).
Includes 0x- and 5x-radius conduits/pylons (also Vault-Tec).
Alt-activate a conduit/pylon to bring up a menu to display/hide the power radius of the object.
PC Version (Nexus): https://www.nexusmods.com/fallout4/mods/36589
PC Version: https://bethesda.net/en/mods/fallout4/mod-detail/4236586
XBox Version: https://bethesda.net/en/mods/fallout4/mod-detail/4236588
PS4 Version: Coming Soon (tm) - will not include the alt-activation to display/hide the power radius of the object.

Video showing the power marker:
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.
I believe you just made many many players very VERY happy. This is quite a breakthrough !!! Question is can you mix the wireless with the wired or would you even want to ? I haven't looked yet but some items are designed to be wired. Did you create a wireless (wired Connector) device that you could mount onto the backside of the device to make it wireless ?

Your wireless "Tesla" power furnace is amazing as well. I remember you creating it. I think it would be quite well suited to become the main radiant power source for settlements.
 
If someone is into programming their electrical system then they will have to use the normal wired versions. Yes it’s possible to mix and match the two - the originals still function normally.

Nope, I duplicated the originals and tweaked them.

For SS1 the Tesla plot idea was to cover the whole settlement. SS2 uses a different mechanic now, with Municipal Power and the special Municipal Power Pole etc.
 
For SS1 the Tesla plot idea was to cover the whole settlement. SS2 uses a different mechanic now, with Municipal Power and the special Municipal Power Pole etc.
Oh come on! What's a few more sleepless nights trying to figure it out??? ;)

On a more serious note. I think it would be possible. I spent some time looking at the scripts that handle the new municipal power. (to figure out the "power switch no longer works" bug) I could point you in the right direction.

Although, now that I think about it, your tests with dynamic radiant power didn't have much success, so maybe it isn't possible...
 
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